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Can we have an ETA for adequate anti-cheat measures?

drsoontm
drsoontm Member Posts: 4,903

I'm kind of fed up. I get at least a couple a day. Today I got 3.

First game, that survivor who dead-harded, then kind of ran-teleported one meter during chases and that I could never catch up.

Second game, that survivor who was running as fast as me in a straight line for a good ten seconds.

Third game, my two totems get destroyed simultaneously, along with two generators 40 seconds from the start, while I was chasing one survivor. The three following gens popped in a few seconds each. End game : one player with 30k+ BPs, one below 10k, two at 6K (the ones I've started to chase during the match).

Since I wasn't recording a video this time, I know reporting was pointless. I couldn't know for sure who was cheating anyway as I've never seen him.

Is it so hard to measure, server side, the time spent by each survivor on each gen? To check when a survivor moves faster than he is meant to (or a killer for that matter). To check when a player uses a perk he didn't have starting the match?

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