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The Pre-drop and W Key Strategy is Miserable

Vampwire
Vampwire Member Posts: 709
edited March 2022 in General Discussions

There are two things that annoy me a lot in this game: RPD and a boring match. To clarify what I mean by boring, I mean a match with little to no interaction. i.e face-camping bubba, afk wraith, survivors who hide waiting for hatch for an ungodly amount of time. Those sorts of things. Not "oh no I'm losing this is so boring and the game is broken!"

But this whole comp drop mentality is extremely stupid. It's like you want to loop but you don't actually know how. And why should you? Why play risky and loop when you can pre-drop the pallet and force the killer to run the loop or give you a mile of distance? And I'm not talking about pre-dropping unsafe pallets that have like a 2-inch fence on one side. I mean pre-dropping a jungle gym pallet before I can even get there. I mean running away from the gen the instant you see me coming in the distance.

But how can I complain? They're legitimately smart tactics. Like they are objectively the safest way to play the game. It's just so boring to play against. I want to be able to actually chase you. I don't boot up the game to play a walking simulator.

There is a difference in chaining tiles to just booking it across the map as soon as I break the pallet. It's just so unreasonably dull to me. Why play survivor if the only way you play chases is to completely nullify them? That's the fun part of the game.

If you want to sweat that's fine. And I'm not going to tell you you're wrong for playing that way. But when I'm going out of my way to not tunnel you when your teammates hide, and I'm playing a killer whos EXTREMELY efficient at doing so, you can at least try to play with me. I literally do not care about winning a match. All I want is good chases. Denying me the chase mechanics just so you can victory dance at the exit gates is pathetic.

Post edited by Rizzo on

Comments

  • Vampwire
    Vampwire Member Posts: 709

    Yes exactly. I love Pyramid Head but this sort of gameplay completely defeats his power. It's not always an issue but when it is the game feels like having to crawl with your chin.

  • prion11
    prion11 Member Posts: 361
    edited March 2022

    Lol I knew it, a fellow pyramid player. If I find someone that constantly predrops, I will just fire a ridiculous, low % m2 and if it misses I just go find someone else. against good survivors that run away before I am even chasing them, I take it slow and draw on pallets before starting a chase. helps to get the pressure rolling. especially if you use mannequin's foot or music box

  • edgarpoop
    edgarpoop Member Posts: 8,463

    I understand the feeling, but it's a function of killers like Pyramid Head. It's needlessly risky to loop anything when his power defeats that at a high level. Killers like that have all their eggs in one basket so to speak. Survivors lose nothing by playing extremely safe if everyone is efficient on gens and not throwing games for Rift challenges. No point in ending a trial with half the pallets still available.

    I'm not sure what the solution is though. Mid to low MMR survivors don't do generators. If you tune maps for low resource count and high generator efficiency, any match over 7 or 8 minutes is an auto 4k. If you leave them like they are, most pallets can be pre-dropped against M1s and survivors don't have to think about resource count at all at higher MMR.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Start playing nurse and make it a game to see how fast you can slug the survivors, I promise you they will let you know how they feel about it

  • Vampwire
    Vampwire Member Posts: 709

    That's exactly the issue. Like I stated I understand using it as a tactic, because it's a really good one. But it takes away all the gameplay aspects of chasing. It highlights the disparity of playing for fun and playing to win. Removing it will swing the pendulum in one direction. A direction that I don't think BHVR is sure about still.

  • Vampwire
    Vampwire Member Posts: 709

    Nurse is boring. Me no like nurse. Me only want dorito daddy.

  • prion11
    prion11 Member Posts: 361

    Obviously pyramid isn't the only killer with problematic anti-loop, but more diversity in elevation levels on maps would help him feel better to play against for survivors. As a pyramid player, it might feel crappy though.

  • edgarpoop
    edgarpoop Member Posts: 8,463
    edited March 2022

    I think they might want to consider splitting the queues to at least filter playstyles somewhat. Wouldn't change the balance aspect, but there would at least be an expectation of "this is what I'm signing up for" if someone queued for ranked competitive.

    I'm very much a play to escape survivor, but I understand many players don't like that. On the flip side, I get a bit tilted if I get teammates who are only there to "interact" for the sake of interacting. It seems like right now we have a game where nobody is quite satisfied and a lot of it comes down to preferred playstyle with no way to filter it.

  • Marc_123
    Marc_123 Member Posts: 3,693

    Yes, lot of stupid stuff in the game.

    Maybe play another one.

  • drsoontm
    drsoontm Member Posts: 4,903

    Surprisingly, I often go for a 4-slug (not planned, just simply snowballing) and I seldom get complains.

    The exception is when I get the team down during the first two minutes of the game (but usually the alternative when this happens involves to play hide and seek for ages : never again)

  • drsoontm
    drsoontm Member Posts: 4,903

    I would also suggest to train with the Nurse, without any addons for the first few weeks.

    For the build, I suggest a full-detection set. BBQ, Nurse calling, ... you get the idea.

    Don't focus on gens, only on chases and downs.

    When you land where you want without thinking (after a while, probably), start experimenting.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    IT's a vicious cycle....

    When the game first came out (Even though I didn't play it at that time) is was hiding... then came Anti-hiding Killers... then Looping was a thing, So Anti-looping Killers were put into the game so here we are now where it depends on who the Killer is and how they play that Killer that leads to what we see today

    The same thing can be said for Gens and Healing

    Or just balancing in general

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I get alot of complaints when I play that way, I run infectious fright and if everyone's there I will always try to see how fast I can get them all but I won't just blindly try to go slugging if nobody is visibly around me

  • drsoontm
    drsoontm Member Posts: 4,903

    My current build is : Infectious fright, BBQ, whispers and starstruck

  • Vampwire
    Vampwire Member Posts: 709
  • Flimflam
    Flimflam Member Posts: 103

    I fully agree with you that pre-drop and W is a problematic aspect of the game but it's a little weird when you say you play pyramid head. Like he's one of the earlier killers that started this obnoxious trend of killers having godlike anti loop so you have to understand when survivors don't want to let you put them in a lose/lose.

  • SonicOffline
    SonicOffline Member Posts: 918

    run pallet kick perks.