Tunneling should be promptly addressed
Comments
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Nah they should just pause the hook timer when the killer is near by or make it last twice the time, we don't need other perks for bad game design
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yeah that's never gonna happen after the other attempts.
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That's been tried. Turns out survivors hate being left on hook by their teammates who would rather play "ring around the Rosie" with their hook far more than they hate being camped.
Seriously, it went so badly they reverted it faster than literally any other pre-killswitch change. Every time a survivor was chased, they'd just run for the hook. You could almost hear them yell "safe".
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For as fast as the Gens can go....
I don't see anything happening to that so.... Tunneling will be a main stay (especially with MMR saying to get Kills as Killer)
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Remember that this is an asymmetrical game, you can't pretend to 1vs1 the killer by yourself. When the killer is obsessed with you just play safe and force him to waste enough time to allow to your team to finish generators. You'll eventually die, but you will also allow your entire team to escape...
Anyway, back to the topic, even the devs considered tunneling a strategy, so the classic "deal with it" is applied here cause things won't change...
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You and I must have different definitions of "wins."
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My favorites are the old ds needed a buff and old ds was fine threads.
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Indeed, let's not forget when they bravely spoke out against the butchering of old Billy too
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Wait, you're telling me Sluzzy was AGAINST butchering old Billy?
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No one was in favor of doing so.
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Tunneling should be addressed by making it easier to do, yes
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I wish you'd make a post instead about how face camping should be addressed since that is actually a completely hopeless situation.
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If my ruin has been insta-found and two gens are basically done before one chase has concluded the first one that gets downed is getting tunnelled simple.
Even more so if the survivors are on PC because I know they'll be salty in the end game chat.
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Tunneling will not be addressed.
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There's no way they'd make a killer like that. Imagine just ignoring the basic principles of the game as a killer power, jeez.
Honestly, they'd have to have some kind of crazy drawback to make that power work, and it's be too hard for newer players to learn--again, no way they'd make something like that.
But, if they did make a killer like that, I vote they name that killer "The Spirit."
... Wait a gosh-darn minute--
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And they aere against the Nurse rework.
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Okay now Sluzzy is definitely not JUST iconic, they get promoted to "legendary" tier, alongside Karu and Orion.
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Yoy should be happy that the killer tunnels you, cause that means you are a threat and are probably good at the game. When a killer tunnels me im happy cause im able to run them for 4 gens most of the time, even nurse, blight, spirit and artist are not as strong when you learn how to counter them.
Just think of it this way, sure you'll die but if youre team finishes all the gens and escapes then the killer lost. So technically you still won right? So what if you die, next game you can try to be the more immersed one and hide a little and do gens while someone else gets chased and tunneled.
In the end of the day tunneling doesnt really hurt the survivour as much as it does the killer, cause the killers will most likely loose the game anyways.
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It should be fixed at the same time they fix gen speed :)
Survivors tunnel gens, killer tunnel survivors, Circle of Life my dear Sluzzy
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Exactly this! Getting someone out of the game, for the killer, is the most efficient way for them to have a chance. With gen speeds how they are.
You want the killer to "play fair". Maybe survivors should stop gens half way through, then go stand in a corner for 30 seconds to make it fair for the killer!
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As much hate as you get Sluzzy, you are absolutely right on this one. (Honestly, I think a lot of the hate you get is because this forum is so crazy killer-sided).
And the other stupid game design decision is the fact that new players have absolutely no way to counter face-camping and tunneling-off-hook-till-dead until they pay cash for Laurie Strode (or get lucky with the shrine of secrets) and new players have to pay blood-points to open up the option to counter a strategy available to every single killer from the get-go.
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Everyone loves an echo chamber.
This whole thread is I failed to evade the killer and want behaviour to fix my mistakes for me, that's all.
It's an elimination game, you will sometimes be eliminated early. If you are being caught and eliminated early in 80% of games as claimed by the OP, then its a you problem.
Its also the best pressure you can apply as killer to eliminate someone as early as possible and take it from 4v1 to 3v1. If a killer can just focus on you and remove you from the game early without a lot of gens being done, then frankly your team dropped the ball on multiple fronts and you personally failed to extend chase enough to get gens done or escape from chase effectively enough to evade the killer.
Look up and run some builds designed to help you lose the killer and learn how to use them. There are some really good ones.
Being chased and getting eliminated is part of the game, its not the game ending sky is falling "very serious problem" "game health in jeopardy" dooms day its described as, but we all do love some ludicrous melodrama.
