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Does self-care need a buff
This is for the oldies here.
Remember when Self care was considered the No.1 best perk in DBD?
Now it’s not and people say self care is a bad perk. What happened? What caused this once good perk to have such a bad rep?
I understand the main arguments that it wasted time, it is a selfish perk and it’s annoying when trying to heal you and you just are self caring.
with all this in mind does it need a buff?
If so what would you do to it? (I’ll edit the thread later if I get any responses Agreeing to buff the perk) (I’ll put my idea if people agree).
Comments
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Bring back 24 second Self-Care. /s
(Unironically I remember it being really funny when SC went from hardcore meta to useless literally overnight)
Uhh basically when healing got a change to be 16s over 12s it basically killed the perk, because people would SC a lot and 10 times over the course of the match and that suddenly added up to an entire extra generator spent healing so we then entered the joyous No Heal Meta. Honestly, I don't know what I'd do to make it good but not OP- we've seen what happens when people get infinite self-heals that aren't controlled, just look at COH- maybe speed it up so it isn't 32s but not to the extent of before (24s)? Like let it vibe as a consistent 28s heal so it's better for solo and overall slightly better than COH at the cost of not healing your allies faster too, nor providing them any tangible benefit. However, you don't need to set it up and it can be used anywhere, as well as no longer having the curse of teammates cleansing the Totems you're trying to Boonify.
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I used self care a lot when I didn't have much other perks and when i was playing soloq. I think it's good how it is and i think it's better to sometimes just play injured. Sometimes people heal too much and with self care you can heal unlimited times and i think if it was better then it is now people would heal even more. I think we should just leave it how it is. I sometimes just bring a medkit because it's stronger and saves a perk slot. I think buffing it will result in some people using it to heal after everytime they get hit.😬
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The reason why Self-Care fell from grace, is because the healing action itself takes longer now.
Back in the day, 12 charges were required to complete a healing action. This number was increased to 16 sometime around Spirit's release. Self-Care, which was once an excellent option, became something that merely wasted time, at least for the majority of the community.
My personal opinion is that they should make the Self Heal action take 12 charges when you have Self-Care equipped.
Problem solved.
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Self-Care has potential to being meta perk but it is trash. So yeah, it needs buff. It should be 75% heal speed, not 50%
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Just look at what they did to COH and apply that to Self Care
What is it now 75% Heal Speed?
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No.
32 seconds is there because in terms of efficiency, it's the same as having a teammate heal you. That number was chosen for a reason.
The issue is that the increased time is time you can be interrupted or people deciding to heal when it's not a good idea. This issue exists normally since most people heal first opportunity, but at w/o self care more players have to remain injured for longer and do objectives.
Were we to buff self-care, we'd have the same issue we currently have with CoH, when healing by yourself is just too efficient and fast for the killer to keep up in most cases
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No, it’s infinite self-heals while also making medkits go further while self-healing. Fine as is.
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No CoH is self-care on on crack.
Plus I don't want to go back to everyone healing mid chase.
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It's garbage but still sees heavy use. If its still seeing heavy use there's no reason to buff it.
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No, selfcare is fine. You can already make it a lot better just by throwing on botany. It doesn’t need to be any faster.
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I'm not an "oldie", since I started playing 2020. But I am a proud Self-Care user so I feel like I can join this discussion lmao
But honestly, I don't think Self-Care is in need of a buff. But also, buffing it wouldn't be so bad. If they were to buff it, they shouldn't make it more than 65% of the normal healing speed because of the CoH nerf. The reason why I think that is because CoH should, in my opinion, be the better version of Self-Care.
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Yeah, COH isn't enough, we should make the game as easy as possible for survivors. Why even have killers?
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It's perfectly balanced as it is in my opinion. You have the option to heal yourself whenever and wherever you want, but you have to pay the price of using a considerable amount of time to do so.
Dont touch that perk.
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No. The perk is fine as is. If you want more faster your infinite med kit, you can use other healing boosting perks.
That's also why CoH needs still a nerf to at least 50% to be more fair.
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This perk is still a solo queue staple as far as I am concerned. Heck, I run it when I duo, "just in case." I am a bit more chill as a survivor, though. The only second chance I run is DS because it is just that broken, and it technically as anti synergy with Self Care too. But you know, if I had to only bring one perk and still expect a free escape regardless of how good the killer was, DS is a pretty safe bet.
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they would not do that. you would buff self-care to be like 50% penalty ->40%. that would give 26.6 second heal. the old number of self-care is roughly 33% which is 23.88 second heal.
I would say considering that a lot of player would rather use med-kits over self-care, I'd say its clear sign of the perk being too weak, but you have remember that whole reason they weakened healing was to make the game slower for killer.
News flash, it did not make the game slower, It just made healing not worth it, hence why perks like Iron will was common before COH. Dead hard also facilitates this gameplay of staying injured.
@RaSavage42 18 second. COH is massively stronger version of self-care.
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No, the idea of the game is to work as a team and not to be able to do everything yourself with a huge efficiency.
It would also cause huge issues especially for hit and run killers, but I think selfcare is for those players starting out who arent comfortable being injured.
If you want selfcare to be better use another perk to combo with it, resilience (allows you to do gens faster if you 99 yourself so the efficiency isnt as bas or something like botany which has 33% healing.
Selfcare still has its uses and can combo with many others, so many perks out there dont have that and are worse.
If anything the mangled should make healing slower, atm it's only 20% and just botany can counter it but buffing sloppy is similar to buffing selfcare and could definitely create some unhealthy gameplay
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24 second selfcare + botany knowledge + desperate measures,im already scared
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2 survivors healing themselves with SC take the exact same amount of time as if they healed each other normally.
The reason why SC fell in grace is simply that CoH is superior in every aspect. Since it allows your teammates to heal themselves without equipping a perk.
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Why have SC when you have the game breaking CoH?
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i agree, self-care needs buffs, should allow survivor to remove bandages from the perk icon and strangle the killer with them
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Yes because COH has been a perk in the game for over 2 years ever since they nerfed healing
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Its effectively a perk that has been nerfed 3 separate times:
Self heal speed went from 75% to 50%.
Medkit self healing efficiency went from 100% to 20%
Time to heal in general was increased from 12 seconds to 16.
Also from what I hear in Asian regions before Circle of Healing's release it was still a meta perk even after getting nerfed hard 3 times.
So no it doesn't need a buff or at least not to its healing speed.
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If you look at the stats of most used perks, SC was among the top 5 before CoH was released. Even despite the people that called SC users bad.
Because, as I already said, 2 survivors using SC takes the same amount of time as 2 survivors healing each other normally. With the added benefit, that you don't have to find another survivor first.
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I think Self Care needs a slight buff, but nothing too drastic.
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i agree, self care needs buffs, should allow the survivor to remove the bandages from the perk icon and strangle the killer with them.
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My idea: Selfcare has 3 tokens, each token increase 25% healing speed, everytime I start selfheal animation, you instantly lose a token.
Which is the first heal give you 20sec heal, second heal 24sec, third heal 28heal sec, after then 32sec permanently. If Killer able to disturb you mid-heal then you have to self-heal again, that would cost another token.
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SC is only bad because players are bad, perk itself is fairly balanced, unlike CoH.
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I think SC is fine right now.
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