This is what happens when you cater to survivors too much

2

Comments

  • egg_
    egg_ Member Posts: 1,933
    edited March 2022

    Interesting, I've been in queue as Plague for 6 minutes already now and still didn't find a match.

    Point being: queue times depend on the time of the day. In the evening obviously more people are free and after a day of work/school, they want to socialize/play with friends, hence more survivors in queue

  • Adaez
    Adaez Member Posts: 1,239

    Is it evening in your region now?

    Its usually the other way around,that happens usually in the peak times.

  • remoirel
    remoirel Member Posts: 231

    going by another post on here, Ghostface was probably underperforming because there seems to be a sizeable amount of Ghostface players that don't even use his power properly and just use it as 'undetectable on command' so are we really surprised the upcoming patch isn't good enough for the average killer player lol

  • Adaez
    Adaez Member Posts: 1,239

    I'd say its an amazing change for m1 killers,Freddy has a bunch of hemmorage addons and now they're finally useful.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Here's the thing Sloppy Butcher was a very weak perk because it was still hard to follow blood on alot of the maps...... Midwich is impossible to track via blood because of al the blood that's part of the map design. The

    QoL changes are nice. Ghost Face's Changes seem meh at best, but Legion's looks really good. Does these changes make them better who knows til the PTB releases. Besides Peanits already said in another post that these are not all the patch notes there is more to come.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    It absolutely is, if you can get to the survivor quickly enough to stop the heal. With COH, that's not at all guaranteed.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    cater to survivors too much? there's literally an update with all killer buffs and survivor nerfs coming really soon.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    All you have to do is look at the killrates. It's delusional to say the game is favoring survivors when killers win a majority of the time. And solos lose even more than that.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    >This goes against the rhetoric the devs gave us in year 1 : "SWF offers no advantage."

    ...What kind of goon statement...

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 257

    I mean if u want u can have the onryo as a survivor. She isnt a really good killer anyways in the current meta ;)

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It doesn't matter as long as you kill them. If you kill them, it means you won. Even if they finish all the gens but you kill them with NOED, killer won.

    Killrates: Way over 50%. We don't even know the high MMR, where killers are likely doing better.

    Killers are not leaving, that is spreading false propaganda.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I get insta-queues playing both killer and survivor on the NA East Coast. With 2 million people playing, I don't think there's any issues at all with anyone leaving.

  • OpenX
    OpenX Member Posts: 890

    I wish they would just give us the ability to change killers back. It's not like the per-killer MMR does anything anyways, it just arbitrarily restricts the player.

    It's not a huge deal since my Qs are literally instant most of the time but still. You join into a lobby with a 4 sweaty man that's gonna be sending you to a broken map, running every second chance in the book, and trying to get the gens done in 4 minutes and you really need the ability to change to Nurse/Blight/Spirit/etc.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    good luck getting camped and tunnel and see how easy it is to survive

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    It will never stop.

    I never wanted to believe that these forums are a cesspool for crying killer mains b/c I thought people were better than that, but I think I was wrong.

  • Tostapane
    Tostapane Member Posts: 1,654

    then i think the perk and the survivor's stupidity to stay in the trial wanting at all costs a 4 escape instead of leaving one of them behind is the problem... as people said before the main problem is that you don't have time to do a decent and funny match... in this instance i can kill everyone with just a single hook at the right time despite i didn't catch someone during the entire trial due to various factors (killer used, map, survivor's items, etc etc) cause my bloodwarden did all the work... was it balanced? was it fun? i don't think so... add the fact that people are also carried by their perks most of the times, swf are a huge problem, especially with certain perks, and you'll have a picture why this game is becoming a chore to play

  • Tostapane
    Tostapane Member Posts: 1,654

    i'll also give a hint for everyone who complain too much in both sides: if you think that's easy playing killer / SOLO survior, then why you don't trry it? play only the other side for at least 6 months, then come back to tell us your experience... problems are present everywhere, i'm still annoyed by the fact that people still have the survivors vs killers mentality...

