This is what happens when you cater to survivors too much
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Interesting, I've been in queue as Plague for 6 minutes already now and still didn't find a match.
Point being: queue times depend on the time of the day. In the evening obviously more people are free and after a day of work/school, they want to socialize/play with friends, hence more survivors in queue
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Is it evening in your region now?
Its usually the other way around,that happens usually in the peak times.
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going by another post on here, Ghostface was probably underperforming because there seems to be a sizeable amount of Ghostface players that don't even use his power properly and just use it as 'undetectable on command' so are we really surprised the upcoming patch isn't good enough for the average killer player lol
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I agreed with this statement.
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Let's look at what was actually buffed, instead of just counting quantity, as that's useless.
They changed up GF a bit so the person he's marked can't reveal him. Nice buff, considering the abysmal pick rates he's had, it's far overdue, not really a huge change, but then I haven't seen all the addons they've apparently reworked, there may be something else there.
They changed legion so that there is actually a chance of you getting a down during frenzy, if you manage to get off more hits than there are survivors. While it's great that the power finally has a payoff, I highly doubt it's one you're going to see often, and that's on the rare times you'll even face Legion, who, like GF has a super low pick rate. (sensing a pattern)
That takes us to the one change that will actually benefit all killer players, and not just those who pick 2 specific, generally unpicked killers. Hemmorage. Finally went from being a completely useless mechanic to something that may actually help... So long as you can get to the survivor within the 10sec it takes to get a CoH heal off...
They're positive changes, I'll say that for sure, but let's not pretend any of these are really game changing buffs, they are all a couple orders of magnitude less powerful than say, a set of perks that allow survivors to remove killer perks and replace them with their own team-affecting ones, (that, unlike the hexes they are replacing cannot be permanently removed unless the character that brought them is dead) so if we're going to start comparing by impact, then it's been a damn good 6 months for survivors, and a moderately decent week for GF and legion players. (And the 6 or so people still trying to do a "hit and run" playstyle in the CoH meta)
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I'd say its an amazing change for m1 killers,Freddy has a bunch of hemmorage addons and now they're finally useful.
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Here's the thing Sloppy Butcher was a very weak perk because it was still hard to follow blood on alot of the maps...... Midwich is impossible to track via blood because of al the blood that's part of the map design. The
QoL changes are nice. Ghost Face's Changes seem meh at best, but Legion's looks really good. Does these changes make them better who knows til the PTB releases. Besides Peanits already said in another post that these are not all the patch notes there is more to come.
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It absolutely is, if you can get to the survivor quickly enough to stop the heal. With COH, that's not at all guaranteed.
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cater to survivors too much? there's literally an update with all killer buffs and survivor nerfs coming really soon.
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Those little buffs wont change much of anything, both killers will still be weak unless we get some busted non-iridescent add-ons (very unlikely), and if the survivors get nerfs on the level of the CoH change that also won't change anything.
Its not that they give killers literally nothing, its that they let survivors have a lot more. They cater to one side over the other. As I said earlier, killers eat a peanut, survivors eat a whole turkey.
Survivors got CoH and Boil Over largely changing/breaking the game, killers get 5% and 15 seconds on some of the worst killer powers around.
They'll be a little better sure, but its nothing compared to what survivors get/have.
Post edited by MrPenguin on5 -
All you have to do is look at the killrates. It's delusional to say the game is favoring survivors when killers win a majority of the time. And solos lose even more than that.
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Cause as we know is that killrates is the only thing that matters. If I hook someone after the first chase and then just camp till that guy is dead im an absolute S tier killer, the game is clearly killer sided after all i got a kill and bubba needs a hard nerf.
And I mean I also know ur a hardcore survivor defender but the reality is that killers are leaving in rapid numbers, which is why queue times get longer and longer and sbmm goes completely of the rails. So even u need to see that u need to give killers something so that ppl stop leaving or are actually coming back. Cause im not sure if u even thought about that but even u need a killer on the other side otherwise playing survivor doesnt work
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Oh yes, the Boil Over buff and the nerf that shortly followed after that made Boil Over a useless perk again. And CoH has already gotten 2 nerfs.
