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Ghostface

tesla
tesla Member Posts: 446
edited March 2022 in General Discussions

How would you feel about this?

  • Downed survivors are no longer able to reveal Ghostface. Hooked survivors have a reduced range of 50% to revealing Ghostface.
  • Performing a basic attack will only deactivate Night Shroud if Ghostface misses a hit during a chase.
  • Crouch speed increased to 3.86 m/s

(edited the first to address the camping situation)

Post edited by tesla on

Comments

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    #1: Is it really a big problem? I think it's a fair measure against dumb facecamping while in Night Shroud. Attentive Ghost Face players will know when they can safely activate Night Shroud after downing/hooking. (Maybe they could limit the reveal range for survivors on the hook, though.)

    #2: Is there a scenario where this would matter? Isn't the effect in chase the only thing that matters?

    #3: Love it! The crouch speed addons are fun (though not very strong), so I'm all for increased base crouch speed.

  • tesla
    tesla Member Posts: 446

    #1: Yeah, I guess reducing the range would be better.

    #2: This way it wouldn't deactivate after successful hits.

    #3: =)

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited March 2022

    I think personally Ghostface is fine he just got his biggest buff possible (removal of stretched res) which completely ruined his kit.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,138

    I think it'd be cool if his cooldown changed based on how he lost his ability; eg. he has a ~20 second cooldown for being revealed or missing a basic attack, but gets his power back a lot faster after a successful hit (10-12 seconds).

    Crouch speed should be increased, yes.

    I disagree with hooked survivors not revealing him, though. I get it but I also don't want to encourage "insidious" camping in stealth and just marking anyone who tries to save.

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335
    edited March 2022

    #2: Ah, now I understand what you meant. I thought maybe you wanted to swing your weapon in the corner of the map without losing Night Shroud or something weird like that...Yeah, keeping Night Shroud active on successful hits (or reducing the cooldown from successful hits, as suggested above) would be nice.