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Lag switching needs to be adressed.
Sometimes i just get survivors, who once they get hurt and i am close on their back, they just keep running againdt the wall etc and if i hit them, they are just gone.
This is getting more and more common and its so unfair.
Also it is 100% not on me because if that happens, its ALWAY and ONLY on the SAME survivor.
No idea how lagswitching works on killer, had the luck to not meet one yet but the survivor one is already gamebreaking.
Comments
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They can't do anything about it.
Accept the fact that this game will be always heaven for cheaters
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Remember when dedicated servers were gonna fix lag switching?
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The problem is that dbd remained mainly a client based game, there are almost no server checks for anything
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Correct that was literally my point !!
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Of course it never can be fixed completly but they can atleast tone it down and reduce it.
,,just accept it" is such a bad excuse.
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I belive OhTofu ran against one of those. There was an ash that was floating in the air and he was lagging all over the place.
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Remember when dedicated servers were going to make catching cheaters easier?
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Remember when dedicated servers would improve the game in general?
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Maybe it helped, maybe it would be much worse compared to what we have now.
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Somehow on p2p hits looked better than on dedicated servers and people could just lagswitch and hit you across the entire map
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i think i lost count of how many times i hit a survivor and they screamed yet somehow dropped the pallet and they are fine
or the time i "grabbed" and got ungrabbed or got stuck picking up a survivor because they are lagging out or about to dc
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A good tip, if possible of course, is always to record this stuff.
I had a killer recently who was lagging a whole second behind every action, it was literally impossible to play. Even though we laughed a lot, it's horrible if they would have done it on purpose (there are enough easy ways).
When i play killer and see a Survivor lagging like that, it bothers me less. But the thing you described is something i very rarely saw, but lag-switching is definitely possible with the way the game.
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