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Why do survivors still do 99% doors in Solo Q?!

Bartlaus
Bartlaus Member Posts: 1,027

There is nothing worse for me. I can't tell you how many times I've ended up getting killed because some dude thought it was a great idea not to open the gates all the way. As a killer, I often get an additional kill because the injured survivor runs into a 99% door. When will they ever learn it?!!! 

I just had a solo Q match where I juked the killer for 5+ minutes. Not because the killer was bad, but because they was a pig and had to play on The Game. My mates were all dead on hook except me. At the end one guy died and I saved a baby meg, while Cheryl was preparing the door. I ran with baby meg to the prepared door and got a hit. Cheryl and Meg decided not to open the door and ran away.... I died on the first hook.

I mean I was mad after this, yeah. Im not mad, cuz I died. Im mad cuz people like this Chery play like this and she had +3000h in DBD! And it is the first time after playing DBD for 5 years I consider playing killer is more fun than solo q. And I'm sad about it. I mean my Solo Q MMR is definitely at the bottom, since Im dying meanwhile most of matches thanks to my guinea pig teammates. As killer I also have very rough matches, but at least winning it is all up on my own.

Btw bloodwarden is no reason for 99%. If u see the killer downed somebody, before u open the door, u can wait for the hook and then open it.

What are ur opinions?

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,050
    edited March 2022

    I mean in your game specifically it sounded like the cheryl ran away when she should have stayed there near the 99’d gate and opened it when she saw you coming. So yeah, she got you killed.

    That said, I almost always 99 gates. The number of kills that I see happen due to the timer or to bloodwarden is far greater than the number of kills I see happen because of a 99’d door.

    If you do 99 the doors:

    1. You might die to the gate not being open.
    2. Technically against Freddy you are risking Black Box if you open the door and need to leave right away but almost nobody uses that because it’s so bad.
    3. There is no timer.

    If you open the door:

    1. You are now timed which can lead directly to kills and/or having to leave one or more survivors behind because you do not have time to save them.
    2. You risk a survivor being chased getting “stuck” at a loop they cannot leave without being downed. I see this happen all the time where the timer allows the killer to just stay at a loop - usually a safe loop where they can’t really get a hit normally, but eventually the survivor has to make a move due to the timer and that gets them killed. With no timer, it’s a stalemate or the killer may just break the pallet, with a timer, the survivor is forced to act/the killer can just stay there with them and never break the pallet.
    3. You risk bloodwarden.

    I understand the frustration of dying to a 99’d gate, but I get even more frustrated when a random teammate opens the door while under no pressure from the killer, and eventually survivors have to be left on hook/left on the floor to die because I would die to EGC if I saved them, or a random teammate opens the door while I’m looping the killer injured and now I can’t get past them because I go down if I try/they can just zone me.

    Having said all that, I have been burned by both 99’d gates and the gates being opened multiple times, so both strategies have their risks. I personally have just found that I have more success 99ing gates overall.

    The truth is that although the EGC is necessary to have in the game, it is a killer-sided mechanic even though it wasn’t really meant to be.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    Would you rather whole team die from bloodwarden and endgame or just you die and rest of team escape? It's deffinatly one of those tricky situations that can be beneficial or fatal.

    Also with ur bloodwarden comment no body will open the door if the killer is leaving the survivor on the ground (if they have a brain atleast). It's a clear giveaway of bw.

    Overall I understand what you're getting at but sometimes you gotta adapt. I like the question thought it's a good topic to debate about👍

  • Nathan13
    Nathan13 Member Posts: 6,725

    I just open the door and leave, not like it’s required to stay in the trial.

  • edgarpoop
    edgarpoop Member Posts: 8,469

    I tend to leave. The timer running low is usually a symptom rather than a cause. If you're getting low on time, nothing good is happening anyway and chances are the extraction has been bungled. It's more than enough time for an unhook and go.

  • Bartlaus
    Bartlaus Member Posts: 1,027

    @tippy2k2 @sizzlingmario4 @toxik_survivor

    Thanks for your opinions. Dont forget I'm talking about Solo Q and you can't communicate with your teammates. In SWF 99% doors can make sense here and there, I agree.

    Even if I open a gate right away, there's still more than enough time to save the hooked guy. The success of the unhooking depends on borrowed time, DS, the skills of the survivors/killers and the distance to the door. Especially if the hunted person is dead on hook, it is better to open the gates immediately.

    To Bloodwarden: This perk is extremely rarely used in my matches and yet so many guys are afraid of it. And when a killer plays with it, it's usually very predictable. 99% doors kill more people than they save them from blood warden.

