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Interesting points about destroyed hooks upon sacrifice

Many people think that it's a necessity that hooks be destroyed permanently after a survivor gets sacrificed on it. I am not one of them. I think it's dumb that it happens, and that there's no good reason for it to be a thing.

First of all, the devs have actually created mechanics contrary to this other mechanic of theirs. Old Hangman's Trick brought the hooks back. But more importantly basement hooks can never be destroyed. The one thing I've seen in favor of hooks being destroyed forever is "It stops killers from just camping one area!" I wonder what their thoughts are about basement hooks then, since they can't be destroyed and are the best hooks for camping in the game. I don't see masses of people saying "get rid of basement!" but I do see a ton of people downplaying the negative affects of hooks being destroyed permanently.

If that's the case, that hooks being destroyed is to stop camping, then why do killers still do it after one or a few have been broken? And why are killers that didn't camp punished later in the game, albeit mostly when they've already won, by no nearby hooks being available and the survivor struggling out? Why can it be so difficult to hook someone that you've spent the time and effort to down?

I really think hooks shouldn't disappear forever when someone gets sacrificed. There's no need for it. All it does is frustrate the killer and create unnecessary resource management.

Comments

  • Sepex
    Sepex Member Posts: 1,451

    It's also worse when you sacrifice a survivor on a Scourge hook and lose it permanently. Avoidable yes but sometimes we forget.

  • tippy2k2
    tippy2k2 Member Posts: 5,211

    It's especially annoying as (while rare), there are survivors where all they do is run into the areas with the now broken hooks (and given some of the maps and sometimes awful RNG luck, you can get areas where ONLY one hook is available to you).

    It doesn't happen enough where I'm going to get my pitchfork out and demand that BHVR changes the mechanic but it does seem silly now to have that kind of a mechanic. Maybe there is a really good reason for it though and I just don't know it...

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,132
    edited March 2022

    Fwiw, I hate basement, even though it can be used to avoid hook loss on sacrifice. I think it’s outdated and encourages camping/tunneling more than anything else and overall doesn’t add much else to the game.

    Having said that, I never understood the reason why hooks break forever on a sacrifice. It doesn’t happen often, but you don’t always have a ton of options as to where you hook people, and if survivors can run to some corner of the map that’s now a hook deadzone and you can’t do anything with them, that sucks and I don’t know how it’s still a thing.

    I would even be okay with them still breaking after a sacrifice but only for a limited amount of time (1 or 2 minutes maybe).

    Basically, I think it’s a bad mechanic, but isn’t a big enough problem/doesn’t create issues often enough for bhvr to actually change it.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Stay away from the basement and you avoid everyone screaming "get rid of basement"

  • Sepex
    Sepex Member Posts: 1,451

    Basement needs cosmetics. All basements should have water on the floor. Cause you know dark and dingy.

  • malloymk
    malloymk Member Posts: 1,555

    I think the game would be better with no basement and without the hooks breaking for good when someone is killed. I think they're both out of date mechanics.

  • Cetren
    Cetren Member Posts: 985

    Hangman's trick should let hooks used for sacrifice come back again. I'm not sure why they would ever change that, it's already a trash perk.

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    And some will argue "if your scourge hook gets destroyed, that's okay because you have 3 more and now it's a 3v1". Small comfort for killers who just lost their only close-by scourge hook, and now have little or no gen defence.

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    Yeah it mostly happens at the end when you've hooked 2 or 3 people in the same corner of the map, and now you're at the last survivor's mercy for whether they let you get a hook or not. That should absolutely be another sacrifice, but because they abused the hook dead zone, you lose all sacrifice points on that survivor as they bleed out. I don't think it's okay. It's actually a really bad design flaw, like "how did this even survive the beta in this state?" kind of stuff.

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    How is it my fault if survivors just so happen to go down in the same area, and now I can't hook the other 1 or 2 because there are no hooks nearby? Should killers be forced to run Agitation or think twice before every hook "I might need this hook for later". That's extra pressure on the killer that they absolutely do not need. It's a resource management game that doesn't need to be there.

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    Assuming the hooks aren't terribly spaced out, you can actually get a lot of good info from Hangman's. It's still a less consistent BBQ though.

  • Deadeye
    Deadeye Member Posts: 3,627

    tbh I never heard anyone complain about hooks being destroyed. And destroying basement hooks would be redundant as there are 4 of them. So what?

    Where did you get the information that it is to avoid camping? Killers camp the survivor, not the hook. Doesn't matter which hook they are on

    And I seriously don't think that "hook management" is something hard to do. You pick up survivors often enough to get an idea of hook spawning. If after 5-6 hooks and the first sacrifice "all of a sudden" you notice that you cant hook the next survivor, then you messed up way earlier. And honestly I never faced a "lets force a hook deadzone" squad so far

  • fulltonon
    fulltonon Member Posts: 5,762

    If it's not hard to do, what's the point of it's existence beside it allows survivors to do some boring abuse?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Really grasping for straws here

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    Loads of people complain. You don't hear them because their complaints get drowned out by all the survivor complaints.

    The devs haven't said that it's to avoid camping, to my knowledge. But survivors have said it to justify its existence (or at least they tried* to justify it). Nothing you've said has really justified its existence either.

    This is exactly like the 360ing conversation. Yes, at a certain point you just play around it, but you're inserting "phony skill" into places where it's not necessary. Phony skill is something that takes practice or game knowledge, but it's to play around something that shouldn't be a thing in the first place. This even applies to DS having a skill check.