Dead Mans Switch, that got buffed for killers at the same time Boil Over got buffed survivors, Dead Man's Switch didn't however, get nerfed into oblivion, like Boil Over. In fact, that entire patch, survivors didn't get anything worth while. Then we have the Onyro release in which survivors didn't get anything. Now we have another patch in which there are killer buffs and no survivor buffs.
That's 3 patches in a row where survivors haven't gotten anything.
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>This goes against the rhetoric the devs gave us in year 1 : "SWF offers no advantage."
...What kind of goon statement...
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I mean if u want u can have the onryo as a survivor. She isnt a really good killer anyways in the current meta ;)
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It doesn't matter as long as you kill them. If you kill them, it means you won. Even if they finish all the gens but you kill them with NOED, killer won.
Killrates: Way over 50%. We don't even know the high MMR, where killers are likely doing better.
Killers are not leaving, that is spreading false propaganda.
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I get insta-queues playing both killer and survivor on the NA East Coast. With 2 million people playing, I don't think there's any issues at all with anyone leaving.
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Again you're talking quantity while the problem is quality. CoH got tickled with the nerfs, hence it still running the meta right now. Boil over wasn't "nerfed into oblivion" just because you can't abuse it to hell and back anymore, its still decently good on any map with elevation. Dead mans switch didn't break the game wide open and cause unwinnable scenarios on a frequent basis, so its not even comparable to the boil over change at that time. It was 1 for 1 but survivors got the perk that broke the game.
The survivor changes, like CoH, have much bigger impacts and benefits. Not to mention mid tier killers being nerfed like Pinhead and Slinger while DH is still untouched to this day. They're not nerfing self care and pharmacy, so why are we nerfing mid tier things on the killer side?
5% and 15 seconds on 2 of the weakest killers isn't going to change much of anything, so survivor biased players need to stop acting like killers got a DH and CoH equivalent just because its something. Just to be clear I'm speaking in general here, not trying to target anyone in particular.
Give me another Spirit or Blight that can actually stand up to survivors and then we can count 1 for 1, not when killers get things like Onryo, a weak killer, and 2 of the weakest killers getting a little better and try to say that its on the same level and counts just as much as survivors getting CoH and BO becoming a game breaking perk that got rightfully changed into a perk that's still good on a decent number of maps.
You can give me 5 peanuts, I'd still prefer the 1 turkey. Just because 5 is a bigger number doesn't mean its better, you're still catering to 1 side more than the other.
Post edited by MrPenguin on5 -
Meaningless changes that will only slightly help those killers in solo, and do nothing against SWF. The game needs a rework to not be survivor sided. There is too much wrong with it.
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Boil Over was not nerfed to uselessness. Play killer on console and go against it, it's like trying to carry a survivor through a hurricane
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I wish they would just give us the ability to change killers back. It's not like the per-killer MMR does anything anyways, it just arbitrarily restricts the player.
It's not a huge deal since my Qs are literally instant most of the time but still. You join into a lobby with a 4 sweaty man that's gonna be sending you to a broken map, running every second chance in the book, and trying to get the gens done in 4 minutes and you really need the ability to change to Nurse/Blight/Spirit/etc.
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good luck getting camped and tunnel and see how easy it is to survive
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It will never stop.
I never wanted to believe that these forums are a cesspool for crying killer mains b/c I thought people were better than that, but I think I was wrong.
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then i think the perk and the survivor's stupidity to stay in the trial wanting at all costs a 4 escape instead of leaving one of them behind is the problem... as people said before the main problem is that you don't have time to do a decent and funny match... in this instance i can kill everyone with just a single hook at the right time despite i didn't catch someone during the entire trial due to various factors (killer used, map, survivor's items, etc etc) cause my bloodwarden did all the work... was it balanced? was it fun? i don't think so... add the fact that people are also carried by their perks most of the times, swf are a huge problem, especially with certain perks, and you'll have a picture why this game is becoming a chore to play
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i'll also give a hint for everyone who complain too much in both sides: if you think that's easy playing killer / SOLO survior, then why you don't trry it? play only the other side for at least 6 months, then come back to tell us your experience... problems are present everywhere, i'm still annoyed by the fact that people still have the survivors vs killers mentality...
