I think I know what the problem might be
The continuously drop in the playerbase started on september, when BHVR oficially anounced that SBMM is enabled in the game. It's the first time in history when not even new chapters (the artist and now sadako) would pass the "+0 new players" border (Hellraiser barely passing it with 262 players, which still... is very low for a new chapter).
BHVR have to understand that the fanbase (the customers) do not enjoy this new system, and if they do not implement something else, something better, something that will actually work FOR ALL SIDES, we would be just happy to go back, before SBMM even existed.
Or maybe I am being crazy and the adding of SBMM have nothing to do with the drop of players/month.
What do you think, was MMR a good thing for the game? should BHVR change it (and how)? or should they just delete it for good?
Comments
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Nah the tone the hype and fun just get worse by the new changes and updates
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MMR was a pretty bad change but as always the devs are stubborn and can’t admit they are wrong about it
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It's less mmr and more the balance of the game.
All mmr did was force people to having to play in the most optimal way where as before the skill in ranks where so variable that it was easier to just play whatever and do well.
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Game balance is certainly bad, but the MMR system made it worse. All that matters for killers is kills, so that has led to more tunneling, camping, and slugging. For survivors it is all about escapes, and nothing else. Altruism has gone out the window. It is no longer a team game, on the survivor side, but an every person for themselves situation. Players will gladly sacrifice other teammates if it means they will be more likely to escape. They now will gen rush rather than going for rescues. The number of survivors that reach multiple stages on a single hook has gone up tremendously. In fact, I almost never reached another stage prior to the SBMMR system. The system has made the game worse for both sides, and that's on top of the poor game balance.
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The MMR is not the problem, it just highlights the problems.
Weak killers having to deal with overly boosted survivor perks and itens and totally unbalanced maps, and I'm not even considering SWFs...
In the other hand, solo queue survivors dealing with desperate killers and unfun strategies.
And you know what's worse? Behaviour creating even more biased content, like COH.
The game is flawed in the core and the MMR is just an indicator.
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I seriously don't understand why people keep saying it's the Matchmaking. It feels pretty obvious to me that it's the balance being terrible.
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As a casual solo queue console survivor, SBMM/MMR is definitely not fun. I'm facing sweaty PC killers almost every match and getting my ass destroyed.
Post edited by Tsukah on1 -
- Matchmaking under MMR is actually better than the old system. People complaining that “they now have to sweat to win” are basically complaining that under the old system they got to stomp new players more often because of bad matchmaking, but now that they get put against equally good survivors it’s more stressful to get wins. But in reality when all the players in the match are the same MMR the matches are typically close.
- A lot of the loss is just regression to the mean and the game being 6 years old. DbD remains one of the most played games on Steam Charts that was released in 2016. (It hovers around Civilization VI numbers). Frankly that the game still has as many players as it does is a testament to how good the game actually is and how loyal its base is.
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I'd be fine with the garbage matchmaking if perks like Dead Hard and Circle of Healing didn't dictate how every single match has to be played.
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And this system is stupidly all over the place you go from players with full meta and thousand of hours. And then you get new players not even over a hundred who don’t even know some killers exist.
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Nah, its the majority of K-pop and Resident Evil Fans who joined and left again.
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Because before you could just play and were matched with all kind of skill levels. Now, if you are consistently competent, you are "punished" for that by getting sweatier and tougher matches.
Especially killer mains complain a lot that the quality of their matches is becoming more aweful and "unfun". You get matched with good SWF and bully squads more and more and can still win, but these wins are so hard earned in an aweful way, that the whole affair feels miserable.
Defenders always point out "this is what you get for playing so sweaty. Chill more and play for fun and you will face like-minded survivors" or "so you just enjoy noob-stomping? Pathetic.", but all of this is over simplifying the problem and shifting the blame again to the individual player.
My fun as a killer was eroded a lot the last two month. I love playing killer, but I can't play in any meaningful way anymore. It's just sweat squads and bullies and its so draining. And if you meet a normal group, chances are that you don't realize it until you stomp them into the ground, because you got to play as hard aa possible from the start against tougj groups, or lose miserable, there is no in between.
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I prefer MMR instead the rank system, but I think it still have a major issue, at least as killer the MMR raise too quickly, 2 or 3 4Ks in a row and you'll be facing sweatfest squads, the MMR should increase more slowly, maybe you had luck with the RNG of the maps or the survivors in the last two matches did mistakes and they weren't that bad, we need a bigger sample of results before increasing the MMR that much, it's not normal to get a pretty difficult 3-4k and the game considering that you outplayed the last survivors and putting you against way better people, the skill of the people you face doesn't feel progressive or gradual.
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