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ok i am going down the rabbit hole of boons
guys lets be real here boons are kinda nuts i do like the design of the boons and the idea but its so annoying to play against imo and coh legit needs to be looked at imo what is your opinion on the boons?
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COH bad, everything else ok.
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3 of them suck and give you 0 value
coh is the only good one
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CoH self care mechanic for the whole team is problematic
otherwise boons area of effect affecting multiple floors is also something making it kinda problematic.
otherwise they are fine
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Uhhh Shadowstep is super annoying. Not sure why you would think it's not good.
Removing a core game mechanic from the killer = 0 value? You lose LOS for 2 seconds and your chase is over, because it's not like you can actually track people by sound in this busted game. Half the time the footsteps are silent!
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I get midwich so often when I'm running shadowstep, it's legit disgusting on that map
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That only works on RPD or midwich and you can still track the blood after hit. And if they don’t have iron will then boom there’s and other way to track. Perk is very situational
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Boons are ok strength wise, they're not meta defining or anything, but CoH can rot in hell
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Noooo!!1!
Survivor perks are only acceptable if they hand you free health states for zero effort!
GOD.
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Who is bringing it without iron will? I always bring it with Iron Will and Lithe. And all you have to do is vault a window and run through the boon and that's enough to lose chase almost every time.
It's not meta, but to say it's weak? I don't think so. I think it's super strong when played around correctly.
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yes boon unbreakable and zoom boon are pretty neat and shadow step is slept on its counters every aura reading perk
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Idk your probably just a better player than I am. But I’d rather use aftercare than shadow step honestly. After care I consider a good perk that’s extremely underrated
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Literally 0 value. No matter your plan, no matter the circumstances, no matter the placement: 0. Value.
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I should have worded better. 2 of them give u no value and the other requires an indoor map with 2 floors to be decent. Boons shouldn’t go through multiple floors tho hopefully they can change that
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really hard to code prob so it will take awhile or never happen since its so hard
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i very much disagree but ok man
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Apparently everything is hard for the devs lmao
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Indeed, thats much better :D
But sarcasm aside, of course you can make everything sorta work, but it won't be optimal anymore and the gap between CoH and any other boon is just that massive. If Exponential works its quite fun, but you need to sorta work for it, set it up in a busy area or drag the killer over and loop them there, for it to even have a chance to work. And thats all again out of the window if the killer decides to just pick you up after downing you, what they do 9/10 times.
One problem is that all boons work with the same basic parameters. Exponential could be a cool perk if it worked more like a Hex totem, ie if its light up and you go down anywhere, you can recover, but then it loses a token/gets snuffed. But it being forced to work just like all the others, with their 24m radius, it falls flat.
So in the end, unless you and your team build around something special, only CoH, and maybe Shadowstep, give you consistantly benefits without bending backwards and getting lucky. Shadowstep is actually pretty good, no matter what, but you gotta find a somewhat central totem for it, best in the main building, and that wont always be available. so CoH is always the save bet that will give you something very useful in return.
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COH Boons break a part of the game. Killers with low mobility that aren't huntress can't effectively play hit n run right now... But that's really just Wraith, Mike Myers, trapper, clown, etc. The usual suspects.
That being said, pretty much every other killer can play around it, provided you aren't playing a comp team (and on some cases, you can still beat them). Mostly, it's just a case of don't chase to boons unless you know you'll get the down quick, snuff the boon when convenient. Some of the gen perks we've gotten recently really make setting boons a problem, so it can be dealt with.
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I agree with u
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Boons are, overall, boring and weak.
I'd imagine that the main reason CoH isn't nuked is that it's literally the only boon worth running...and that's only because of its extreme value/power compared to the rest.
Completely gutting it would, in effect, remove the boon mechanic from the game because the rest are so weak.
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They're either op or give no value. I don't like the design of boons, it was better when they didn't exist.
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Honestly, the only things i would change about CoH is to not let bonuses stack that increase heal speed, and while in the boon range, the heal speed bonus is fixed, meaning whether 2-3 people heal you, it should always go at the same speed. The self care part of the boon is what makes it attractive, so get rid of that and no one will use it as other perk combos work far better.
