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Internet disconnection Ban Penalty

I think DC penalty makes sense when people are excessively backing out of matches.

But, when gamers are experiencing issues with internet disconnection, or game crashes I find it to be a little tedious. If there is a way to indicate, these issues I hope you guys find the time to action on this matter. As someone like myself is experiencing this issue recently, and I'm sure myself and others would like to get back to playing the game.

Comments

  • Starrseed
    Starrseed Member Posts: 1,774

    Well to my knowledge there is no way for the game to know why the connection to you got broken so for the system a dc is a dc. If you have a crash from time to time or internet problems from time to time your penalty should be more then 5min.

    If you have multiple crashes per day you should contact support to see if it's a game problem or a problem with your system.

    If you have either spotty connection for a short duration or bad internet in general we'll that's on you. If you have a day where your internet is spotty just stop playing after 2 or 3 dc and if your internet is so bad in general you should stop playing altogether till you have more stable internet

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I don't like the idea of ​​banning for disconnection because it encourages people not to play the game, the idea is to make them play the game, they need to make the game fairer and more fun, so that players disconnect less due to dissatisfaction with the match

  • Ravio_Li
    Ravio_Li Member Posts: 126

    Honestly with how often DBD crashes for a lot of people, they really need to stop giving DC penalties again.

    It's been crashing left and right since Boil Over got reworked.

    Not like the penalty has really done anything in ages besides piss people off. Disconnects are as common as they used to be again, regardless of if it's crash or rage quit.

  • Starrseed
    Starrseed Member Posts: 1,774

    No every time the penalty is off it gets way worse to a point where you can just stop playing certain killer not because they are very strong like nurse or blight but because survs don't like to face them. I'm a Legion and plague main and the last time the penalty was of I needed to stop playing all together because every match I had had 4 dcs

  • SuzuKR
    SuzuKR Member Posts: 3,910

    The game has no way to distinguish them in a way that cannot be abused.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    Sounds like a you problem. Play other killers.

    Sounds like a BHVR problem. Add a grace period before penalties start getting added.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    If you aren’t DCing intentionally, you’re not going to have a big DC timer unless you’re knowingly playing with poor internet which is your fault that you are still responsible for. Just cause it’s your internet’s fault doesn’t un-screw the game for the 4 others you DC’d on.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    Let us rejoin then. Throw in a bot instead of just fully removing the person. You know, like MOBILE does.

  • Starrseed
    Starrseed Member Posts: 1,774
    edited March 2022

    Sure let's just stop using something I paid for. If you leave a game you deserve to be punished simple as that and like I said in an earlier post if you have regular crashes talk to the support to se if it's the game or your system

    Post edited by EQWashu on
  • herbaljellyfish
    herbaljellyfish Member Posts: 115

    Killers can dodge lobbies. Just let survivors see who they're about to go against so they can leave beforehand. Make it where survivors have to lock in their loadout(perks and items) BEFORE they can see the killer, then choose if they want to leave or stay during the prep time. This way people can't abuse loadouts while seeing the killer beforehand, but now they won't have to go against a killer they absolutely hate playing against. You'll probably get far less DCs that way. Me personally, I'd never play against another Huntress ever again. I don't think she's OP or anything, but between the visibly unfair hatchet hits and that super annoying humming, you'd have to be a masochist to enjoy playing against her.

  • Starrseed
    Starrseed Member Posts: 1,774

    That can never happen. What you said is exactly the reason why you can't see wich killer you are up against because people would just dodge till they get a weak killer or a killer they now how to counter. It's incredible frustrating to see people dc on a regular basis right now because you play a killer that is far from op but survs just don't want to deal with. If such a thing would be ever come into dbd they could refund every one that owns legion plague nurse blight bubba doc and many more because you won't get a game

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I’m not sure if you realize this, but the system is intentionally made to prevent that. You are not meant to pick lobbies based off the killer.

  • herbaljellyfish
    herbaljellyfish Member Posts: 115

    Or or or...and I'm just spitballing here, the killer is just not fun to play against. Like the example I gave above. It's not that the killer is OP, just takes a complete masochist to enjoy it because it's annoying and busted. Do you not play games for fun? You remove the element of fun, people DC and they have every right to do so because they're playing to enjoy themselves. Some of my favorite killers to go against are some of the strongest, Pinhead, Nemesis, Blight, Spirit, etc...They don't have mechanics so heavily dependent on server tick rate and killer latency that makes the whole match feel unfair. Also, que times for survivors is generally 5-10 minutes, so dodging a lobby would only extend this time, but would allow you not to have to be subject to a miserable game that's just unfun. I see nothing wrong with this whatsoever.

