unrelenting is op
removes need to complain about dh
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Not really. Doesn't change the for distance part. Survivor won't make it to a pallet/window? Just E to it. The killers unrelenting won't make a difference.
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Eeeh, no because Dh can eat your power hits and give survivors distance. Other than that is.... I think pretty good on m1 killers paired with STBFL (save the best for last). Makes you a meat grinder if you play smart enough.
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Revert unrelenting to its original version smh we need save the best for last machinegun build again
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It has good value with deathslinger to. Spear them with longer to break out. Drag them as far as you can before the chain would break. Swing and probably miss. But you just displaced them massively so they probably get hit quicker now.
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What? But ideally you want to be hitting all your attacks. That's why nobody uses it.
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Deathslinger is the only killer I can recommend it on, just for that reason.
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Honestly you don't even need unrelenting to counter DH. A standard lunge is longer and faster than a DH already so you can guarantee to hit through it every single time if you just wait.
Yeah you can still DH for distance but isn't that kind of the point? Why don't people get mad at people using Sprint Burst "for distance"?
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Press E to "outplay" and teabag for doing nothing skillful.
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I love it when a survivor dead hards through a pallet trap and starts teabagging, only to realise far too late that i run makeshift wrap
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Why do we have to point that out again and again.
Accessability and management.
For SB it either has to be used at the start of the chase and killer can decide to not waste their time and remember for the next 40sec that this survivor is exhausted or you have to carefully manage your exhaustion to have it ready whenever you want or slowly walk everywhere at a time detriment.
For dh for distance? Get injured (is/which should be unavoidable) and boom use at your own discretion. And most often during a second chase when the killer should be getting the down but instead gets into a THIRD chase. By that point the killer is left with 2 options:
-chase for another 30sec to finally get the down
-abort pursuit after wasting two chase worth of time for nothing.
Aka a lose lose situation for the killer.
SB:
- abort chase, lose nothing and survivor ran wherever doing no progress in the meantime or
-the survivor alteast did and maybe lost something (time by slow walking) for their advantage
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So what is your solution then? Removing DH? Making it so you can't use it manually? What could you even do that would fix this issue that you have with the perk?
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I don't know and I don't really care anymore as i don't play this game more than once every few months as killer player. Survivor on average are just too ungrateful for a killer that doesn't camp,tunnel or slug and a not insignificant portions remains straight up toxic.
It's on behaviour to figure that out. But i can assure you that the state it is in is pure frustration for killer in respect to dh and other things.
And if it is not fixed just like gameplay enjoyment overall then this game at least won't grow and might decline in the not so distant future. But not only because of killer but the direction the game takes at the moment isn't healthy on both sides.
But i expect behaviour to do more stupid stuff with short term vision like hindering camping but not compensating killer gameplay on the other hand in a timely manner aka less than a year, like they did before.
Edit: I just saw the best idea i had forgotten for a dh IN THEORY.
DH keeps it's i-frames and only when successfully dodging a hit gives the usual sprint burst from getting hit. This would demand at least a correct timing to use it which was fixed/buffed just recently.
But in practice i don't have faith in behaviour to get it to work consistently given their old spaghetti code, server Implementation and the overall outdated engine this game isn't optimized for.
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And how about for getting distance? Becuz 99,9% killers complain of that.
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It's also nice on Spirit.
But that is if you miss your phases. Nurse also benefits of it since she gets into fatigue quicker after a miss.
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What's that?
Post edited by Sakurra on0 -
A trapper addon that lets you step through your own traps
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you don't understand. This perk lowers a penalty for playing badly which is highly unfair because perks like NOED, DH and IW will REWARD a player for being bad at the game. This is highly inconsistent. Thank you, i'll be here all weekend and uh... Try the veal.
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Ah that one. Sometimes I forget I have it and I'm like "oh wait I can do that too" and then they are panicking.
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