CoH is Still Very Broken Perk
Heal speed was not broken part. It is infinity. Let me picture for you.
Work on generator if killer is not chasing you. Finish your generator. Look around. Bless totem if you find any.
Now your team does not need to heal each other, nobody will waste to time for heals. Survivors have free heal area. And killer is not coming this area because there is not any generator. This is destroying killer's pressure so hard.
If they were destroyable, i would go to the area and destroy boon. It would worth the time i spent for taking pressure back. But it not worth to kick it because survivors will bless it again.
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Dont play hit and run. Easy counter.
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Camp and tunnel harder.
Can't heal if you're hooked
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The problem isn't that it can be infinitely relit - that's just the core concept of boons - but rather that it doesn't require the killer to be nearby, and so the counterplay to boons is harder to actually start and continue.
A better change than simply making it break on snuffing, which would still ensure it's an unbalanced mess until all the totem spots are broken, would be to have it broadcast its location a little more than the other boons. The killer has to know where a boon's general location is for a boon to be balanced, which is how the other three work, so that is the thing that needs to change for CoH to be better balanced.
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And survivors wonder why killers camp and tunnel
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CoH should be different from normal Boons, it's perfect for a "Corrupted Boon".
Corrupted Boons would be the opposite of normal Boons, being extremely powerful when the Killer is outside their radius, instead of when the Killer is within the Boon Totem's radius.
If a Corrupted Boon gets snuffed, their effects are reversed and have a red Aura instead of a blue one.
The "Corrupted Boon: Circle Of Healing" would have the same radius of the normal CoH, but will instead slow heals down instead of speeding them up
To get a rid of a Corrupted Boon, the Survivors have to cleanse the Corrupted Boon.
This would punish bad Boon placement and would nerf CoH by making it finite, while not nerfing the remaining Boon Perks
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But CoH got a HUGE nerf last patch. It is now perfectly balanced because self healing takes ~2 seconds longer
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It should be destroyable or heal speed bonus go. So it will be free Self-Care for all team or it will be strong but destroyable. This is only way to balance CoH.
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😂😂making it 0.00001 second linger would make it the most balanced perk in the game
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this should not be the optimal way to play the game. it isn't fun. people aren't having fun anymore.
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Right lemme just chase this one survivor using dead hard as an m1 killer for half the game for one hook at 2 gens
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I think Coh would be ok if the range only 4m, force survivors to move further and lose time. But the range is locked to 24m to all Boon.
All Boons have the same blessing time, snuffed, same sound emit...the only different thing is the effect, which healing at ?? speed.
But biggest problem that other Boon you have to bless near Gens, where killer want to chase you to get use of Boon's effect. Coh can stay forever.
The only way to balance Coh is to remove it. Replace it with another effect that have to be in chase to get benefit. I suggested Boon Vigil that recover at 50% (80sec to fully recover) while running.
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Let's not forget: survivors healed too fast even before CoH. If you were SWF, you could always just coordinate a heal and everyone would be healed up after the killer had spent an exhausting amount of time injuring multiple people. If you were solo, you could just bring a good medkit and be healed just as fast.
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Yeah, but now you can replace that medkit for a purple toolbox with BNP X4
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So would do the other survivors. So all you can do is give up LOL
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Boons should have a smaller range (16m maybe) and they should go into cool down when the killer snuffs them (45-60 seconds?).
I also don't think that all boons need to have the same range (and cool down if that's implemented)
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Range will not fix problem.
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Yup. As long as CoH (and boons in general) can be placed infinite amount of times boons will have to be made too weak or too niche to justify using. Any other nerf to CoH that doesn't gut the perk will effectively be useless.
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Not playing hit & run still leads to the same issue.
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Self-Heal Ability needs to be axed or limited to the boon user themselves.
CoH outclasses every other healing perk and that isn´t funny.
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I literally also said cool down lmao. I'm sure you won't be happy until the perk is trash tier tho
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Ah yes, so they can finish gens when you tunnel down one target looping you in a strong area with connecting tiles.
See everyone is fooled, the counter here is you get to end the game faster by losing, so you can get into the next match with CoH, but MAYBE a killer sided map.
