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How would you fix Billy?

JonahsTablet
JonahsTablet Member Posts: 762
edited March 2022 in Feedback and Suggestions

I'm curious on what the general consensus is regarding how to fix Billy, I personally just want overheat removed, I don't really care for his add-ons, although I can see how people who crutched on used his add-ons before would like to see them returned to their former state.

Post edited by Mandy on
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Comments

  • JonahsTablet
    JonahsTablet Member Posts: 762

    I agree with the bump being too long, I think changing it to 3 seconds would be a nice middle ground (his old stun time was 2 seconds, now it's 4). As for overheat, I just find it annoying that I have yet another thing to stress about as killer, although it rarely affects my gameplay, it just adds unnecessary stress.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    As a Billy main, remove his roar, buff most of his add ons while nerfing Lopro chains, and fix stupid hitboxes of branches and vines that realistically shouldn't be stopping him.

  • Elcopollo
    Elcopollo Member Posts: 773

    I actually still think that simply removing overheat mechanic is the only change he needs. He used to be the most balanced killer in the game. Now he's punishible for using his main power a lot subsequently. There's no need for that, imo.

  • JonahsTablet
    JonahsTablet Member Posts: 762

    RRRRAAAAAAAAAAAAAAAAAAAAUUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHH

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    The main issue with overheating is that it only really punishes people who are trying to learn Billy at this point which is more then enough of a reason to get rid of it.

    If it does nothing but hurt people trying to learn Billy then it serves no purpose in the game other then to discourage people from playing Billy.

  • jesterkind
    jesterkind Member Posts: 7,809

    Slight correction- it just does nothing, period.

    You actively have to try to get your chainsaw Overheating. I did start learning Billy properly after that change went through, and unless you're holding your chainsaw up constantly or literally missing and then readying another sprint whether it's a good idea or not, you are not going to have to worry about Overheat.

    It's still not good design because it does nothing, but it seriously isn't negatively impacting him.

  • JonahsTablet
    JonahsTablet Member Posts: 762

    I can tell you right now: This all depends on how you play Billy, I'm both very ambitious with the chainsaw, and also very aggressive, both of these things combined means that I have to deal with overheat far more than someone who just sprints in a straight line and back revs.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited March 2022

    I know this will probably never happend but I would like to reduce his cooldown when you bump into things. Aka when you miss your chainsaw while you trying to curve or just in general in chases / around maps. Even like 0,5 seconds would be nice. Making him less punishing for using his power, since it is allready very punishing to miss.

  • Chadku
    Chadku Member Posts: 729

    Didn't they nerf his base heat dissapation rate from 5 c/s to 3.5 c/s?

    Alongside Punctured Cooler from 1.5 c/s to 0.5 c/s?

    That change made cooling the saw take longer.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    The two biggest issues imho are wacky hitboxes of things preventing you from chainsawing effectively and terrible animations. Fix them both, remove the roar for good measure, and he'll already be a lot better.

  • Ryuhi
    Ryuhi Member Posts: 3,824

    I'm surprised it took this long for someone to mention his animations. Using his saw just feels absolutely awful, especially with how deceptively (yet apparently purposely) bad the camera is. It's been awful since they messed it up before even adding overheat and just never recovered.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    As someone that suffers from very bad motion sickness with a lot of first person games, Billy/Oni/Blight all make me feel very nauseous because of their animations. So when sawing I spend a lot of the time just looking at the character not the entire area and it's very hard to not notice the jank like that.

  • Ryuhi
    Ryuhi Member Posts: 3,824
    edited March 2022

    Highspeed motion + low FoV is a bad mix for motion sickness. Shame an accessibility feature thats been around for over 20 years is locked behind a perk slot, maybe in a few years someone will slip up and disparage people for getting motion sick and we'll finally get an FoV option.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    Honestly the only time I really used Stretched Res was during 5.0.0 because of serious frame issues and being able to actually play a movement killer (outside of Nurse, overexposure means I can cope with her fairly well) felt ######### fantastic ngl.

  • BenZ0
    BenZ0 Member Posts: 4,125

    There is nothing to fix honestly, only some slight adjustments like tweaking some addons and maybe the overheat a little but thats it.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Remove overheat.

