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What's the one perk you dont like to see on the other side?
Thought itd be abit of fun, so you can not like the perk for whatever reason you want whether you think it's too strong, annoying etc.
So for me,
As killer: DH, I just hate how it extends every chase and corrects mistakes especially verse basic attack killers
As survivor: NOED, probably my hardest to decide as I dont hate any killer perks but I thought this one due to its ability to massively mislead the stats for balance. I dont think it's that strong but in a kills SBMM I see it as trouble some
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Rancor because despite running DS I am the obsession every single time without fail
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As killer, it's probably Sprint Burst. Dead Hard pisses me off but Sprint Burst just stops me entering a chase to begin with and since I main no mobility ability killers it messes with me the most.
As survivor, NOED. It's a backwards perk, helping more vs solos than swf (in other words it'll help you when you don't need it) and teaches bad habits because if you keep using it eventually you'll begin to crutch on it and won't be able to play without it.
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Spine Chill, honestly. Like most Survivor perks, you can't remotely tell it's there except by inference, it minutely screws up timing, and ruins all stealth play. "Walk sideways at your destination" is a dumb counterplay.
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Doesn't DS increase your chances of being the obsession?
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It decreases your chances but makes you the obsession when used
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Killer: Dead Hard. Free, uncounterable distance and extra health state
Survivor: No Way Out. It's not overpowered, but having to wait it out is kinda boring
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Er, to quote it:
"Increases the odds of becoming the Killer's initial Obsession by +100 %."
Initial. Like, if you're running DS, you're more likely to be the starting obsession.
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Killer - DH, Unbreakeble
Survivor - NOED, Rancor
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Oh I’m stupid then. Still hate rancor though because it’s essentially a free kill in end game if the killer plays it right
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Maybe you're confusing yourself with for the people, that decreases the chances
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survivor- dead hard
killer- rancor
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Decisive Strike automatically makes you the Obsession if you’re the only one with it in the match, and also turns you into the Obsession when you activate it.
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From survivor side there are 2 killer perks that work like a combo Iron grasp + mad grit
from survivor there are alot DH DS flip flop + power strugle and the new boil over
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As a killer, I despise Iron Will. I think it has a few design issues. It's way too powerful for little effort on the part of the player. There's no way for the killer to anticipate it the first time or counter it since the Stridor nerf. And most importantly, it goes well beyond eliminating grunts of pain. Survivors simply don't require oxygen at all when have Iron Will and they're injured. They don't breathe. Period. How this hasn't been fixed is a mystery. You have a killer in Spirit who is completely screwed by a single perk, in large part because it has been bugged since forever.
As survivor, I don't necessarily hate a single perk as much as I hate my teammates' ability to deal with certain perk combos. Pain Resonance/Dead Man's Switch is super annoying.
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As survivor, Fearmonger is annoying. You are blind and exhausted when doing gens.
As killer, I've recently started playing with Fearmonger on Prayer Tablet/Corrupt/Thano Plague and it's so much fun lol if they work on a gen that's infected, they get blind, exhausted, broken once sickness damage kicks in (which is faster with prayer Tablet), and then Thano slows them down.
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Pop and Dead Hard
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Yeah I'm not sure why survivor perks beat killer ones either. Do think that helped kill spirit tbh hardly ever see her.
Yeah that combo beats bad players or players that dont understand pretty easy lol
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Franklyn's, I hate it with all my heart and passion
Obviously, dead hard
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Rancor. I hate the feeling that no matter how well I play, the killer will always have the possibility of insta killing me no matter how poorly they play. Especially in solo queue when your teammates don't realize you are Rancor and pop the last gen before you can hide in a locker for example.
It's really cheap.
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I think we'd see a lot more Spirits if not for Iron Will. Obviously don't know my MMR, but I play a ton of Spirit and at least 50% of survivors at my MMR have Iron Will. Often times 3 or 4 in the same match. Like I said, wouldn't be as bad if the perk wasn't bugged, but it will mask other audio, even slow vault grunts.
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Noed dead hard Head on and rancor
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As killer it's dead hard. Biggest get out of jail free card in the game.
As survivor it's Noed. Can never be sure if your team mates cleansed any totems and you don't have time yourself to go around searching for all five.
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Well that's 4 ;) but I do feel abit of pain with head on lol.
