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If NOED was removed from the game

Or reworked so that killers had to actually earn it, how dramatically do you think 4k's would decrease?

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046
    edited March 2022

    Not much, though it would have an effect nonetheless. It would decrease the killrates of killers who either did poorly and can’t have the perk because it was deleted or who did poorly and therefore didn’t earn the reworked version of the perk, if it was reworked. That’s about all.

    Which, fwiw, that’s exactly how I want noed to be reworked. I’m fine with noed if a killer actually earns it, but it shouldn’t single-handedly save the day if they only got 2 hooks all game.

  • Prex91
    Prex91 Member Posts: 764

    It depends. Noed is a luck based perk. Swf destroy totems and solos sometimes left after first down and see notofication is active. Is the surprise factor, the slug snowball potential, and the fact you can find all the dull/have time to do It that gave high risk high reward factor. Necessary evil, even if I hope all second chance get nerfed after devs fix basic issues of the game (tunnel, camp, genrush).

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,760

    While I'm normally on the fence with NOED, I wouldn't be opposed to this suggestion at all. Having it work the same way as Rancor does and alert people when it's active would be a very suitable change IMO.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660
  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    If you're relying on NOED to get 4Ks, you're probably in pretty low MMR.

    It wouldn't result in much of a difference in terms of 4K, but changing it would completely gut endgame builds, so I'm against it.

    It doesn't singlehandedly save the day if the killer only got two hooks all game... not unless your entire team throws themselves at the hook during the EGC, anyway, and in that case, it's your fault.

    Leave NOED alone. It's only good for endgame builds (risky in the first place) and against bad survivors who throw them game because they figure there's no way they'll lose when five gens have been done.

    Alerting survivors to its existence before a single hit would make NOED unusable. Incentivizing totem cleansing is a much better idea since there's currently no practical benefit to cleansing dull totems in order to prevent NOED. In many cases, survivors will memorize all the totems they have seen and immediately go cleanse NOED as soon as they realize you have it, so telling survivors that it exists the very second it arrives mean that killers wouldn't get kills running it most games, which isn't fair considering that you already have to use an entire perk slow for it.

    Which is what survivors complaining about it want. They want it nerfed so hard that it's not functionally useful at all. They want it to be a waste of a perk slot even though it's already only good against people who play badly.

    Alternatively, make it so that Undying doesn't activate until there's already a Hex totem on the field. That'll make dull totem cleansing more useful in general, protect NOED even if the game told you it exists as soon as it spawns, and then also serve as a soft nerf to NOED since it means you won't want to run other Hexes in the same buuild.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I mean if your running noed you did play the whole game with only 3 perks. If you bring CI its 2 perks most of the game.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    "Completely gut endgame builds" are some strong words.

    Look at No Way Out. Its effects are minimal, but increase dramatically with everyone hooked at least once. I think everybody would agree that No Way Out is a perk that the killer earns. And, it's almost completely replaced the use of Remember Me (unless a killer is using both at once)

    NoED could definitely have something like this, maybe the number of unique survivor hooks is the amount of Exposed hits you get, etc.

  • Veinslay
    Veinslay Member Posts: 1,959

    Only survivors can have a million second chance perks, the killer is not allowed to have one!

  • eleventbh
    eleventbh Member Posts: 374

    I know. That's why it shouldn't be nerfed hard if it comes to it.

  • eleventbh
    eleventbh Member Posts: 374

    I understand that point. My point of view was that if they spend time looking for totems, that gives you more time to pressure a hook or gates. But it's RNG dependent isn't it? They could find the totem right away. The problem I have with your idea is that there would probably be a difference between how solos and SWF handle the totem cleansing. Maybe it would nerf SWF, but maybe it would just hurt solos more.

  • KerJuice
    KerJuice Member Posts: 1,930

    Personally I think NOED is fine and should be left as is. It’s an endgame perk with a high risk/high reward element. You play the entire match with only 3 perks vs. the survivors’ 16. If they don’t do bones & play smart during the “finale,” then the killer deserves to benefit.

  • Lucent
    Lucent Member Posts: 209

    you would need to remove adrenaline if you removed NOED since they are meant to be counters of each other.

  • RenRen
    RenRen Member Posts: 1,443

    Probably only at low MMR.

  • Tsulan
    Tsulan Member Posts: 15,095

    Endgame perks should be game changing strong. Since the killer is playing the whole match with 1 less perks.

    I assume all the people that asked the killer to jump through hoops in order to earn NOED, also want survivors to earn Adrenaline.

  • drsoontm
    drsoontm Member Posts: 4,903

    It will not change a thing for experienced killers (especially because they seldom use NOED except for high-MMR end-game builds)

    However, new killers will probably give up on the game more easily after they pass the noob-survivors plateau.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Not just adrenaline iron will and deadhard are activated one getting injured which is the killer doing there job.

  • fulltonon
    fulltonon Member Posts: 5,762

    Considering how statistics are pretty much about newbie-level skills, it surely would decrease kill rates.

    But not as impactful as total removal of tunneling/camping.