  • DatFastBoi
    DatFastBoi Member Posts: 455

    Reduce the base bump collision, increase base chainsaw speed, maybe increase turn rate a little bit, and remove overheat. He’d instantly be A tier

  • drsoontm
    drsoontm Member Posts: 4,903

    Rollback the nerf.

  • Notionless
    Notionless Member Posts: 243

    I persoanlly think hes fine powerlevel wise, he just gets punished way too hard for mistakes. Overhaet punishes you hard for missing 2- 3 saws in a row and bumping into something because you missed a flick causes loss of a chase due to the stun, its pretty annoying.

    His addons are also worth looking at, in particular his stealth addons are quite useless, because a chainsaw isnt exactly a silent killer. leafy mash, buckle, motoroil, black grease are close to useless, both iris and tuned carburator along with a few other are also all bad. i dont thinbk its as bad as pyramid heads or twins addons though, and im fine with his strengh when played perfectly.

  • Notionless
    Notionless Member Posts: 243

    I've found that to be wrong. Ormond and other large maps do force you to keep an eye on it, and newer players who miss chainsaws and already get punished by surv distance are annoyed by it.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Yeah it should be more than maybe a primer bulb but just some kind of incentive to use your power and adds some caution to the survivor player but a big reward if they dodge it

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Remove overheat.

  • Brimp
    Brimp Member Posts: 2,995

    Making maps not have terrible collision to where I can bump by turning 1 degree into the wall. Also make gens and lockers smoother while curving.

  • Rougual
    Rougual Member Posts: 526
    edited March 2022

    -Worn Boots now base kit

    -Rework his Rare/Green Add Ons (Except Doom Engraving)

    AND

    -Remove Overheat and rework the related Add Ons

    OR

    -Create a new mechanic like:

    The chainsaw charges faster when Underheated <33% Heat

  • musstang62
    musstang62 Member Posts: 517

    What BHVR should do: Admit they made a mistake. Completely delete the current version and go back to pre-rework Billy (no overheat, old FOV, old animations). Remove the ability to stack charging add-ons like everyone asked for, then tone down existing charging add-ons by half. Delete carburetor tuning guide. Keep lopro chains

    What BHVR will do: Never admit they made a mistake. Every 6 months, minorly nerf the small handful of add-ons that are actually used. Buff useless add-ons to be slightly less useless but never good enough to be run. Leave Billy untouched for years

  • Hoodied
    Hoodied Member Posts: 13,020

    As someone who is still pissed about how they changed the post about billy’s rework to where he was slightly OP instead of the original “balanced” part


    Revert it and just remove the instasaw add-ons or nerf the rare one to prevent instasaw from happening

  • Mattie_MayhemOG
    Mattie_MayhemOG Member Posts: 315

    Restore the all-ons that speed up how fast he can initiate chainsaw dash. Those were the ones that everyone used so they got rid of them instead of trying to understand why that was.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Simple - just revert everything back to the way he was before the nuclear-level nerf he got. Maybe nerf his chainsaw charge speed add ons a bit and he’d be great to play again. This will never happen because it would require BHVR admitting they made a huge mistake with they changes they made to him

  • Cybil
    Cybil Member Posts: 1,163

    I'd make him do a little prospector jig every time he gets a down.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    No roar.

    Qol animation stuff.

    Remove the "good" addons, add some of the lost max stats to the basekit. Change the addons. Players wont use gimmicky addons if there are stat-boosters that are objectively better, even if there was only 1 UR addon for charge speed left.( I'd say this applies to all killers)

  • GeneralV
    GeneralV Member Posts: 11,258

    Revert the rework completely.

    Easy fix and a step in the right direction, I might add.

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    I think they will never remove the overheat mechanic, since they put tons of money into it, but they could rework it into a anti-camp mechanic, so the assets won't go to waste.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited March 2022

    I would be on board with most of these changes. I do not think overheat needs to be removed, but the add on changes are in line with my feelings.

    Make more mini-iridescent bricks (Mothers Helpers and Belt Buckle).

    Give straight up charge time back. Without conditions; without handicaps. Acceptable nerfs could include increased overheat (to compensate in reverse of the current engravings) or only active while in a chase.

    Pighouse Gloves could be a weaker Engravings (but without a charge time penalty). Maybe +10%. I would also change Tuned Carberator to remove the movement speed debuff.

    The Iridescents could both do with a small amount of turn speed. Half a Dad’s Boots each so he has a small amount of mobility. Otherwise the Hillbilly player is gambling that they won’t get Lerys or other maps with many collisions (nullifying the current two second condition).