The pay wall for strong builds for new players applies to both sides, the "them vs us" mentality is a tired trope that is the bastion of the sore loser, don't be that player.
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If there was an other way to get pressure/value in game then killers would do it.
Kicking gens is pointless, (insta tap repair, slow regression)
Wounded survs with CoH is pointless as they can endlessly self heal.
Having a surv on death hook has the best value/pressure. Either survs will try to peel so they're not doing gens or healing, or you've made the game into 3v1.
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Call me crazy, but when I play a game I like to experience all of the gameplay. Yes, chases are fun - but if you are in a chase the whole time until you are dead, you've experienced a fraction of the game. Likewise for your teammates who have only sat on gens and done the odd unhook. I don't understand why this is difficult to grasp - tunnelling limits the experience for all the players. A limited experience is not the route to maximising fun
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Tell you what. When BHVR starts financially compensating people for Playing the killer role, we can start expecting them to worry about maximizing fun for the other side. Until then, maybe treat the killer side as opponents, rather than the DM here to give you a good time. And that's coming from someone who plays at most 3 hours of killer per month, as I find solo survivor far more fun.
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BHVR would file for bankruptcy if they compensated for all the slugging, tunneling, camping. Come on now, it is NOT that bad to play killer. The side where your skill and progression actually does reward you. Solo does not. The issue is clearly killer isn't fun for some players unless you are noob-stomping them at 5 gens still up.
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No plz. I only just figured that tunneling the living #### out of the COH user despawns the totem entirely.
Ez counterplay.
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Lets be real both these statements are completely idiotic if genuine.
Only the most entitled customer expects any kind of compensation for playing a game, you guys can't be for real and if you are holy crap man find something else to play your attitudes are unhealthy for the game.
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Oh yeah, I only want to be paid if I have to work specifically to make it fun for others instead of me, because at that point I'm not playing a game, I'm doing customer service. Luckily DbD doesn't work that way, so I'm good
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I think the biggest thing to note between survivor perks like DS and BT and killer perks like NOED is that no matter what happens in the game, the killer gets to play the whole match, win or lose. I think this causes the biggest break between survivor mains and killer mains. Survivor mains hate when killers complain because again, no matter what happens, they get to play the full match every game. This is not at all true in the slightest for survivors. I think it's a bit disingenuous for killer mains to completely discount this fact. I believe this is likely why the devs made those perks for survivors in the first place, to extend that survivors play time. I mean, it's frustrating for someone to wait 10 minutes to join a game and get face camped or tunnelled in the first 2 minutes of the match and have to wait another 10 minutes again. I think this is why a lot of complaints come from survivors about getting camped and tunnelled. You may only have an hour or two to play and have the most miserable un-interactive experience that it's absolutely infuriating to the survivor on that crap end. Killers want to win and have a 4k....that's fine...but because of that playstyle, they are actively making someone else miserable. Sure, you can argue that "it's just a game", but it's not really a game if you have to wait 10 minutes to only get to play for 2 minutes. I don't see how people completely skip over that experience for the survivor. Especially when in solo q. I'm not saying this obligates the killer to play a certain way, but rather it's an extreme design flaw in the game that can easily infuriate someone trying to have fun on the survivor side of things. I'm not saying the killer can't get frustrated, they are completely entitled to, but it's a bit ridiculous to call a survivor "entitled" or hate perks that merely extend that survivors play time for the match.
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The problematic premise for the killer side is that it is 100% action and with that stress and hectic (depending on the amount you care for the win/you can suppress the human instinct).
Survivor have control over the pace of the game until the killer manages to exert the needed amount of pressure to gain control over the pace.
And now imagine the killer has to limit that amount by shackling themselves to subpart efficiency by juggling all 4 survivor, hooking survivor 1, then 2, then 3, 4, again 1,2... and so until all are on death hook and is only then allowed to kill.
Assuming a working matchmaking system setting both sides of comparable skill, the amount of pressure a killer has to exert to achieve pace control without reducing the number of survivors is insane and nearly impossible. (Again i am not talking about otz level killer vs pub survivor)
To emphasize this, only survivor have the option to go from playing with random s to playing with friends, reducing stress and frustration further but killer can't.
So at a certain point playing killer becomes nothing but a chore when expected to also keep the entertainment of the opposing side in mind, without throwing the game.