  • Starrseed
    Starrseed Member Posts: 1,774

    But then you not only take away the killers fun you will have certain killers who wait 20 min to play there Favorit killer because the mind of four people need to align to no dodge. But hey your opinion is totally valid and I bet there are more people that share that mind set. But I want to say on the same aspect of facing incredibly annoying stuff I would in return love to know if someone bring CoH or DH because that stuff isn't op but so annoying so I kinda understand your point

  • ItsJesseFFS
    ItsJesseFFS Member Posts: 100
    edited March 2022

    As someone who's worked on games with a similar system before, as a professional software engineer. I can confirm it is totally possible to tell weather or not it's intentional with 99.9% accuracy. There are definitely ways to do it.

    There are many flags and booleans you can have in place, as well as a lot of "talking" back and forth between client and server (when possible / connection is restored).

  • ReikoMori
    ReikoMori Member Posts: 3,333

    We actually have to have DC penalties in DBD as when we didn't have them people disconnected for the pettiest of reasons making games bad for everyone involved at an extremely high rate.

    There are far too many players who will dc just because they dislike even seeing certain killers. It got to a point where it was messing up queue times as no one wants to play a game where they suddenly get stuck in a 3v1 because Meg has a tantrum at seeing a Nurse in the distance.

  • herbaljellyfish
    herbaljellyfish Member Posts: 115
    edited March 2022

    Exactly. If killers see 4 flashlights or 4 tool boxes, they'll likely just leave because they know it's not going to be fun. I just think that if all players, survivors and killers retained the agency to choose if they would like to stay in a game or not based on who they're up against before the game starts, you'd get a lot less DCs happening. Also, I didn't mention earlier but the MMR probably plays a huge part in DCs.

    Post edited by EQWashu on
  • herbaljellyfish
    herbaljellyfish Member Posts: 115
    edited March 2022

    Why? Killers dodge lobbies all the time especially if they suspect SWF. What's the difference? Only killers get the agency to determine if they think a match is going to be unfun or not? Please explain why you think it's moronic to let players decide if they would like to choose to dodge a match they presumably deem to be unfun? Do you play games to be miserable, or to enjoy yourself?

    Post edited by EQWashu on
  • ReikoMori
    ReikoMori Member Posts: 3,333

    DCing over a palette drop is the exact thing the penalty is there to combat. You might be angry because someone made a bad play, but that doesn't make it ok to quit mid-game.

    People don't tend to play games to be miserable, but if you wanted to not put up with being inconvenienced by others you probably shouldn't have chosen to play a multiplayer game or at least doing solo q. Killers and survivors dodging lobbies generally don't negatively influence the game outside of waiting an extra bit of time to queue into a game. It's not the same as leaving and actually affecting the outcome of a trial.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    There are ways to bypass basically every single check, including physical methods.

  • Starrseed
    Starrseed Member Posts: 1,774

    I always thought the fact that the killer see the survivors and there items was a try to balance out the 4v1 like oh they all bring flashlite let's bring lightborn or all have a med kit let's bring sloppy. I think we could get rid of seeing the survivors and show just the user names even from the killer I never understood why the name is not shown. You are probably right that it would get rid of a lot dcs but I still fear that it would lead to some killer being just unplayable. As a Legion main i know the paradox of being a bad killer but people just dc cause they don't want to deal with it (is it that bad? I don't play enough surv to see legion often). And yes mmr is bad and is producing a lot of frustration. I wouldn't go so far and dc because of a bad play but it can get really frustrating.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    But, back to the topic: Internet issues and other crashes, and the DC penalty. There should be things to make DCs less irritating for the others in the lobby. A temporary ban and a player gone from the game is not satisfying. We have seen that the devs CAN make AI survivors, see: the tutorial and DBD mobile. A stupid bot would be better than a full player gone, and it gives the potential for the player to rejoin if it was just a hiccup with their internet or game crash, and if it was a full DC or no rejoin before the bot dies then apply the DC penalty. A grace period would be nice for these kind of things.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    if the game is good, the guys won't be giving up the game all the time, dbd is broken, like since they nerfed the hatch whenever it has 2 survs and 3 gens, it's impossible to finish the gens for the 2 to try to escape, and the killer you just need to find one of them, leave one on the floor to pick up the other, the game ends up being overwhelming and stressful, and the game had to be fun, I think the game has to be more fun and less punishing

  • ObservantOfTime
    ObservantOfTime Member Posts: 209

    Last time the DC penalty was off I could not go 2 matches playing Spirit without 2+ people DC'ing the second they found out what killer they were playing against. Yeah, fun times. DC penalty should not apply if your game actually generates and submits a crash report though, provided DBD actually collects crash reports properly.

  • Araphex
    Araphex Member Posts: 696

    Quit rage quitting and it won't be a problem. Seriously, so many rage quitters lately, shouldn't even be aging at all.

    Also, I've lost internet connection before... 5 minute wait time. Not a big deal.