Killer Boons 👉😎👉
I think that killer boons is an intresting concept and not hexes. Relightable from dulls, limited range, can be multiple, can only be cleansed back into a dull, ominous sound in their radiusm that grows with proximity but for killers.
Discuss this horrible/brilliant idea :D
Comments
-
It's a great idea, but it would never happen because i can't zug gens when im cleansing hexes.
1 -
Scourge hooks are the killer equivalent. They are strong, but they rely on the killer to proc instead of relying on survivors not finding/cleansing it.
2 -
Also introduced at roughly the same time.
0 -
hey also only 1 of each is viable I guess that makes sense.
0 -
And the others only become good when you stack them with the strongest, too.
1 -
Give sprint burst or dead hard for killer , the killer should can dash like survivor.
2 -
I mean I liked that item for the holloween event giving all Killers a weaker form of Blights dash lol.
2 -
Limited range, when the killer has to maintain "map pressure", with 4 people that can cleanse them, would not work. It's an asynchronous 4 v 1 game, you can't treat both sides the same.
0 -
Obviously thats why this post is mostly a joke.
But If I am taking this idea seriously then my idea would be perks that shut down loops until its cleanse and its lighting time is much shorter. Also if survivors are constantly looking for totems to unblock loops its more time off gens. I would want the range to be shorter 12m might be good imo, "blessing" would take like 5/10 seconds, possible effects could be auras revealed, windows blocked, pallets automatically are destroyed by the entity after a couple seconds. The idea is to give survivors a 2nd objective, if they just go for gens and allow these totems to stay up many strong loops can be disabled and if they go around cleansing it they are spending less time on gens. The main issue is just the RNG of totem spawns as some games you could have main and shack destroyed due to these other matches it can be like coldwind random field ones.
0