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Call of Brine

Raccoon
Raccoon Member Posts: 7,734

Way better than I initially thought.

Anyone else enjoying this perk?

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    Try it on Wraith. It's great

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Love it

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    It is so good with Pop. But i still don't know is this perk works on multiple gens same time.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited March 2022
  • GentlemanFridge
    GentlemanFridge Member Posts: 5,789

    It does work on multiple gens at the same time. It’s a bit confusing with how the countdown works, but it does work.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    @ThatOneDemoPlayer @GentlemanFridge

    I was not sure, thanks for answer.

    All teleport, mobility killers should use CoB. It is better than Ruin, well designed perk.

  • Raccoon
    Raccoon Member Posts: 7,734

    The info from a Good Skill Check is also pretty useful!

  • lauraa
    lauraa Member Posts: 3,195

    Looked forgettable tbh, but it's been aging pretty well it seems. Might be Sadakos best perk, to my surprise.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    I love kicking a nearly done gen with that combo. Kiss your progress goodbye.

    If you want to just be a jerk, add Dragon's Grip as well.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Yea I use it on the Pig

    But the fact that you have to spend time to kick a Gen with the speed at which the game does go sometimes... it does a lot

  • solidhex
    solidhex Member Posts: 891

    i wouldn't say it's that great honestly. Kicking gen after gen is such a timewaste

  • dugman
    dugman Member Posts: 9,713

    Call of Brine is great. 🙂 Yeah it needs you to kick a gen but it works on as many gens as you can kick and not only do they regress really quickly but you also get periodic tracking info when people work on them, something Ruin doesn't even do and it's basically the Hex version of this effect.

  • Pulsar
    Pulsar Member Posts: 20,904

    I did try out a build of CoB, PGTW, DMS and Pain Resonance.

    Wasn't bad at all.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    I love it, actually being able to slow a gen without jumping through hoops feels great.

  • Raccoon
    Raccoon Member Posts: 7,734

    I was using Overcharge/PGTW/CoB/Dragon's Grip on Wraith with both 'kick' add-ons.

    It was pretty silly/fun.

  • solidhex
    solidhex Member Posts: 891

    those perks don't work together, PR is fine with Pop because most won't let it regress but DMS actively hinders you to kick gens

  • Raccoon
    Raccoon Member Posts: 7,734

    I'm assuming the thinking is as follows for @Pulsar - They can correct me if I am wrong or if they made a perk typo:

    DMS is to buy you time for your first couple of hooks as you'll proc DMS at least once via PR (usually).

    Once Survivors know DMS is in play, they're most likely going to let go of the gen to avoid PR/DMS.

    Once they start letting go of gens to avoid PR/DMS, they either:

    A) Get back on the gen, you chase them off, gen is blocked for 45s providing slow down.

    or

    B) Avoid the gen/leave the immediate area because they know you're most likely en route and have DMS - This allows you to Pop the Gen and chase people off other gens for DMS (killer pending).

    I can see PGTW getting use in this build.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    I like to play defensive and work around gens when I play killer so this perk is very much appreciated.

    Although as a Twins main, Ruin is still a lot better since Victor can't kick gens although I wish he did.

  • Pulsar
    Pulsar Member Posts: 20,904
    edited March 2022

    Yeah, that's pretty much what I was finding.

    I tried it on Sadako and on Blight.


    People have adapted to DMS/PR pretty well, so I found I was getting a lot out of PGTW/CoB especially near the end of the game.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    It's not good on its own, and it should probably be part of the base game for killer.

  • OpenX
    OpenX Member Posts: 890

    It literally brought the 3 gen strat back. People who think it is bad are baby killers. You clear out the pallets on a killer who can down people quickly in a deadzone and it's lights out for 90% of solo Q teams.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    The Face that it can be activated on EVERY gen and once makes it feels so good

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 462

    I don't find it to be better than Corrupt, Pop, Pain Resonance, and DMS. If gen tapping wasn't a thing, it would be super strong since there is no cool down and can be used on multiple gens. I also think it really only starts to shine after a survivor is dead. But at that point, my standard build is usually already enough to get the job done if I was able generate early pressure while corrupt was still active.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Lol. 3-genning isn't "back" because it hasn't been viable in forever. Bad solos lose to it, sure. But what about SWF, or just survivors with brains? When the killer is 3-genning, which is the survivors' own fault, and there's no pallets around that area, also the survivors' own fault, all they have to do is push 2 gens at once, and when the killer is coming their way hold W. The gens are never THAT close to each other, and as soon as you get close to 1 gen, the other gen will start getting worked on. You're also assuming that your killer can instadown, in which case the survivors should be playing even safer, and when you're not an instadown killer, they can just take a hit, run away, and heal which is super easy now because of CoH. And because survivors can progress gens faster than you can regress them, they always should win the war of attrition which is central to the 3-gen strategy's design. Even in 3v1s, the survivors can overcome a 3-gen. It's just that they'll get punished harder for someone getting downed and hooked, which they should be avoiding at all costs anyway when they see the killer is 3-genning. You're probably also assuming that the gens are always all at 0 when the 3-gen is first created, or that some kind of significant gen regression (which isn't really a thing) is still in play for the killer, like Ruin or something. Call of Brine is just Ruin but you have to drop chase and waste time kicking for it to do anything, and then the survivors can just tap it to stop the regression. Yeah, you'll get a notification when they hit a skill check, but by the time you get back there either noteworthy progress has already been made an that gen, or the survivors come while your back's turned and work on the other gen. Survivors literally have no less control in a 3-gen than they do in a regular scenario.