  • Adaez
    Adaez Member Posts: 1,239
    edited March 2022

    good for you and the 2million imaginary people you think are playing at the same time 🤣

    People biased on one side ar funny.

    Oh man,I cant imagine how much more survivors would complain if the roles we're reversed

    Post edited by Adaez on
  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    If you play killer at all, or remotely any PvP game other than DBD, than you'll understand what I mean when I say

    It's not about kills, it's about standing a chance! Standing a chance to where if the killer doesn't get a kill, than they can improve there gameplay and actually get a kill next time instead of resorting to tactics unfun to survivors, or resorting to S tier killers!

  • burt0r
    burt0r Member Posts: 4,160

    And now again please with times of day played because I doubt you get instant for NEITHER survivor NOR killer around the clock.

    And in my eyes prime time is the only comparable time of the day for the majority.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited March 2022

    Yeah I agree, these changes won't do much in the overall scheme of things for those reasons among others.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Honestly, those buffs are trash. I would rather not have them at all. I genuinely do not understand why they even bothered. My theory is because so many people play those two, they just felt it made sense to give them some quality of life updates as it wouldn't be a waste of resources given people actually play them. However, to suggest those changes were an actual attempt at bumping either killer up a tier is laughable at best and realistically only something a survivor main would say, in my humble opinion.


    Especially when they nerfed hemmorage and presented it as a buff. I am not sure who is supposed to fall for that. It reminds me of when a developer actually stated hit validation was killer favored... Before they reverted it. Do not get me wrong, I am glad they reverted it. The best change they ever made and it shocks me to this day that they actually fixed it. However, just the fact that they even tried to gaslight us leaves me feeling slightly disturbed.


    I digress, I will stop pointing out the discrepancy when the discrepancy ceases to exist. Not that I expect it to, and personally? I am biased in favor of keeping the game survivor sided. I am not going to lie about it for internet points, though. And I do not care if the usual suspects have an issue with it.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited March 2022

    Why do you consider the hemmorage change a nerf out of curiosity? You would prefer more blood over heal regression?

    Just to be clear, I'm not saying I disagree necessarily, I just haven't heard/seen a point made against it till now outside CoH existing.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Well, when a survivor is Interrupted while healing, I am going to commit to them and get the down. The regression is pointless unless they would have managed to escape, in which case, it still doesn't matter because they escaped and will get healed regardless. You might say it earned you time. But if they got away and still managed to heal, you are already so behind that realistically you aren't winning outside of some obscene circumstances.


    Even letting survivors get to the point where they are healing in the first place is already a misplay at higher levels, quite frankly. That means you just let them go instead of tunneling them out, which would be an odd decision if you were trying to win.


    If they were body blocking your tunnel victim, you wouldn't have time to interrupt them regardless. So it has no influence on the outcome.


    It provides absolutely nothing to me if I am trying to win. At least hemmorage helps you find people when the scratch marks are bugging out. It is not much, but it was something...

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Yeah I see what you're saying. It sounds good on paper like "oh wow I can regress their healing" but in practice it won't do anything when you consider the steps needed for it require you to be in a losing situation twice back to back for very little comparative value.

    I already thought it wasn't going to be great and too situational but that's just sad. Thank you for expanding on it.

  • NVerde
    NVerde Member Posts: 264

    I'm a bit confused here. You say that killer's enjoyment of the game is waning which is why they face-camp - but can any killers please explain to me how face-camping is fun? Even if you don't kill anyone, surely chasing after survivors is more fun than hooking them and just standing still for a couple of minutes until they die. Someone make it make sense!

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,214

    But why should anyone get banned for having a different opinion than the majority on these Forums?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,214

    The big picture is that playing Killer is not as bad as people claim it is. In fact, it was the easiest it has ever been before CoH was released. Obviously it got harder with the release of CoH (which is expected, a new S-Tier Perk for Survivors will make Killer more difficult).

    But it is in no way miserable at all. And IMO, most players who complain about Killer being hard are those who are just not good at the game.

  • burt0r
    burt0r Member Posts: 4,160

    I never said they should but evidently many extreme biased forum members got banned in the last 6 months because most of their posts created a too heated atmosphere on the forums.

