The Current Gen. fix Chase mechanics should be fixed

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As we all play and invest hours in the game we are getting more efficient.

Currently when playing an evenly matched game a survivor group will complete 5 gens at around 5 mins. (The fastest I noted was 4:35) This is way too fast for the round. While the killer can only be at 1 place 1 time the survivors can use this advantage to quickly finish the game. Initially the trade off was designed as the survivors don't know where the gens are but as most of us play the game as both survivor and killer we all know it's quite easy to locate gens. This creates a game play where when you play survivor you rank up easier and when you play killer you get more Blood Points. Chase, down and hook timing needs to be reconstructed. And fix for this issue should never be Ridiculous perks like Ruin or NOED. (Won't even mention Legion a killer with no viable counter play) These don't solve the issue just makes it more unbalanced

I think the average round should be 10 - 15 minutes.. The survivors need more Blood Points awarded for completing actions and more viable ways to unhook solo, the ability to recover from dying state without finding help so on and so forth.. and killers need more time without being forced to use over-powered add-on perk combinations.

Comments

  • Master
    Master Member Posts: 10,200
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    Well the devs said they were looking into secondary objectives.

    On the other hand we were told about a DS/hatch/SC rework too for example. Freddy is also still crying in the corner.....

    After the depip squad experiment, they have acknoledged the genrush problem and said they know about the balancing issues. Since then, im waiting for their suggestion

  • asanandic
    asanandic Member Posts: 15
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    hope they can come up with a solution without breaking the game completely... the game has real good foundations...