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Anyone notice pallets have gone even worse?

kaneyboy
kaneyboy Member Posts: 282
edited November 2022 in General Discussions

me and my friends have been button bashing to get those pallets dropped, seems to have gone really bad as of lately.

Post edited by Rizzo on

Comments

  • GannTM
    GannTM Member Posts: 10,886

    I haven’t noticed a difference.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    You mean like lag wise? the only really recent change was them balancing the amount of pallets in main buildings

  • neb
    neb Member Posts: 790

    they seem fine, do you mean you're not getting the prompt? Either the killer is body blocking or you're too far or inside the pallet area.

  • kaneyboy
    kaneyboy Member Posts: 282
    edited March 2022

    yeah seems extra laggy like it's registered the killer hit way before iv seen it, so its not letting me pull and a lot of the time I don't even get the fall animation and im just instantly on the ground...

  • kaneyboy
    kaneyboy Member Posts: 282
    edited March 2022

    I'm in the right position- it's just extra laggy but my ping is fine. and if I do get the pull the killer is hitting me through it. which was meant to be fixed?

  • t0007319
    t0007319 Member Posts: 176

    Pallets and hit boxes are definitely worse

  • Xyvielia
    Xyvielia Member Posts: 2,416

    YES!!!

    fs!

    Thought I was doing sth wrong by playing the same way I’ve always played, and suddenly these pallets aren’t dropping!

    The “drop pallet” prompt hasn’t been appearing as prominently as it used to, especially when running through the pallet and turning to drop. It’s like the angle has to be perfect anymore just to get the prompt.

    Also, it’s janky af that the boon heal, dying survivor pick up, trap disarm, pallet drop, and mend are all activated using the same button on console; given that these situations sometimes overlap. Had so many instances where CoH was activated & survivors are healing when trying to unhook, then get downed in front of the hook.

    Gets me all pissy trying to angle my survivor perfectly to get the prompt to appear for trap snap, or pick up a teammate w/o dropping the pallet😔

  • kizuati
    kizuati Member Posts: 1,386

    The hit validation on pallets? Defo f@cked. Pulling pallets down? Something that took me 500h to figure out,sprinting into the pallet makes it super jank and can only allow you to pull it down when it's fully behind you,so you'll have to stop in your tracks or walk for it to be reliable.

  • Xyvielia
    Xyvielia Member Posts: 2,416

    ty btw, finally someone mentioned this

    these forums are predominantly killer, tho, so it’s understandable... but I’ve also noticed this from survivors while playing killer, especially when they DC after I down them at the pallet that didn’t drop.

    sth weird definitely seems to be going on w pallets

  • Lost_Boy
    Lost_Boy Member Posts: 677

    Pallets feel worse to me playing killer also. I can be 3/4 of the way through a lunge attack, pretty much on the other side of the pallet and can visually see my weapon connect with the player and then I get pushed back with the pallet stun. The hit detection is just bad in general in DBD.

  • TheGrimQueefer
    TheGrimQueefer Member Posts: 121

    Are you on console?

    It is ridiculously bad at the moment (even on next gen) with hit validation at vaults (talking both feet on the ground with a couple of steps) & mashing the drop pallet button. It's gone back to being mostly luck in getting a pallet stun.

    Get to a pallet, mash the button and there's a delay where it either won't drop and you get hit a second later or it drops and you get hit from a lunge super far away. I go play killer & try to do the same thing, boom...stunned.

    Nothing to do with connection, this stuff shouldn't be occurring with 30ms ping.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Pre drop them. Do not camp them. They removed the survivor sided hit validation mechanic.

This discussion has been closed.