  • supersonic853
    supersonic853 Member Posts: 5,548

    Don't survivors technically earn adrenaline by doing all the gens? The killer on the inverse earns noed...by all the gens being done? Kinda counterproductive since the goals not to let the gens be completed (hence the arguement noed rewards failure while adrenaline rewards you completing your objective)

  • burt0r
    burt0r Member Posts: 4,163

    Let's better not go there. As already mentioned in this thread dead hard and decisive strike also are "earned" by failing. Not completely aka dying but either being found and injured or even losing at least one hook state.

  • fulltonon
    fulltonon Member Posts: 5,762

    Adrenaline is certainly not a good example of NoED counterpart, there is plenty of perks that activates when injured, hooked(unhooked) or missing a skill check.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,818

    Look I'm sorry but a perk that's only good against bad people and/or solo queue due to information deficit is objectively terribly designed and deserves a rework 🤸

  • supersonic853
    supersonic853 Member Posts: 5,548
    edited March 2022

    I can't come to dead hards defense since i hate the perk. Hate it as survivor because it teaches bad gameplay. And hate it as killer because it inflates chasetime in a bs manner. DS personally i feel is one of those necessary evils especially with the current "tunnel 1 out=easier pressure later" meta. Ds now only exists to actually give tunnel killers something to worry about. Which even then most of them just eat the ds and chase them more anyway. So that's the only reason i defend ds even with it rewarding failure (which it does i won't deny that). Can you imagine the tunnel wave if ds was removed vs the amount of kills that would be lost by noeds removal? Id feel thered be a dramatic difference.

  • burt0r
    burt0r Member Posts: 4,163

    Yeah i hated dh too with a burning passion. I avoided camping and tunneling at all cost so neither ds nor bt (even ignoring the ones dive-bombing the killer with it) were of concern for me after the nerfs.

    But dh is the biggest BS in this game. Earned by nothing and accessible on demand without having to anything.

    I take any SB over that #########. At least there i can abort any chase without wasting time and they have to pay attention to their exhaustion if they want to make more skillful plays with it.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Don't use it apart from completing challenges.

    What about if Dead hard was removed, how much do you think 4ks would increase?

  • fulltonon
    fulltonon Member Posts: 5,762

    Information deficit is what needs reworking and they are working on.

  • Tsulan
    Tsulan Member Posts: 15,095

    You don´t have to touch a single gen in order to activate Adrenaline. So earning it, would mean that you have to personally complete like 2 gens if you want Adrenaline.

    Sounds just as reasonable as wanting killers to earn NOED.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,818

    I've always held the stance that fixing the solo/swf gap would effectively get rid of 99% of my problems with NOED as a perk so I'm looking forward to the time in 15 years when they implement the basics of this

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  • Tsulan
    Tsulan Member Posts: 15,095

    Which brings us to the Original Undying and Boons. But thats a story for a different thread.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    The same goes for Dead Hard. I say remove them both.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    0. Noed isnt what gives the 4k.

    Noed can sure help get a kill (kinda why I dont like it as it twists stats) but noed doesnt give you a 4k, as soon as 2 people are left you have a 4k, you can do it with 3 people left too.

    Noed isnt that game changing but certainly twists the stats too much, usually noed helps a killer get 1k or helps them get that 2k. I'd love noed removed, would mean more killer buffs tbh

  • Emeal
    Emeal Member Posts: 5,308

    Killers already earn it by playing with 3 perks instead of 4 for an entire game.

  • KingSiege45
    KingSiege45 Member Posts: 138

    To be fair don't you think survive rates would go down if a survivor couldn't have exhaustion perks (this is not to the really skilled players as you'll probably won't need exhaustion anyways.) You could say this about alot of perks but to single out noed isn't all that fair. After all if you really hate noed you could just cleanse the five totems. Then the perk is gone before they could get any use. simple solution

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I think if noed were to be removed, you will complain about something else.

  • dictep
    dictep Member Posts: 1,333

    False. If killers play with only 3 perks survs play with only 4 perks together if you don’t camp and tunnel and they have ds, bt and ub

  • KerJuice
    KerJuice Member Posts: 1,930

    Cmon now, that’s not every match. Maybe 3-4 man SWF’s in high MMR (who make up the minority of the player base), but the rest of us in low-mid MMR have variety, and it shows.

  • NekoGamerX
    NekoGamerX Member Posts: 5,299
    edited March 2022

    if we had to earn noed then it would have to not be a hex perk anymore.

    a lot every survivor uses it or that what it feel like.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    But it has a niche, and it's good at filling that niche. It's also useful (hell, necessary) for endgame builds, which is its main legit use.

    Regardless, there are three dozen perks that are genuinely terrible and could use an overhaul first, if that's your argument. People aren't complaining about NOED constantly because it's terrible (where are all the Beast of Prey threads, if that's the case?). They're complaining about it because they make kamikaze plays for a hooked survivor in four out of five NOED games and want the devs to implement a fix that protects them from their own bad decisions. That's not a reason to gut a niche perk.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    not much, but 0k would increase dramatically. NOED is used by killers who are used to failing to not fail as much, rather than used to win