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personally i would change it to 25% increase in healing speed bc then sloppy counter if that where the case
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i mean RPD library looks kinda fun with zoom boon that got buffed to 3% increase
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they'd be balanced if they went off 1/2/3 tokens instead of being infinite
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CoH and SS are cracked; ppl be sleeping on SS because it doesnt give you audio/visual feedback that it's working like CoH
SS is a little more situational compared to CoH because it's more heavily map dependent but in terms of sheer power it's just as strong.
The other boons are fine. But I think they need to be reexamined because their verticality is quite oppressive on conjunction with the 2 good boons; just look how CoH and SS warp Midwich, the most killer sided map in the game into a survivor playground
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After trying all of these perks, gonna give a brief summary of my thoughts on them
COH is COH. Enough said tbh
Shadowstep is really only good against a certain kind of killer - the ones who play high mobility killers and use a lot of aura reading perks to essentially keep the constant pressure up, as well as make sure that the correct gens are kept under control. The scratchmark hiding part of the perk is hard to judge, in chase it's not super useful unless you also have a build tailored for it because in most chases the killer can see and hear you. Most chases. When it robs the killer of crucial information, that's when this perk is good but I wouldn't say it's broken
Exponential on paper sounds amazing, in practice the perk relies on the killer not only slugging you but slugging you in an area where the boon is or close enough to the boon for it to not be audible. The main place this perk shines from my experience using it is when the killer has the advantage I.E It's a 3v1 or a 2v1. I recently had a game where a teammate got slugged in a 2v1 scenario and I managed to buy them enough time to use it to get up and open a gate then escape. That's when this perk shines.
Dark Theory is...I don't want to say bad but uninteresting and not really noticable. Main reasons why:
1) Bloodlust basically negates any distance you might get from this perk. Bloodlust one basically makes the killer the same speed they would be if they were chasing you normally with no boon
2) Totem spots are typically not in great spots to loop killers. On multi-floored maps this isn't true, but if you put your boon in an L wall T wall on one side of let's say gas heaven, the perk won't do anything.
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Boons in general is bad design, even if non-CoH perks are fine none of them are ACTUALLY worth running, and when it's worth running they will be broken.
It's either one of broken or useless, since boons have no restriction it can be balanced.
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COH is still overpowered despite its nerf to the point where it kills an entire playstyle.
Exponential is too situational to do anything most of the time. I had one game recently where it actually helped us against an infinite tier 3 myers who didn't bother putting it out since he obviously didn't care about COH (which I wasn't even using), but those games are rare. You will never be able to pick yourself up if the killer doesn't slug in the first place.
Dark theory seems too situational so far and didn't feel like it did much on the PTB, but I need to play with it more to have a more definite opinion.
Shadow step is pretty much the only one that I'd consider to be in an okay spot. It can deny the killer of information and potentially make them lose a healthy survivor in chase (not really when injured since it doesn't hide blood) but it's not really overpowered.
Now having said all that; I'm going to bring up again that part of why COH isn't as situational and/or oppressive as the other 3 is because its effects mostly happen away from the killer. If a survivor is smart about where they position their totem, it becomes a lose-lose for the killer to go snuff it out especially when it can just be brought back after they leave. On the other hand, exponential does nothing unless the killer slugs near it (or slugs long enough for someone to crawl to it), dark theory does basically nothing unless a survivor brings the killer there in a chase (2% haste is negligible outside of chase), and while shadow step may hide auras from time to time across the map, it's not nearly as strong of an effect as COH. But this system of snuffing and infinite reblessing means that the perks cannot be very strong, because that's the only thing really keeping them fair (and why COH is not fair at all).
TL;DR: Boons may have looked okay on paper, but in practice they were a failure and DBD was a better game without them.
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boons just need to be able to be destroyed permanently instead of the worthless snuff mechanic.
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Yeah, they could make it "press the button to snuff/hold for breaking" (similar to clown pressing to switch or holding to reload), then give an animation equivalent to kicking a gen .
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But then you essentially screw yourself over with hexes, Cause if you break the boon / totem you wont get the hex either.
Snuffing is there so that you can still have dull totems for any hexes that might activate later.
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