    I can remember the name of the small scale survivor biased ones (they got banned with less than 500 posts) but for example the counterpart to sluzzy, lord Toni.

    And my point is just like many people here post pro killer stuff for ages now, so i see you, Jonny and others more often than not shoot against those posts instead of ignoring them straight up.

    That was my original response to johnny when he said killer mains never stop, so don't you.

  • Adaez
    Adaez Member Posts: 1,239

    Man,have you ever dealt with 4 booners on a map like eyrie of crows with an m1 killer like Wraith?

    The main issue of all boons is coh,and it will never change until it gets properly nerfed,the fact you can heal at will in eyrie of crows main building where killer has to go above and beyond to snuff the boon and stop you from healing everytime.

    Same with RPD library,there are broken mechanics that absolutely shuts down more than half of the killer roster

  • MrPenguin
    MrPenguin Member Posts: 2,426

    I can only speak secondhand because camping bores me to the point I'd really rather just play something else than camp, so I don't do it.

    But from what I can understand its basically "I'm not having fun chasing someone and having to break 15 pallets for 1 down while 3 gens pop and struggling to get 1 kill by the end. So if I'm already not having fun, I might as well not have fun but get 2 kills by camping and having the survivors come to me."

    It sucks because they're right. They get better results while having the same lack of fun. They want chases to be fun, but with the amount of pallets, safe loops, and second chance perks to just negate when the killer does do something (DH) they just aren't. The survivors have too much power in chases to the point the killer just feels frustrated and helpless, relying on the survivor to mess up rather than making their own opportunity.

    So if chases aren't fun, then the game isn't fun. They figure they might as well focus on results.

    Exceptions being the killers who can actually do something like Nurse, Blight, and Spirit.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,214

    "That was my original response to johnny when he said killer mains never stop, so don't you."

    I mean, at least some people should have a different opinion here. Otherwise it would be pretty boring, eh?

    But nope, as long as someone is respectful, they dont get banned.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    If you consider how far back survivors have gotten meta changing perks compared to killer meta changing perks, then you will see survivors are the neglected stepchild of DbD.

    5 months ago, survivors got CoH, 1 meta perk for survivors. In that amount of time killers got Dead Man's Switch, Merciless Storm and Scourge Hook: Pain Resonance all meta perks that I see one or two of every game.

    But if you look back, the last meta changing perk for survivors was Windows of Opportunity. So between Windows or Opportunity and Circle of Healing, it has been 4 years since survivors have gotten a meta changing perk. Let me say that again, 4 years.

    Killers meta changing perks have been in the double digits in that amount of time. So Killers don't need to come here whining on the forums about how the developers aren't paying them enough attention.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited March 2022

    You're still talking quantity.

    Its better to have DS DH CoH UB for 4 years be disgusting top of the line to the point nothing else can compete, then get new shiny "I guess its good enough" perks every once in a while.

    Maybe putting it terms of numbers might show things better. Someone's getting paid 100 per hour (PH), it took 4 years for them to get 1 raise to 120 PH. Someone else got paid 10 an hour, but they got 4 raises and now they're at 90 PH. But the 120 person is complaining they didn't get 4 raises they only got 1 and that they have it worse when they're still getting more.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited March 2022

    What it's really like is the Developers give Killer-players a Ferrari every patch and Survivors have to hope the Honda Accord they got 4 years ago doesn't get removed because Killer-players think survivor-players don't deserve anything.

    ---

    Least I remind you that Killer-players are working overtime on getting Circle of Healing and Dead Hard removed from survivor players. Decisive Strike was already nerfed hard and Decisive Strike and Borrowed Time are pretty much required by survivors, otherwise they are getting tunneled-off-hook-till-dead from gen 5.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited March 2022

    right because Call of Brine taking away 30 seconds of 1/4 survivors time on 1 gen if left alone for 60 seconds is clearly better then CoH completely invalidating an entire playstyle and running the meta ever since its creation, letting people heal in 10 seconds in an AoE. /s