Just bait it out.

Anyone who says this about DH has either one never played killer, or is a dope who doesn't understand how dead hard is used for distance to pallets and windows. Come up with a different defense because bait it out is some dumb rank 15 survivor defense for the perk. Play some killer, raise your mmr and let's watch you "bait it out" against sweat squads all running it and using it for distance.


Killers complain about Dead Hard that gets survivors to a safe spot not a Dead Hard used in a dead zone, any smart killer knows to wait that out when it's used out in the open. People saying just Bait it out makes my brain melt. Play both sides and stop being an ignorant moron please.

Comments

  • Heartbound
    Heartbound Member Posts: 3,255

    Just do boons.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Just bait it out 4head

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Those people simply don't play killer, bro. At least not at our level. After they've lost entire matches countless times off of single Dead Hards, then they can look us in the eye and say how easy the perk is to counter. Or who knows? Maybe they'll figure it out all by themselves.

  • fulltonon
    fulltonon Member Posts: 5,762

    more like "never properly used DH" aka not skilled in loops, but sure.

  • MikeyBoi
    MikeyBoi Member Posts: 559

    DHing for distance actually takes some calculated skill especially against a really experienced killer.

  • ukenicky
    ukenicky Member Posts: 1,352

    I play both sides. Bait it out or play around it.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    Baiting it out is actually a really good tip until they start using it for distance and not for dodging hits, when it suddenly becomes very obnoxious to deal with.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Lol. Tell that to my Sadako who baits the Survivor to jump over the shack window but press E to get to safety palet anyway. I quess I am just worse player than that Survivor.

  • fulltonon
    fulltonon Member Posts: 5,762

    No one is talking about skill, it's about if it's counterable or dealt with, which isn't.

  • DyingWish92
    DyingWish92 Member Posts: 807

    Another thing people say is most of the time survivors dead hard into a wall. I don't know what survivors you are going against but my survivors do not dead hard into walls. Lmao. They get to pallets and extend chases causing me to lose more time and possibly another gen.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Tbf boons can push you away from all gens and players or even force you up multiple stairs going out your way and wasting time.

    Games a 4v1 remember, if a boon is across the map away from all gens by the time you wall there and back to your gens you have lost too much pressure and gen progress.

    Both are in the control of the survivors, both are bad with awful players and both are very strong with good players...

  • chargernick85
    chargernick85 Member Posts: 3,171

    IKR. If you can bait it out the survivor screwed up somehow or was caught in a dead zone. Majority of time it's used to make a pallet/vault and it can be devastating for the killer. Really don't like perks that fix mistakes....mistakes that are important for other side. Same vibe I get with NOED but at least with Noed there is real counterplay (Cleanse bones, cleanse Noed, Killer had 3 perks all game) DH is free IMO.

    I have been trying to stay away from it on survivor to see if it lowers my escape rate. It hasn't so far and I replaced it with Overcome. A perk I am really starting to like. Half the time the killer breaks chase when they see me fly halfway across the map or they continue the chase which leads to more time on gens for the team. Overcome does not change my gameplay much unlike DH which I always know I have it allowing me to greed and milk chases. I would like to see DH be one or the other (Distance or dodge) not both.

  • Tiufal
    Tiufal Member Posts: 1,252

    Like most other perks arent counterable. And noone is crying a river about them now.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I play both sides. DH is overpowered. The reason why I say that is because perks like Unbreakable, Decisive Strike, Borrowed Time, etc will save me once every two or three games (unless the killer still tries to camp and tunnel after finding out those are in play in which case that's the killer's fault for not adapting) but Dead Hard can save me multiple times per match. Dead Hard is also more useful than any other exhaustion perk.

    DH is sometimes counterable, it does require some skill to use, but it's far more useful than any other survivor perk and, in my opinion, is as useful as a good killer perk. Survivor perks shouldn't have the same utility as a killer perk since this is an asymmetric game.

    It either needs a nerf or the killer's ability to chase needs a buff.