General Discussions

General Discussions

Hemorrhage Rework Hits 2 Birds With 1 Stone

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Member Posts: 1,495
edited March 2022 in General Discussions

Not only does this rework make the status effect a strong option but it also opens up more diverse options at high level of play. Hit & Run Killers like Sadako & Wraith are gonna benefit a lot from this. Plus this also adds some counterplay to Circle of Healing which means I can enjoy playing Twins more. 😃

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Comments

  • Member Posts: 3,195

    Not sure I wanna run Sloppy personally, I've been enjoying other builds on Sadako but either way I cant ignore this change, I'm excited to see how itll pan out.

    Before CoH dropped, my favorite Wraith loadout was Purple Speed+TR while cloaked with Nurses, Sloppy, Distressing and Coulrophobia. This build gave me so much joy but Boons made me put it away.

  • Member Posts: 44

    Healing Meta is so strong right now, this is a perfect change to balance it out. I'm quite pleased.

  • Member Posts: 10,064

    I think the Artist get enough stones thrown at her.

  • Member Posts: 467

    A SWF is going to waste only 1 perk slot/16 to use COH but you gonna need to always waste 1 for sloppy and it's not an answer for the problem, COH needs a huge nerf.

  • Member Posts: 11,535

    Blood echo is getting a huge buff here and is actually a decent pick now I’d say

  • Member Posts: 10,917

    It’s a step in the right direction but COH needs more of a direct nerf. What are you supposed to do if you don’t bring hemorrhage?

  • Member Posts: 4,212

    The issue with CoH is creating a huge zone where people get healed up insanely fast.

    Regression when they aren't healing does nothing to touch that, because they heal up insanely fast.

  • Member Posts: 790

    my thoughts exactly.

    People don't 99 heals with CoH. The rare survivor might for some weird reason (rEsIliEncE ValuE), then you'll get your "perk value". However it isn't a counter to CoH.

  • Member Posts: 334
    edited March 2022

    I like that they are making the debuff useful but it doesn't fix any of the core mechanical issues the game has. If this is just an attempt to make the debuff useful and nothing else then +rep, if it's some half ass attempt to make COH and medkits less overpowered then it's a pathetic joke. I'm not saying which it is, but if it's the former then I am quite happy.

  • Member Posts: 556

    COH again is only used to bully inexperienced killers… it’s not op and there’s counter play. COH is next to useless against a good nurse/blight or any killer that can keep consistent map pressure with good macro gameplay.. 95% of survivors in this game suck and can’t run any good killer for no more then 10-25sec from full health state before going down. Im terribly sorry you didn’t 4k as pig on fractured cowshed, better luck next time..The majority of good killers that aren’t braindead down survivors faster then the survivor actually blessing the damn totem..that’s the ironic part..

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