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The sad reality of m1 killers

Adaez
Adaez Member Posts: 1,243

You need to use NOED,find the weakest link,tunnel them out of a game in order to have any sort of map pressure,prefferably hook them in a 3 gen.

Its just so hard to play fair on m1 killers according to survivors when almost every game I see dh and coh,along with a map offering like Ormond.

What are you supposed to do?Not tunnel and get no kills?Especially with the SBMMR that calculates your mmr based on kills/escapes.

Dont blame the killers who tunnel and camp,blame the game design that basically forces m1 killers to play like this in order to get anything out of a game.

More than often you get so much more value from proxy camping in a 3gen and force survivors to come to you instead of chasing them all over the map and lose all sort of pressure you had before you get a hit or a down.

If I bring a cake or bloody party streamers i'm gonna do my best to get as many bps as possible.

M1 killers are forced to play dirty because if they play fair,they will never be able to apply enough pressure to survivors in order to make them get off gens.

This game will always be a bad experience as long as perks like Dead Hard,Noed,Circle of Healing are in the game along with camping and tunneling,1,2 gens popping before you even find a survivor sometimes.

Maybe m1 killers wouldn't camp and tunnel so much and use Noed if they didn't had to go againts dh and coh every single game.

The killer role is to kill the survivors,so why are survivors getting mad when killers use the best strategies for it?

Its dirty but that's just how the game encourages you to play in order to get the most pressure.

I dont go out of my way to flame survivors if they use Coh and dead hard,they just use what's best for them,so is the killer.


Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,170
    edited March 2022

    Didn't Dowsey comment and say she was A-S tier? That one made me smile.

    Umbra comment summarizes m1 killers pretty well at 15:20:

    "Its just that I think that some low tier killers are so one dimensional that they're straight up less engaging, like there is just less things to do where sometimes only option is to hold-w for 3 minutes. I would rather take a nap".

    I completely agree with that sentiment. I would say that low-tier killers just lack skill expression so they are not interesting to play because your actions as a player have no impact on the match outcome.

    this applies to anti-loops as well. whats the point landing 100% of your nemesis whips if everyone has 3 health+4 extra health states against it, the game outcome will be the same as missing half of them.

    Post edited by Devil_hit11 on
  • Adaez
    Adaez Member Posts: 1,243

    Exactly,this is where camping and tunneling comes into play that gives you the edge as an m1 killer.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You can play the game just fine without tunneling-off-hook-till-dead and face-camping with M1 killers. Just because you want to progress on a ranking system that has absolutely no value, that no one can see, that no one can judge you by, that isn't even based on skill, that does actually make it all the killer-player's fault who does this.

    I play Trapper and I get plenty of kills without tunneling-off-hook-till-dead and face-camp. Matchmaking has absolutely nothing to do with skill. In fact, I would say the higher up in matchmaking you get by tunneling-off-hook-till-dead and face-camping indicates how likely it is that there are better killers who play in the mid ranks that killers that play in the upper ranks, whatever those are.

  • Adaez
    Adaez Member Posts: 1,243

    So why do you play the game?To get no bps,to always let survivors escape,what's the point?

    Survivors obviously dont meme with you and often just teabag and click their flashlights at you if you go easy on them.

  • Adaez
    Adaez Member Posts: 1,243

    I have fun too,I just dont find it fun to always go easy on survivors,especially when they're toxic.

    Also againts good survivors,you cant get more than 1 or 2 kills without playing a bit dirty on m1 killers.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,170

    I do not think they gives edge. camping by itself at best gives one kill. on many killers that have no instant down capacity/low cooldown recovery, you can get 0 kills by product of survivor skill in bodyblocking & hook trading.

    M1 killers are also the worst tunnelers because they're so weak at the chase in respect to tilesets of this game that you can physically loop them for nearly 5 generators by just going by dropping safe pallets. Great example of that is Zubat at 5:25. He tried playing a safe pallet on Racid Abattoir. Racid Abattoir is a farm map similar to Fracture cowshed. these farm maps have among the highest escape rate for very good reason. Its because all pallets are very safe. Survivors have to make mistake to go down. If your good at survivor, you do not make many basic loop mistakes so getting chased for long time is expected outcome.

  • Adaez
    Adaez Member Posts: 1,243

    You can use camping to get easy hits on survivors and put some pressure on them,to waste time.

  • latigresa
    latigresa Member Posts: 88

    1) Equip some chase perks. Instead of 3 gen perks + NOED

    2) Practice chase instead of playing anti-loop killers that carry you with their powers.

  • lemonsway
    lemonsway Member Posts: 1,169

    1) You need gen perks no matter the killer. You can absolutly dominate as no perks Nurse against bad survivors on a favourable Map if you're a good Nurse. See how manny conditions this scenario already has? How manny times do you think this scenario plays out?

    2) Map RNG makes even the strongest killers feel useless at times.

    The game isn't just Analyze, Adapt, Overcome. You have nothing to Analyze because each match is unique, you have nothing to Adapt to because each match is unique, you have absolutly nothing to Overcome because each match is unique.

    Point is there's no consistency within DbD. The same Map has different layouts, this is fine for a single player game but for a PVP only game you're putting everyone playing a different match everytime, meaning you're never prepared for anything, you can never have low, enough or high skill because even when you can set up a Map to go to with a Build that fits the Map and the Killer you chose, you still don't know the Layout of the Map, you can and you will get unlucky, you can't know what everyone else is bringing, you can't know what everyone else wants to do, you can't know how they'll do it...You can be facing the chillest survivors or killer and in a moment, an opportunity, all that changes. If you let people have their way, they'll have it. You can't let go of the gas as killer and you can't just be fooling around as survivor cause you never know what sort of killer player you're going against.

    DbD is extremely Volatile, it's one of it's biggest issues.