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Basekit BT: A Permanent Bandaid is still a Bandaid...

Dionysus42
Dionysus42 Member Posts: 427
edited March 2022 in Feedback and Suggestions

BT is a bandaid for camping; it doesn't actually encourage more exciting or dynamic gameplay, it just makes it more difficult to camp, but not so much that people don't just wait out the timer or just continue chasing after the endurance. Basically a basekit BT would have to have a smaller timer, so that means that it would be even less of a deterrence.

In the end, what basekit BT would do is give survivors 5 meta perks every game in exchange for nothing, because there's no way the amount of camping would be severely impacted. The best camper is Bubba: and a full chainsaw charge lasts long enough to down something through BT anyway.

What needs to happen is to give an in-game, strategic reason for moving away from hooks. Not a BP incentive (not related to the actual decision making involved in winning a game. This is just playing people to handicap themselves), not a basekit BT or for that matter relying on BT as it is now.

There simply has to be a compelling reason for any killer that wants to win to avoid camping. Furthermore, it has to be a positive reason (not just a negative reason like losing more BP for staying near hook, or faster gens). It needs to make a killer feel good for moving away from the hook, and for it to be clear to them that in doing so, they are making the ideal decision.

My basic proposal, which is just one of many possibilities, is for an active buff to killers that grows stronger with two variables: the further away from the hook they are, and the longer the survivors neglect to rescue. This will encourage them to move away, while also encouraging survivors to not leave people on hook - after all, being left on hook is unfun, which is the main reason everyone hates camping. If killers stop camping but people just leave everyone on hook until the last second, this is still a problem for the person hooked. Lore-wise, lets say that the despair of the person on the hook empowers the killer the longer they get left on it.

What kind of buff? It could be a speed boost that goes up to 5% at the extreme opposite end of the map (encouraging hooking at the ends of the map), it could be the ability to see work on gens when they step away from the hook, it could be increasing gen speed debuffs to survivors as well. For letting someone hit second stage, the killer could get a big buff, such as 30 seconds of exposed, if far away enough.

The larger buffs for being further away would discourage proxy camping. It would encourage directly the opposite of camping: going as far away from the hook as possible in order to take advantage of the buff. For this reason, it might work well with perks like BBQ.

But as I said, this is just one suggestion. The key idea is to encourage strategies aside from camping, not to try to punitively stop camping with penalties: this will never stop camping as long as it remains more attractive than alternatives, instead people will just come up with ways to circumvent things like BT, such as activating it with Pinhead's M2.

Post edited by Rizzo on

Comments

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    This game should change things:


    Killers should not need to use anti-slowdown perks and survivors should not need BT & DS against camper and tunnellers. Perks just should be fun or little strong.


    But ofcourse this needs more work and BHVR will never do this. Making ban-aid perks takes less effort and plus you can sell dlcs.

  • ukenicky
    ukenicky Member Posts: 1,352

    You can do literally everything to give the killer incentive to leave a hooked survivor but as long as someone wants to camp they will.

  • AnchorTea
    AnchorTea Member Posts: 1,031

    Have you ever considered that maybe it wouldnt be a copy-and-paste BT and it could be a brand new mechanic entirely? Just throwing that out there

  • MrDardon
    MrDardon Member Posts: 4,183

    A permanent bandaid would be a fix, you know.. because it's permanent and a base mechanic.

  • jesterkind
    jesterkind Member Posts: 9,818

    I'm pretty sure basekit BT (or whatever they come up with to fill that role) isn't supposed to impact camping at all, because... it isn't for camping in its perk form either? It's for tunnelling. BT is there so that you can be sure you won't be immediately smacked back down after you're unhooked because that's a point in the game where you have literally no control over the situation.

    It also wouldn't be a bandaid- the perk is the bandaid, because it all but forces survivors to run it. Actual game changes would be the equivalent of stitches; the proper treatment to facilitate healing.

  • Adaez
    Adaez Member Posts: 1,243

    If this how they wanna fix camping and tunneling then i'm already laughing.

  • Raccoon
    Raccoon Member Posts: 8,185

    Agreed.

    If a powerful effect is universally gained upon unhooking at no cost (even if it is not extremely detrimental), it's only going to further justify the reason for camping in some players' minds.