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One thing that could help to be more balanced and that seems to have occurred to no one. I think if the old healing speed came back with this condition it would be more even: every time the killer turns off a totem or the survivor changes the boon to another totem it should lower the healing speed. Something like when you want to wake up a survivor without wanting to go to the clock with the killer Freddy.
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In addition to adding a usage limit
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How about making it so COH highlights the aura of all survivors using it? That way it can't be synergized with exponential to broken effect in SWF, and it has a trade off for the speed benefit it inherently has over something like say, Self Care, which is almost never used anyway.
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Please nerf it again.
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Another issue is that the boon radii are cylinders instead of spheres. COH and other boons don't feel as oppressive to me personally on maps like Azarov's or MacMillan's. But on ######### like the Eyrie of Crows? That boon in the main tower, all pressure and attempts at doing anything evaporates. Literally, only viable option is to camp or just piss away any chances of winning. And camping is boring as all hell. If it was a sphere, maybe it would be harder to be at the edge of the area and able to heal themselves without having to get closer to the boon itself.
But also this. Boons going on a cooldown before they can be placed again should help mitigate some issues. Chipping away and not dumping every nerf under the sun at once might be the right play for boons and primarily COH.
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It needs either a limit to the amount of times it can be applied and or the amount of times it can be used 1 bones 3 charges etc
and they need to be stompable.
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Lmao exactly.
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It would also kick it down to a spot somewhere between No Mither and Autodidact, in that it's more of a killer perk than a survivor perk. Finite AND the killer can turn it into a hex?
Make the heal speed boost exclude medkit healing and not apply to the self-heal. That way you still need to coordinate around it.
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Not really. It'd make it 'high risk-high reward'. Get a free heal for the whole team if placed properly or make it a detriment if not
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I don't personally use boons, but with all the perks and hexes that give killers exposed status effects, I think it's fine. Survivors waste so much time though going all the way across the map to heal themselves or to relight snuffed totems. It wastes a ton of time, that's why I personally don't like it. However, any exposed perk is a direct counter if it bothers you that much.
also, do bones.(Just kidding - this is a joke - do not take it seriously)
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There's a very big difference between a hex that inflicts Exposed and COH. That difference being that the former can be permanently removed from the game once found. The killer also has no control over where their totem is placed.
One perk (or group of perks) existing does not make another perk balanced or unbalanced.
Also, if a totem is far out of the way, then while it may take time for a survivor to run there to rebless it, the killer also spent a lot of time walking there (assuming they're not a killer who can teleport) to get rid of it. It's a win-win for survivors: either you get free healing, or more generator progress gets done in the time it took the killer to put it out. COH ultimately buys you gen time if used correctly and if the survivor is smart about where and when to light their totems.
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I feel like you're stretching super hard here. It takes like what 2 seconds of animation to snuff a totem? Why on earth would use as a killer just waste time standing around a totem to keep it from being blessed? That is an extreme waste of your time. Use something to give you exposed and counter healing altogether. Also, you're negating the fact there are many other perks that cause exposed status other than hexes. As I said, exposed is a direct counter to heals, and also survivors can be permanently removed from the game. You're making some very illogical arguments that seem like you have put no thought into it. Personally, I wouldn't even care if boons were removed. I don't use them and I play solo only. I may get value out of a boon 1/15 games because I'm not spending 20 seconds to run across the map for a heal.
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Yes the snuffing animation itself is only 2 seconds, but that doesn’t mean the killer only spent 2 seconds total to get rid of a boon.
You’re not wrong; COH existing and being meta makes Exposed perks arguably more valuable than they ever have been in the history of the game. It’s the same reason why killers like bubba don’t care about it as much because he has a chainsaw. But Exposed perks and instadown killers should not be viewed as “expected counterplay.” I can’t just load into a match as wraith, see COH, and then change my killer to cannibal, or change my perks to starstruck, myc, etc.
But you said it yourself: “why would a killer waste time standing around a totem to prevent it from being blessed?” Well you don’t, because that just loses you the game. So you leave, it gets reblessed, and you’re back in the same lose-lose scenario, waste more time putting it out again, or leave it up and survivors get easy access to self healing, thus why it has no real counterplay outside of tunneling the boon user (and that only works if only 1 person brought the perk).
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