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buff balanced landing or other exhaustion perks...

well its ######### they nerfed the passive since there are so many maps with drops... name 10 maps filled with drops that would be broken with balanced landing's passive effects i mean sure Eyrie of Crows would be decent, rpd would be a little stronger but with dead hard giving you an extra life basically making you lose 10 20 seconds extra on some killers (blight rushes which counters pretty damn good can still be nullified, nurse 2 blinks gone, spirit whole phase gone) yes i wait out dead hard and try to fake it by flicking my mouse up or down or when i play pyramid head i press m2 really quick but some survivors are lowkey gods they fr actiavte it 0.0001 sec before it's to late;) anyways

my point is the game gets really boring with the same perks on killer and survivor. Why even bother releasing a ######### exhaustion perk no ones gonna use?? dead hard is way to strong like there is no reason to run smash hit, lithe etc. you got dead hard 90% of the games than its SB like 6% 4% is like head on and balanced landing(this is imaginary % not accurate so dont complain)... make the game more versatile and it will be a better experience as both killer and survivor

Comments

  • Turtlesrock
    Turtlesrock Member Posts: 50

    I run balanced as my exhaustion perk and i love it the way it is. The main reason is because NO ONE expects it. They expect dead hard or sprint burst. I have seen killers wiff swings because they don't realize i have balanced

  • ObservantOfTime
    ObservantOfTime Member Posts: 209

    Just run vigil, lmao. IMHO one of the most underrated perks in the game. The 30% recovery speed means I get to use my exhaustion perks again a lot sooner, plus it helps those around you working on gens to recover their DH / SP / BL / Lithe / Overcome / Whatever at the same rate. The amount of times it has saved my ass when sprinting to a gen at the start of the game, only to be pushed off and have sprint burst available sooner is pretty nuts. Also recovering exhaustion during chases actually becomes feasible, and with something like fixated it's even better.

    Vigil is your answer.

  • Brimp
    Brimp Member Posts: 3,066

    Exhaustion perks are the last thing that need to be buffed. If anything they need to be nerfed.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Balanced isn’t passive because that was literally game-breaking. The others aren’t weak. Sprint Burst/Dead Hard are just too overarching in comparison. Eg, making the DH dash only happen when you dodge a hit/SB gives idk, 60s of Exhaustion instead of 40, etc, would be the way to incentivize usage of the others. DH needs a design change regardless. SB isn’t broken but there’s no reason to use others right now for the same boost for the same “cooldown”.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    In this case Dead Hard needs to be nerfed, instead of the other exhaustion perks being buffed because they're fine as is. Balanced did need that fall reduction nerf from way back when. You should not get the benefit of the perk while you're exhausted, which Adrenaline doesn't care about either but it hasn't been nerfed.