I myself did exactly that. I didn't see the need for to stress myself with trying to win when i also wanted to give survivor the best experience. So i played normal until survivor 1-4 had been double hooked and eased of to let them go. But playing like that and still getting often treated like dirt and taunted isn't worth it. So i am one of the player that stopped playing last year and will probably never come back since einhave many other games to have fun.
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If you aren't deriving fun then frankly you should play something else. I play less DBD these days because there have been a few design changes I don't think were very good lately and made it generally less fun overall.
Its not some benevolent act to play one side or the other and you really aren't deserving of extra BP's just for the sake of doing so.
The only real rationale for BP bonuses based on side is population numbers, if you have a disproportionate number of players playing one side then you compensate the other to incentivise players to switch and reduce queue times overall. That makes sense.
The "I deserve extra BP's because I don't find it fun to play one side" is just a silly mindset to have.
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This is maybe a bit controversial but I think the mentality of people that are tunneled is the problem. People need to understand that this is 4v1 not 1v1 game. If you're getting tunneled do everything you can to waste the killer's time. That way you help your team to win. That's just my point of view.
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Sluzzy. You lack of a skill. Ask Patrick
But dont worry! SBMM will fix your issues soon
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And again, isn't what I typed.
The relevant sentences would be
"if I have to work specifically to make it fun for others instead of me"
And
"Luckily DbD doesn't work that way, so I'm good"
I was originally responding to someone who was complaining that killer tactics didn't "maximise the fun" for survivors. I don't believe that maximizing fun for survivors, is part of the job for the person playing killer, and pointed that out. If you feel differently, I would love to know why.
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We don't need another anti tunnel perk there is enough already and most Survivors even me don't use them as anti tunnel perks. At times tunneling is a good strat just not being used like alot of killers are doing it at
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Tunneling is a valid strategy.
Pre-dropping pallets, body blocking, and 99% doors are also valid strategies.
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The only problem is that all of them are boring, except body blocking.
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Perhaps OP could provide some examples of the perks they would design to mitigate the problem.
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Well I completely misinterpreted what you mean then. To be fair the initial post you were responding to was folks saying they wanted to be compensated just for playing killer which is just kinda silly.
I agree no one is responsible for anyone else's fun other than their own.
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" Survivors need Good Perks " .... Alexis laughts in CoH, DS, BT and Busted Dead Hard 🤷♀️
Also how would you Nerf Tunneling ? Do u would Love that the unhooked Survivor should have God Mode until the others 3 Survivor got hooked ?
Tunneling is a Tactic ans sadly the best tactic to have a chance at high MMR if the Game woupdnt be so Survivor Sided less Killers are tunneling
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Nothing can be done to tunneling itself without completely redesigning the game OR removing player choice/agency...neither of which are going to be on the table.
You'd think this would be evident after 5 years, but maybe year 6 is gonna be different!
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Hey i tunnel as blight when the survivor puts up a good chase. Gotta practice them zflicks and slides every so often. So its not so much me wanting them out of the match as much as its me trying to get better against skilled players. So often when i tunnel them i wont 3 hook them and let their team mates heal up. Still tho i know its frustrating as a survivor so i always apologize in end game chat.
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Please, don’t ask for something for survs in a killers forum. Thx
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Everytime I see this claim it makes me laugh. It's true though, if by killer you mean "person who doesn't immediately agree with any survivor buff/killer nerf you put forward" then yeah, it's a killers forum. Of course if you wanted to use logic, the data we actually have on forum members gaming habits and the like, it's primarily a forum for people who play both killer and survivor, because only a few people are paying up to 120 bucks for a game to only play half of it.
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Probably should have checked their posting history before wasting your keystrokes.
They're gone forever, now.
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I'm familiar with them, I don't mind. Nothing is a waste if I have fun, and it's either reply or just do nothing while I wait for my colleagues so I can finish work today 😊
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Do you really think this is not a killers forum?
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Yes, but to be fair, that could be because I don't assume anyone who disagrees with me must play the role opposite the one I am discussing. I can't imagine how tiring that must be for you.
Facts are facts, every time any sort of poll has been done, the vast majority (right around 80%) play both sides. It's up to you if you want to accept reality or just continue to feel martyred by fictional forum leaning.
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I think its largely knee jerk response to people disagreeing with them, folks want an echo chamber not a discussion or debate.
You often find the people screaming that the forum killer or survivor biased are also people making just really outlandish or silly claims and when someone says hey that's just kinda silly their first response is well of course this is forum is biased for X, rather then hmm maybe I am being silly.
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