  • Nathan13
    Nathan13 Member Posts: 6,725

    honestly there’s no reason to be afraid of BW, cause if you get blocked by it, you can just leave the area, wait the timer out then comeback and leave.

  • LobAutumny
    LobAutumny Member Posts: 41

    There's never really a reason not to 99 the doors if you can't guarantee the safety of all survivors. Opening the doors prematurely puts a timer on the team, which can lead to a lot of situations where 1 or more survivors need to be abandoned by the rest of the team because there isn't enough time to reset so 2 people can dive a hook to get a save without just trading.

    Sure, there are situations here and there where not opening a door causes someone to die when they would've gotten out if the door was open, but that's usually just a matter of poor team coordination, or the person who died being the last surv left on their team. Now, I assume the "poor team coordination" part is why you're talking about this being a problem in solo-queue in particular, but honestly, it's not that hard to coordinate getting out with the gates 99'd without direct communication if everyone is playing somewhat smart. All it requires is someone on the team having the gamesense to bodyblock for the injured person, and/or someone else having the gamesense to realize "oh, everyone should be running to gates now, I should open one of them."

    I dunno, overall, I feel like the situations you described are about as common as situations where people die from timer constraints (or just getting abandoned immediately) when the doors are immediately opened, adjusting for the frequency of doors being opened vs. doors being 99'd. It really just comes down to how smart the people you get matched with are, which is always the problem with anything other than playing in 4-stacks.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Or you find yourself in the situation that you are at the Door and the other 3 Survivors are at the other Door but you don't know that

    DO you pray that the other 3 Survivors are at the other Door and open yours or do you wait for something to happen (Like the Killer finding you)

    It all comes down to each match being different... And trail and error

  • GuyFawx
    GuyFawx Member Posts: 2,027

    EGC is the only reason and if you dont have bt for the save thats why

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    99% gate can backfire Survivors easy, so I rather always open then unless I know we need more time for someone else on a team.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,013

    Sometimes it can take time to coordinate a save, especially in solo queue. There have been times where I opened the gate thinking there was plenty of time, only to end up racing the ECG.

    Otoh, I think exit gate regression should be a thing, so I am not invested too much in it.

  • drsoontm
    drsoontm Member Posts: 4,903

    It's a "use your brain" situation.

    Most often than not, 99 is the way. The few exceptions only requires to touch the switch once.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I 99 unless someone else opened their gate. I am not going to be the fool that starts EGC. If the situation is dicey, I will stay near the gate to open and take a hit for you as you are coming. No more, no less.

  • sulaiman
    sulaiman Member Posts: 3,219

    So, and do you go to save that guy even though the killer has noed and noone has found the totem yet?

    beause with the open gate, there is no time to search for it.

    If the door is open at that point, i will just leave and let you or whomever die on the hook. Because way too many times i saved people, just to die on my first hook because there was no time left to save me.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    I've been killed more by 99% doors than I have Blood Warden. I say if you are a solo survivor, 99% the door and wait by it. If someone gets downed, wait for them to be hooked then open the door and go and help with the rescue.

    Unless it is Noed then just leave.

  • Bartlaus
    Bartlaus Member Posts: 1,027

    As long u are opening the doors Im fine with it :D

    That´s my point. You have more than enough time, to prepare and carry out the unhook.

    The EGC argument doesn't count for me. The EGC is long enough to heal and go for the unhook. If the survivors are unable to unhook without giving the killer another free hook, the next try usually doesn't get any better. As long as the killer isn't a facecamping Bubba, Trickster or Huntress, the survivors + BT should actually be able to handle it. Of course, the exit gate should not be too far away either.


    To NOED:

    In most cases I can predict whether the killer is playing with NOED. Thanks to some gamesense and knowledge of the preferred killer perk builds I usually know what perks the killer is playing. If Im not sure, Ill look for NOED before opening the door. I mean Im playing often with "detectives hunch", so that is not that big. If the killer is hooking the last one next to their NOED totem, it is usually too risky to unhook. (I mean I still do it but I play altruistically and don't care about escaping). 

    That's why 99% doors makes little sense to me in solo q. If I'm waiting at the exit gate like a dummy and an injured survivor arrives, then it's often too late to take a protection hit for him. That´s why I open the gates immediately, go to the chased survivor and help him. And most of the time it works. Sometimes my random mates need some pressure to do anything at all. I hate it watching them staying at 99% doors and doing literally nothing 😡

  • Bartlaus
    Bartlaus Member Posts: 1,027

    That is also my personal experience. In fact, my teammates kill me more often than the killers. I have the following situations:

    1. I'm running towards a 99% gate and nobody is there to open it -> RIP
    2. I run towards a 99% gate and someone stands there but doesn't open it and runs away. (Like Cheryl yesterday and it wasn't the first time)
    3. I run towards a 99% gate, a survivor opens it, I get knocked out , because I dont get a protection hit. The killer hits the other survivor and bye bye -> RIP
  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    You missed one:

    4 - You run toward the 99% gate and you have time! When you get there, it wasn't a 99% gate, it was a 98% gate. Dead.

