http://dbd.game/killswitch
360s.
Man for the most part I've learned how to deal with this when playing killer but I swear some small portion of survivors are insane at doing this.
Like sometimes getting a basic attack on them feels like you're trying to get a hole in one in a round of golf, christ. The wiggle from side to side and spinning, feel like they have their camera sensitivity to 200%.
Nothing is worse then starting tier 3 right behind someone with Myers and proceeding to waste 20 seconds of your tier 3 whiffing at these guys. Feels bad man.
Comments
-
Sometime it's literal exploit as auto-aiming forces you to miss a hit.
12 -
Yeah I'm not surprised at all.
1 -
Yeah They are kind of difficult to deal with
1 -
If the killer is right behind you then it should be a guaranteed hit
1 -
Well ngl, that sounds like a you problem. At best I can get 360d once because I don't expect it. It's really not hard to counter a 360. And if you're on console, just wait for them to start spinning before trying to hit.
5 -
Yup. I had a Claudette earlier that spun me every time I tried to bap her one, dashing around like a supercharged random particle. Absolutely incredible.
What I've found is to just standard attack while turning to match their motion - that tends to get me a hit.
0 -
Yeah, they should make the attack hitbox way more lenient on killers. It's like you're having to aim precise like you would in CoD, but for a simple melee attack.
1 -
But then they can get distance because you waited. And what if they're doing the wiggle instead of a 360?
0 -
Actually, it might surprise you, but when a survivor is close you can still move without attacking, and that's how you don't lose distance.
And wiggling is the same, just aim on a side and wait for them to get there.
Like seriously, you can't get spun for 20 seconds if you're anywhere near good
6 -
Don't get right beside the survivor. Keep a small bit of distance, and just do a non-lunge M1. It's nearly impossible to get spun doing this.
0 -
Some spin you right round baby, right round, like a record baby, right round, round, round survivors are extremely difficult to hit and sometimes it takes me a few tries. It always reminds me of why I am a Bubba main.
1 -
Despite YouTube videos saying otherwise, I'm not convinced that spinning your camera actually makes any difference to your spins, and if it does it can't make much difference. I tried a custom game and the other player couldn't tell when I was spinning my camera and when I was not.
0 -
It's the only time i really feel insulted in the game, if you can stand at my feet and then leave me spinning like a top, you get props. That's far more insulting than any clicking, bagging or trash talk.
0 -
The sarcasm of that first line is almost tangible
0 -
Then you aren't doing it right. There is a "feature" that kind of exploit the camera to turn way faster than you are supposed to as survivor. Can do almost instant 180°. If you do that right next to the killer, you can manage to be out of his line of sight. Killers do not have that camera bug so they comparatively turn as a liner.
1 -
360s are just another in a long line of reasons why this game is so unfriendly to new players. They shouldn't be in this game. You're a new killer that's getting matched up with 2k hour survivors because of the awful matchmaking and when you finally get close enough to hit someone they exploit the auto aim and FOV to deny you of a hit and you don't know what to do about it. Really awesome
1 -
a lot of survivors doing FOV techs nowadays to fake Dead Hard and get distance, this is far stronger imo. Yea some survs are really good at 360s but you can just wait it out and then hit them when theyre done spinning. You should also make sure to have enough FPS. When i was playing on my office laptop i often had like 30-40 fps and then it's not hard to get spun. Since i have a gaming pc it rarely happens to me except they time it really well
0 -
Realistically, only the very first spin will work, because it catches you off-guard.
1 -
Only if they have a low ping.
0 -
Well that's certainly possible. An Ayrun style 360 looks really fast on my screen but from the killers perspective, it looks normal speed.
0 -
You can't change a fair mechanic because people with bad internet struggle against it.
360s are fine and period. They at most work only the first time and on bad killers. Learn to play killer then complain about 360.
0 -
If it spins to fast, you will end up hindering the 360. Basically, you will end up facing left while your character is still facing right, therefore causing you character to change orientation and ruin the 360.
0 -
So what do I have to achieve to be able to complain about 360s?
i got all achievements unlocked and based on my opponents at least on some killers on semi high mmr
also, 360s are actually rewarding survs with a bad ping in my experience. And i wouldn’t call it a fair mechanic when killers on controllers and those on consoles/lower spec pcs are suffering way more from it..
2 -
I've never caught by it and thus thinking removing it hurts no one.
1 -
I still have no idea how to deal with it playing with controller. It's probably part of why I prefer to play hit and run as chases I always get juked if they can 360.
0 -
I would blame the auto aim for that, I miss like 90% of those hits cuz of that.
0 -
I think the problem with 360s is that survivor body is not where the hitbox is. So if you aim for the body you are actually aiming to the side of the hitbox, and if the survivor suddenly moves to the other direction you will miss the hit.
