http://dbd.game/killswitch
Criticism on killswitiching Nurse and lil bit rant
First of all, I'm not a Nurse player, but if it would have been a Killer I liked playing a lot, it would be the same thing. Some things here are largely just my own opinions and feelings.
I personally think it was a MAJOR mistake, that must not be overlooked. Disabling an entire Killer for weeks until the next chapter releases is horrible. The fact that it was likely a result of "fixing" Nurse's bugs, is hilariously bad.
Although the bigger part of the issue here is something else. If there were enough Killers viable at higher MMR and more Killers with interesting and strong powers, then it wouldn't be nearly as bad. BUT YOU WISH that were the case! Except for a handful of Killers, the entire roster is laughably underperforming at the higher end and results in terrible game experiences.
That shouldn't be news to anyone playing this game, let alone developing this game. Yet you still didn't put enough time and effort into ironing Nurse's code out, that you had to go ahead and completely disable the character.
Things like that cannot happen. People are literally and rightfully scared of you touching characters and mechanics as part of "fixing them", because you're likely going to break more things than you fix. With similar occurrences like when you added those hooks to the upper part of the RPD library, oblivious to the fact, that you can bodyblock the only stairs leading up there. It just feels like you just rush things and don't really put in much time into making sure things work and don't cause BIGGER issues. Same thing with SBMM, poorly thought out and exaggerates some of the biggest issues of the game even more.
To me it feels like, if you do things slow and you try to make sure everything's working, we have to wait ages for it, without guarantee that it won't just break the game regardless.
If you release things as fast as you can, it's almost guaranteed that IT WILL break the game or character.
I don't associate Dead by Daylight or Behaviour Interactive with quality, and that's something you should probably change.
If any Nurse players would like to share their own thoughts about this, I would be happy to read those comments.
Comments
-
My only issue is that we cant level nurse up at all, otherwise the killswitch is fine
6 -
Yeah, would be good if we could still dump points into her, rather than lock her up entirely.
As for the original post..
MMR is character based, so saying Nurse is the only killer viable in high MMR is ridiculous. If you reach high MMR with anyone, it means you're decent with that killer. If you're bad with a killer, you won't reach high MMR with that specific one. So while being a good nurse player would get you matched with good survivors, if you're bad at, say, Billy, you shouldn't get matched against those same survivors because your Billy MMR is lower than your Nurse MMR. And if your MMR is high with everyone, it means you're technically decent with everyone and that's it.
0 -
What? You can reach the soft cap for MMR pretty easily on every killer. The reason why you don't see anyone else than Nurse, Huntress, Blight and Bubba is, because all the other killers can't even make it far enough to be considered for matchmaking.
1 -
Which is pretty much a lie. There are several kilelrs viable in high mmr, cause its still casual and not competitive. Players are just too lazy to play as those cause theyre not too easy handle.
1 -
People care about "winning" (whatever it means for everyone) too much to play characters or builds that aren't meta, despite being way more fun than whatever the popular build of the moment is.
0 -
Wait what? You are saying people are just too lazy to make these killers viable?
0