  • Bartlaus
    Bartlaus Member Posts: 1,027

    Good point. Not many have mastered the art of 99.99% doors :D

  • Laurie268
    Laurie268 Member Posts: 578

    I can count on 1 hand the number of times a 99ed gate got me killed while people who open the gate immediately got me killed 20+ times.

    By opening the gate prematurely you’re giving the killer the upperhand and you seal the fate of the person getting chased. All the killer has to do now is make sure you can’t leave the loop for a guaranteed kill.

    I think what Jawsisthenextkiller said is the best thing to do so the game doesn’t drag out too long, though I would search for the totem if there’s Noed 😜

  • Bartlaus
    Bartlaus Member Posts: 1,027
    edited March 2022

    edit: sry double post

    Post edited by Bartlaus on
  • Bartlaus
    Bartlaus Member Posts: 1,027

    If you're waiting at the exit door for someone to be knocked out and hooked, because you don't know what the others are doing, that's absolutely right too. I also agreed with @JawsIsTheNextKiller (and I hope their name will become reality). That's not what I call 99% doors either.

    For me, 99% doors mean that the survivors go on rescue missions without first opening a gate, which sometimes results in multiple kills. If I know the killer doesn't have NOED and someone is being chased near me, I will open the door and go for the protection hit. Otherwise BT will handle it. So why should I stay at a 99% door and do nothing? EGC durates 2-4 mins. The chased mate can hang 0-2min depending on their hook stage.

    If I'm expecting NOED, I'll look for the totem before I start opening a door because the survivor will put time pressure on me. If I can't find the totem or the totem is next to the hooked guy + killer, I will leave.


    There are situations where 99% doors make sense, yeah! The problem is solo mates often don't know when it makes sense to open a gate and when it doesn't. But because of their guinea pig mentality and because some cool streamer recommended it, they ALWAYS do 99% doors instead of using their own brain. It is the same mentality which tells us to never ever heal against a plague.

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    It's a good tactic.... Is it not??? 🤷

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    If you do it right theres barely any animation or time wasted.

    It also stops bloodwarden and gives your whole team time to get ready for whatever you are facing.

    Maybe it's an issue with players not as good (we call them casuals because we cant say bad) as they take more time to actively adjust to what needs to be done.

    I personally would always rather the gates 99, and it's been the far better option 99.99% of the time (99 lol) but nah seriously it would just depend on your team.

    Having a timer to heal up, group up and get a save from a killer can sometimes take abit and if the gates are far its likely someone else will go down but with 99 it allows you to reset the process until you're all out or you lose 1 player.

    People that open the gate tend to leave straight away or tend to be more scared of leaving the open door to help

  • Kurri
    Kurri Member Posts: 1,599

    Honestly there is nothing wrong with it if the survivor waits at the door to open it when the survivor in chase is running up to escape. It's those couple seconds opening the door yourself what kills you. I don't understand the thought process of someone going "Yeah i'll 99 this door, then run across the map to 99 the other door". All that is - is extra points, and selfish.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I never 99 doors.....Honestly the mechanic should not even exist. Doors should regress period. I have already said my piece on this a few times on the forums but it's similar experiences as others in this thread.

  • Ryuhi
    Ryuhi Member Posts: 3,915

    Yeah pretty sure your anger should be directed at Cheryl and Meg decided not to open the door and ran away, not the 99'd door. if it was the game and either pallet near the door was still up, pretty much anyone can get enough time to tap it and escape. Its actually one of the best maps for it because of that, you're practically guaranteed a pallet (albeit one side isn't a terribly strong one) in close proximity to the door, and one that usually wouldn't get used in normal chase routing to boot. That said, there are extremely few cases where 99ing the door is a bad move, as long as the survivors have any sense on how to play around it after 99ing it. It sounds like yours did not.

  • CryptFriend
    CryptFriend Member Posts: 416

    Why would I 99% the door? Because I left it to open the other door--don't worry about going down, Jeff. I'll be there to take a protection hit for you, bro.


    More seriously, it's usually because someone just went down and I want to be able to get them safely--all the same, I'll still die for them