0 -
If you are a good killer, you can't come in here and say "boohoo, 360 OP I can't catch survivors who 360". Literally, if you're anywhere near good, you shouldn't get spun more than once (the element of surprise)
Seriously people, complaining about 360s from all the things? One of the most unreliable techs in the game that only works as a last resort.
Also, how do you propose removing 360s? You can't just change hitboxes, that would mess with SO many things.
2 -
The new surv animations that were once on PTB apparently fixed this issue.
and again, i might not be a good killer but I have enough experience to see it’s an actual issue for me which isn’t entirely related to my skill. Just saying ‚git gud‘ (which is what you are basically doing) doesn’t work for me and obviously for many others as well.
360s are a dumb ‚feature‘ and either should be made to consistently work against all kind of players regardless of input method or fix it so controller players aren’t at a greater disadvantage than they already are.
1 -
No, it is realted to skill. Seriously, just wait for them to 360 and hit. Try to be patient and they will never work.
1 -
I do exactly that. Still the game decides to hit the rock even though it was far away from my weapon. Or the surv somehow turned and 360ed and is already far away at the same time. You can sometimes watch a surv spin and then get teleported a few meters away.
as I said, if it should stay, make it consistently work against M&K as well. And make it so it doesn’t require you to have a super high sensitivity. Make it an actual feature. I wouldn’t have a problem with that. As it is now, it’s just entirely to there punishing new players and controller/console players. That is bad and unfair design.
0 -
I agree with the removal of autoaim. That is simply stupid.
Still, no reason to remove 360. If you can't land any hit on survivors that spin, it's entirely a you problem. If a survivor manages to juke even the best killers, then congratulations to them for being so good.
Also, getting teleported?! Yeah, that's definitely connection related. You aren't supposed to be hand held by the game because you have bad connection.
0 -
Well, I don't play on console, but I do play with a controller, because I'm a couch gamer, and I was also befuddled at first from this. Besides waiting it out, a little trick I have picked up that consistently get me hits against this kind of techniques is to either take a couple steps back as they start to spin so they just spin into my fov and get a guaranteed hit, or if the terrain isn't favorable (rocks and whatnot) step sideways while turning my camera into the other direction and it works as well. Works better when you move in the opposite direction as they are spinning.
They learn very fast not to try this against me just for fun. Though they always end up trying again when they are in panic.
Seriously, try it, ir works very well.
0 -
You are actually defending a mechanic that is rewarding those with a bad connection while me on a pretty damn good connection being punished is okay?
i guess we are talking about different kind of 360s. Normally I get the hit, but there are instances that are unfair and should be fixed.
2 -
No, it's the ones with a bad internet that benefit from it.
3 -
Simply fixing the bad camera math so survivors would turn at the predefined speed would be fine.
1 -
This. It's genuinely a case of "git gud". 360s don't work on good killers. I had a hard time with them when I was starting out too. You eventually learn to deal with them. They become free hits and benefit the killer at times since the survivor is gaining less distance. By all means, try to 360 a good Blight or Nurse and watch how quickly they two tap a survivor.
1 -
360s were a big problem for me when I played on my last gen console. 30 or below fps playing against PC players spinning at 120 fps was a nightmare. I feel bad for my people still stuck on last gen as playing killer on it is a nightmare due to this.
While this can be a “git gud” scenario, this problem has more to do with awful frame rate, latency, and auto aim.
1 -
Now that killers can't cry about the stretch res, will they cry about the 360s ?
1 -
Shut up with this fps thing. From 2016 to 2019 I played DbD on a crappy laptop and at best I'd get 25fps. Not even then would I get spun more than the first time.
Yes, as much as I hate this phrase, git gud.
1 -
I think the problem is not even the 360, is that the killers limited FOV is really #########.
1 -
Your personal, anecdotal experience does not represent everyone else's views. I've had multiple friends that have gotten into this game on old gens and new gens and had major tracking problems when people spin due to the lack of visual cues and frame drops. Not to mention how dead hard would literally freeze your screen for a half second every time it was used...
I understand that there are definite, easy ways to play around 360s and jukes, but I feel you can't say with confidence that you've never been frustrated when you feel the game is more at fault for something occurring than the player is.
3 -
My personal experience proves that 360s are easy to dodge, even with bad fps. As long as my kid self was able to dodge 360s with 25 fps, you can't tell me 360s are to strong or too hard to counter.
Git gud.
2 -
For me is pretty easy to deal with 360s but you must have reflexes and stop your mind-automatized M1. When you chase a survivor and he stop suddenly you must stop and wait for a bit and then hit, this will make them fail the 360s. Anyway I miss a hit sometimes, but around 85-90% of the 360s fail against me using this method.
0 -
No way your complaining about 360s. Get good bro.
0