    A little nitpicky here: make Mothers Helpers the +10%. Make Leafy Mash the -12 meter Terror Radius. Make Black Grease either an inbetween of Dads Boots and Spiked Boots (remove the bump penalty from Spiked Boots and lower turning by a smidge) OR make it Dads Boots plus chainsaw noise reduction.

    Lastly I agree that Hillbilly was quietly, less noticeably nerfed in bumping objects. Both of his bumper addons give less benefit than they used to. Increase it back.

  • JonahsTablet
    JonahsTablet Member Posts: 762

    You just gave me a good idea: Remove overheat from his basekit, give him back his charge add-ons, add overheat to them, and CRANK up those values to 10 charges of overheat per second. That way you can have your ultimate back revving build, but you sacrifice his mobility.

  • IamFran
    IamFran Member Posts: 1,616

    Engravings basekit.

  • JonahsTablet
    JonahsTablet Member Posts: 762

    That sounds neat on paper, but I remember my first game with engravings Billy on the Game, that was not fun...

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I do not want Enfravings basekit on Billy. The speed is good. The increase to base chargetime is completely unwelcomed.

  • MilManson
    MilManson Member Posts: 939

    The biggest fix is not playing him.

    Oni is better.

  • microppman
    microppman Member Posts: 69

    hi, billy main here, i think the only thing he needs is less cooldown on unsuccessful chainsaw dashes, reduce it by like 15-20% or so, against good players, missing a chainsaw right now is way too punishing, as they will use that time to W key to the next tile and waste a lot of your time. Other then that I think hes fine

  • CryptFriend
    CryptFriend Member Posts: 416
    edited March 2022

    Try staying on-topic better or offering more constructive criticism, chum.

    Edit: That was a little mean of me, friend. You having a good day today? What are you thinking of having for dinner?

    Woah, partner, slow your roll--I'm seeing a lack of meme charge speed add-ons, and that's unacceptable! How else am I going to charge my chainsaw at Mach 2 and cleave through a pallet into a survivor?

    I'm not sure I love your other changes either, even if I wouldn't say no to some dynamic changes.


    I'm personally okay with Billy where he is right now--sorry @GeneralV, but I like how his new add-ons can have interactions with his perks and the roar doesn't bother me overmuch.

    Also, hot take: if the overheat "does nothing," why complain about it? It's obviously having an effect if it bothers people, even if it's not necessarily a good one.

    Conclusion: maybe a 3.5 second bump stun instead of four seconds.

  • GeneralV
    GeneralV Member Posts: 11,258

    Wait, why did you mention me on this one?

    I am pretty sure I was replying to @RenAmamiya

  • CryptFriend
    CryptFriend Member Posts: 416

    Mostly to make you aware of my betrayal.

    I stab at thee, sir.

    Also, I didn't want to check what other forum members said exactly what while I was multitasking and you were the one I remembered being for old Billy first.

    Cooking is hard, sometimes, okay? Sorry though

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905
    edited March 2022

    I don't even think overheat is a problem tbh.

    What I'd do is slightly reduce his stun/cooldown upon a bump or a missed hit, remove his roar, and give him another addon pass.

  • Ryuhi
    Ryuhi Member Posts: 3,824

    The biggest issues with cooldown aren't even about its leniency, but more its deign and behavior affected: It punishes newer players more, making the player skill curve considerably worse. It takes longer to get better with him, in a game where the only way to practice is in live matches. Completely unappealing to newer players, while just adding more things to manage for ones who know the killer already.

    Then you run into the things it punishes, namely using the chainsaw to travel, or going for very difficult uses of the power. Two things that should be the goal of getting better with the killer, being as efficient as possible and engaging in high risk/high reward gameplay in chases. Removing mobility is pretty much a guaranteed way to promote camping, and hurting his ability to use the chainsaw in skillfull ways encourages people to go for boring backrevs since the risk isn't worth it.

    The other things you mentioned are also problems, as well as the stuff like his camera and animations, but the biggest thing about the overheat is that its entirely counterintuitive to the killer themselves, and promotes more boring gameplay.

  • Jamppandeerus
    Jamppandeerus Member Posts: 40

    i hate bumping to invisible objects i feel like that's the only thing that should be changed


    also billy's only good addons are double engravings