It's like I hate the fact they had the nerve to do it to me, but at the same time it's not massively game changing but I do get it can be annoying especially when versing a headon squad
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As a Killer, Dead Hard needs to be removed from the game.
As a Survivor I am actually fine with most Killer perks. If I had to choose only one it would probably be Sloppy Butcher. The perk is 100% fine, the slowdown is just annoying and I heal a lot.
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I’ll give reasons why
noed causes your team to just leave immediately after they see it activated. None of my teammates do bones
dead hard has no counter play for distance and robs you of a good play
head on is just annoying
rancor gives you a bs kill for just being the obsession. Pair it with Iron Maiden and there nothing you can do
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Survivor: Rancor
Killer: NOED
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With rancor I think the killer needs to earn that kill.
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Survivors; Tinkerer - Like please. Let me finish at least 1 Gen Blight-daddy
Killer; Power Struggle - ######### please, did you just slap me with a pallet while on my shoulder? How dare.
Honorable Mention; Object of Obsession - to think you have the AUDACITY to tell me where you are for a minor benefit that resulted in you being tunneled out this game with unrelenting aggression.
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head on I hate that dam perk.
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On the contrary, I've found that it does a lot more good against SWFs than solos. Sometimes NOED is the only reason I can get 3-4k against sweat squads. It's a gamble, because SWFs are more likely to find it right off the bat, but they're also more likely to be cocky about whatever they're attempting. NOED can screw them up postgame like nothing else if they're overconfident. Solos are more likely to turn tail and run once they realize you have it.
Totally agree about it building bad habits, though. That's why I begrudgingly had to stop running it on every killer - I realized a lot of my 4k games were a direct result of using it and that I had started to look forward to it so much that it made me lazy.
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As killer: Dead Hard (boons are a close second)
As survivor: None come to mind. I despise Iridescent head and a few other add-ons though.
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What I've discovered is that swf are much more efficient and better coordinated on cleansing totems, preventing NOED from even activating in the first place, and can let each other know where a totem is in the first place. Solos may turn tail and run but SWF can find the totem and the rescue their buddies, leading to a 4e rather than a 3e1k, for instance.
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Maybe idk honestly. But think about it what are you supposed to do against rancor and Iron Maiden? Your just dead unfortunately
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Cleansing totems to prevent NOED is a myth. I had that happen yesterday (was doing the Exposed Make Your Choice challenge, and it was probably obvious that I was running as many Exposed perks as possible), actually, but it's a rarity. "Doing bones" isn't efficient, and I think a lot of survivors are starting to realize that. More often than that, SWFs will have my NOED gone forty seconds after it spawns, as they were clearly memorizing the locations of my totems as they saw them (which is the way to do it).
When I run Pentimento, I'll occasionally see one solo guy running around cleansing every totem on the map, but almost never with SWFs, and not nearly as much as I would like.
What some SWFs will even do is just opt to power through Ruin instead of trying to cleanse it, which works well if I'm not on the ball that day. Which results in Undying still being active at the endgame, and they're in for a surprise when they think they've gotten NOED. Doesn't happen often, especially since I don't run that build as much, but it is fun when it does.
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Dead hard is definitely the most annoying survivor perk for the killers. Because it has a strong effect, a lot of people use it... and you really see it right in your face. Maybe Circle of Healing would be right behind.
As survivor, only one perk annoys me much... it is noed. Because a lot of killers use it, and sometimes... i've seen killers (even myself) make a comeback after doing very poorly (and that isn't fair for survivors).
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As Killer: Iron Will.
As Survivor: Tbh? Huntress Lullaby. My brain and reflexes are just too slow, lmao.
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Franklins is the definitive “no fun allowed” perk, but it feels so good to use.
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Idk why I didn’t think of Franklins but to me it’s more annoying than rancor.
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I always forget I have it, and I'm not really good enough to pick who I'm going after in endgame. But it's funny because sometimes the obsession will just DC when they realize I brought it.
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Well that "as survivor" part is the most wholesome one iv heard, I remember my first doctor with it lol
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Survivor: pop
Killer: boilover
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As Killer I HATE going against dead hard, absolutley hate it.
As Survivor I honestly don't really despise any perks but I play solo mostly so I don't enjoy ruin, Undying, tinkerer.
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