Does 1K (sacrifice) counts as loss and lowers mmr?

Please answer the title

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It depends.

    Most of the time it will but if the one you killed is a lot higher mmr then you and the ones who escaped a lot lower it's probably possible to still go up in mmr

  • KingSiege45
    KingSiege45 Member Posts: 138

    one kill lowers mmr regardless of the other player you killed. 2 k keeps it the same 3 k slightly increases it and a 4 k brings it up by the average number

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    Usually yes, but theoretically (as @Sonzaishinai said) you could still go up in mmr.

  • Heartbound
    Heartbound Member Posts: 3,255
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    This is probably the best way of looking at it, MMR wise.

  • CrashMADDS13
    CrashMADDS13 Member Posts: 302

    MMR sucks. I miss the pip rank system.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    From the SBMM perspective you are playing 4 simultaneous 1v1 games. If you kill 1 survivor your rating goes up, but unless the other survivors DC (probably) or get the hatch your rating will go up or down for the other survivors too.

    2 kills does not guarantee your MMR stays the same as higher MMR survivors that get killed and lower MMR survivors that escape affect your MMR by a greater degree compared to those that are around your level.

  • drsoontm
    drsoontm Member Posts: 4,954

    My understanding of the system is that the killer's MMR is updated against the four survivors.

    Your 1K is likely to increase your MMR slightly.

    But the 3 escapes are likely to lower it.

    A hatch escape is considered a draw so it doesn't affect the MMR.

  • squbax
    squbax Member Posts: 1,785

    It probably does and It should, a 1k means that killer got clapped.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yes. 1k is a loss, regardless when it happens or what happened in the trial.

  • tesla
    tesla Member Posts: 446

    This is why current MMR is dumb, as it doesn't consider the team as a whole, while still allowing people of various MMR ranges playing together.

    The way I see they have 2 reasonable choices:

    1 - Keep the current MMR system, but only strictly allow people with the same MMR range to ever play together

    2 - Apply a MMR avg to the whole survivors team. Subtract the number of escapes from the number of kills and multiply it the by the team's MMR to increase/decrease the killer's MMR (those numbers can be normalized by adding a multiplier/making them a fraction). Number of kills/escapes should also affect every survivor in the match, the MMR you gain in a match being 50% related to you surviving and 50% related to how many teammates survived.