    Sorry to rail so hard against this, but I'm kind of tired of people pretending that we're still living in 2018 where people not only played worse, but they didn't even have a name for 3-gens, and probably never created them intentionally. Do y'all never experience any of the exceptions I've listed above when you're trying to 3-gen, or do the survivors just like making it easy on you? Sure, you're not going to face a team competent enough to beat a 3-gen every time, that's not what I'm saying. But you will face them at some point. If you're winning as much with 3-gens, every time or almost every time as you claim, your MMR will be raised enough to at least semi-regularly face the survivors that do exactly what I've said above.

  • OpenX
    OpenX Member Posts: 890

    I said on killers who can down people easily in a deadzone. I do it on Plague and Bubba, both of whom are ridiculous at it.

    You want to see a stream of a guy who goes on 50+ winstreaks using call of brine at max MMR? I will link it to you. I don't need to sit here and argue with you when the evidence it works is right in front of my face and is recorded for all to see. If 50+ wins in a row isn't viable, I don't know what is.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    No way he got 50 wins in a row against competent, organized survivors. All it takes is facing 1 good team to take away your streak. The game doesn't give you a win as killer just because you played well enough. The survivors have to make mistakes.

  • OpenX
    OpenX Member Posts: 890

    Well he is at a 101 streak with clown. There were definitely plenty of SWFs in there, and he doesn't lobby dodge unless it's a hacker.

    You could argue it's not max MMR but if you are going on 100+ streaks idk how you would ever not be at max MMR.

    If you are going to argue based off an ultra coordinated tournament team, which isn't realistic at all, then sure maybe it's not viable. But let's be real, if you can win 49 of 50 games using a 3 gen defense build centered around call of brine that's just results. It doesn't matter if you can't take it into a tournament team because you are not going up against tournament teams. Those guys typically play in private matches and not public ones.

  • Raccoon
    Raccoon Member Posts: 7,734

    Interesting find - Thanks for posting it!

    Link to stream?

  • OpenX
    OpenX Member Posts: 890

    https://youtu.be/LvlDkmHfFRc

    That's the CoB plague run, id have to find the Bubba ones. He tried it on a bunch of weaker killers and was still getting 10-15 before SWFs eventually broke the streak.

    He's can be pretty toxic but if you want to learn how to win there's not too too many better people to look at. The guy got to an 800+ winstreak before MMR

  • squbax
    squbax Member Posts: 1,508

    So on weaker killers he won until he versed acually good people?, Doesnt really convince me, if I judge a perk I think ill judge it against people who are good at the game or overcharge and merciless storm would be incredible by those standars.

    Also up to at least 2 hours of footage I have seen people deadhard to dodge hits and not get distance, no team forcing a fountain reset and even survivors getting mindgamed on cowshed, I literally could make a case on how thana is OP based on the same video.

  • OpenX
    OpenX Member Posts: 890

    Well that's NA east. That's what you get out there. I don't need to convince you lmao. You think it's a surprise weaker killers are going to lose to good players regardless of the perk setup?

    If you have that mindset, go spam 4x slowdown Nurse. Everything else is a waste of your time.

  • squbax
    squbax Member Posts: 1,508

    I really don't think that, and I enjoy some of the weaker killers/perks too in fact hysteria is one of my favourite perks, but I don't try to say they are strong because they aren't.

    I have no problem with people enjoying something in dbd just don't make it seem better than it really is because most of the time it isn't.

  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 234

    It is when I don't have these masterful survivors that hit a great skill check every single time.


    Actually, it's a great perk for detecting subtle cheaters. I had quite a few games last night where gens I had kicked suddenly get finished and I didn't get one notification.

  • RavenBirb
    RavenBirb Member Posts: 491


    For some killers Call of Brine is so useful in some situations that make it more fair for the killers.

  • CrowVortex
    CrowVortex Member Posts: 968

    Been playing Elden Ring for weeks, so i've not tried any of this, but i may give it a go on Clown or Pyramid Head, as ruin tends to be gone within 2 minutes. I main Artist though, so i'll probably keep DMS, PR, Pentimento and Plaything.

  • Lost_Boy
    Lost_Boy Member Posts: 678

    Its not the same guy that has a disclaimer at the bottom of his streaming profile that he lowers his MMR off stream to complete these challenges is it? The guy who got like 300 4ks or something crazy like that.

  • OpenX
    OpenX Member Posts: 890

    No he only plays while streaming.

    I mean what else can I say? Literally hundreds of people agree with me on a polling website. Literally #3 best killer perk. Just because you can't see the value in it doesn't mean other people don't.

  • squbax
    squbax Member Posts: 1,508

    Tons of people said wraith was OP and hundreds review bombed the game claiming OG freddy was incredibly strong, Im still thinking if they were right, call of brine is good in fact I use it, but its not the best thing since shredded cheese.

  • OpenX
    OpenX Member Posts: 890

    It's surveillance + ruin in one perk. I think it's the best gen defense perk that has come out in ages. And it's consistent and not RNG based like PR. This site is pretty accurate with the ranking most of the time. It's only going to be good on killers who can play a gen defense game, not the killers who need to tunnel.

    Dead by Daylight Killer perks | What perks are the best killer perks in the game? (dennisreep.nl)

    They even came out with the addons and those are pretty accurate too, although only a handful of people have done them so far.

  • squbax
    squbax Member Posts: 1,508

    We can fully agree that call of brine is a perk that benefits some killers more than others, but on a killer that has no map pressure DMS+PR is infinetly more valuable, altho I personally think that como is bs is undeniably better for the meme killers, I enjoy call of brine and think its a healthy perk since it makes kicking gens not useless but as I said before you can use your perk slots on much better things, now if you are playing a good killer and perks don't matter that much, call of brine is a nice tool to slow the game without taking much time from you.