    Anyway, I never said SWFs abuse this. That was someone else. I'm saying any survivor can abuse this, even unknowingly, because it's bad design. You're actively punished for hooking survivors as killer even though it's your main objective. And the counterplay to this is slugging, which gives an opportunity for someone to come and pick them up, even though they should have been hooked instead. It's not very fair, is it?

  • danielmaster87
    danielmaster87 Member Posts: 9,836

    The lesser talked-about things often reveal bad game design, as is the case here.

  • Senpai_J
    Senpai_J Member Posts: 62

    I usually don’t run into destroyed hook problems but at the same time yea I don’t get why the hooks are destroyed on sacrifice, there just doesn’t seem to be anything interesting in that mechanic.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    While this might be an issue every 1 in maybe 100 games...


    it really does feel unnecessary... kinda like having a basement...


    if you don't plan on camping the basement, it's kinda just a slightly further away hook..

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    And thankfully it was nerfed

    (though I really don't know what that made it off of PTB)

  • Majin151
    Majin151 Member Posts: 1,270

    I'm honestly surprised that ######### made it out like the survivor side in me was like man this will get abused to hell and back by my friend who like to troll and I was right no joke we had 10+ matches where the killer left(this was before killers started to slug and bleedout survivors) because of multiple people having it I refused to use it as i know how much it sucked to play against that and I preferred to stick with my gen rush build

  • Majin151
    Majin151 Member Posts: 1,270

    *sticked

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    I remember facing an agi/Starstruck Nurse on Coldwind who got greedy for a basement hook and Boil Over punished them. It was quite nice.

    I also remember the Artist who told my friends + I that we were the reason they game was unfun and we should uninstall if we're going to play like dicks.

    I also remember the thirteen killers we made DC because of Boil Over.

    I'm so glad it got nerfed.

  • Majin151
    Majin151 Member Posts: 1,270

    Same heck I prefer to use diversion and hide to troll killers which funnily enough had one leave after they swiped over me after checking the locker next to my friend's locker


    It was on midwich

  • Mister_xD
    Mister_xD Member Posts: 7,669

    you entirely missed the points i was making though.

    "why would i let them go down in that corner?" funnily enough, i already answered that in my first comment - because its not my decision where chases go. i can play around the tile we are on and try to zone you away, but if all they do is Sprintburst towards this corner and hold W until they are there, i wont do anything against that. so whats your suggestion here, just immediately drop every chase that goes in that direction and never down anyone?

    "just bleed them out!" / "those perks wont win them the game" - you see, that IS the issue here: they have lost, but i cant actually end the game and move on as i should be able to. i am forced to sit there, waiting for them to slowly bleed out without getting any points for it either. its just unnecessary to have that.

    "it doesnt happen often" - you know whats another thing that doesnt happen often? exploit abusers / cheaters. does that make those okay, as you imply it does with this scenario? just because something doesnt happen a lot does not mean it was okay, the fact that it is a possibility itself is proof of poor game design and should be addressed.


    and no, you're not being an elitist here. I was around when Iron Grasp was the number 1 Killer meta Perk in the game, i have experienced those sabotage plays myself plenty (on the receiving end) - but just because we've had it worse in the past doesnt mean we shouldnt try to improve the game today.

    hooks being permanently destroyed after a sacrifice is nothing but an extremely outdated remainder of those days and there is not much of a reason to keep it in the game.

  • CryptFriend
    CryptFriend Member Posts: 416

    And yet killers are faster than survivors.

    And yet survivors have smaller hitboxes than killers.

    See, I can post off-topic petty complaints too~

    If someone's exploiting, then you record and report, you silly goose.

    The funny thing about playing killer is that you do control the chase, at least in broad strokes. If it looks like they're going to pull shannanigans, then yes, drop chase--or commit to having a good video full of evidence that you can submit.

    If you are that incapable of managing your hooks, then yes, you should be running Agitation. If you're not idly mindful about which hooks you don't have as you play, then you're doing it wrong.

    I'll grudgingly accept gripe about the potential of bully squads, but you're literally saying that you're so incapable of monitoring which hooks you're using/used that you're "forced" to not hook survivors. Incompetence is not good reasoning, friend.

    ... That sounded more accusing than intended. I understand that it's a hypothetical scenario and that you're not that bad at the game--I just had to get it all out--if you'll excuse me, I need to take more cold medication.

  • Chadku
    Chadku Member Posts: 734

    Lol no, I'd rather lose hooks than part with Pinhead's pleasure box/Bubba's secret garden.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Petty complaint? I was comparing the Hook placement and thought to Boons and not having to do so.

  • microppman
    microppman Member Posts: 69

    there are very rare scenarios where if a hook is permanently destroyed, you can't hook someone if they are in a certain spot unless you have a perk, forcing you to slug, which is super cringe imo, but luckily its rare

  • fulltonon
    fulltonon Member Posts: 5,762

    four people going to edge of the maps at the start,you can't control it.

    dropping the chase does nothing because they will stay there.

    See, hooks are so easy to manage in normal gameplay to the point it might as well not be removed and nothing would change, yet it opens up capability to troll and exploit.

    What is the good reason to keep it, really.

  • malloymk
    malloymk Member Posts: 1,555

    I always wiggle when that happens. I want those blood points in the survival category.

    Cringe at the grind being such a joke instead.