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good for you and the 2million imaginary people you think are playing at the same time 🤣
People biased on one side ar funny.
Oh man,I cant imagine how much more survivors would complain if the roles we're reversed
Post edited by Adaez on1 -
2 killers are not all killers.
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You mean the kill rates that went from 70% to 49%?
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Well i don't see you, aven, sluzzy or others that didn't get banned after a short forum life time (like a bunch of either side extremists) change so why should the rest?
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As I've told you multiple times! Stop looking at the small picture and look at the big picture!
Hemorrhage update, is pretty much BHVR ignoring the fact CoH exist
Legion update: As a gold rank survivor player, I haven't seen Legion since the dinosaurs. But they're updating a D-Tier killer to keep them at D-Tier
James update: It's good they're updating him, but they still completely ignored the issue with him. It takes too long for him to get Night Shroud back
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If you play killer at all, or remotely any PvP game other than DBD, than you'll understand what I mean when I say
It's not about kills, it's about standing a chance! Standing a chance to where if the killer doesn't get a kill, than they can improve there gameplay and actually get a kill next time instead of resorting to tactics unfun to survivors, or resorting to S tier killers!
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And now again please with times of day played because I doubt you get instant for NEITHER survivor NOR killer around the clock.
And in my eyes prime time is the only comparable time of the day for the majority.
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I’m not sure what you mean.
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Yeah I agree, these changes won't do much in the overall scheme of things for those reasons among others.
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Honestly, those buffs are trash. I would rather not have them at all. I genuinely do not understand why they even bothered. My theory is because so many people play those two, they just felt it made sense to give them some quality of life updates as it wouldn't be a waste of resources given people actually play them. However, to suggest those changes were an actual attempt at bumping either killer up a tier is laughable at best and realistically only something a survivor main would say, in my humble opinion.
Especially when they nerfed hemmorage and presented it as a buff. I am not sure who is supposed to fall for that. It reminds me of when a developer actually stated hit validation was killer favored... Before they reverted it. Do not get me wrong, I am glad they reverted it. The best change they ever made and it shocks me to this day that they actually fixed it. However, just the fact that they even tried to gaslight us leaves me feeling slightly disturbed.
I digress, I will stop pointing out the discrepancy when the discrepancy ceases to exist. Not that I expect it to, and personally? I am biased in favor of keeping the game survivor sided. I am not going to lie about it for internet points, though. And I do not care if the usual suspects have an issue with it.
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Why do you consider the hemmorage change a nerf out of curiosity? You would prefer more blood over heal regression?
Just to be clear, I'm not saying I disagree necessarily, I just haven't heard/seen a point made against it till now outside CoH existing.
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Well i see you lot still giving contra on most of those threads from the "cesspool of crying killer mains" instead of simply not commenting or just straight up ignoring /skipping them.
So just like them i don't see you ever stop with this.
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Well, when a survivor is Interrupted while healing, I am going to commit to them and get the down. The regression is pointless unless they would have managed to escape, in which case, it still doesn't matter because they escaped and will get healed regardless. You might say it earned you time. But if they got away and still managed to heal, you are already so behind that realistically you aren't winning outside of some obscene circumstances.
Even letting survivors get to the point where they are healing in the first place is already a misplay at higher levels, quite frankly. That means you just let them go instead of tunneling them out, which would be an odd decision if you were trying to win.
If they were body blocking your tunnel victim, you wouldn't have time to interrupt them regardless. So it has no influence on the outcome.
It provides absolutely nothing to me if I am trying to win. At least hemmorage helps you find people when the scratch marks are bugging out. It is not much, but it was something...
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Yeah I see what you're saying. It sounds good on paper like "oh wow I can regress their healing" but in practice it won't do anything when you consider the steps needed for it require you to be in a losing situation twice back to back for very little comparative value.
I already thought it wasn't going to be great and too situational but that's just sad. Thank you for expanding on it.
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I'm a bit confused here. You say that killer's enjoyment of the game is waning which is why they face-camp - but can any killers please explain to me how face-camping is fun? Even if you don't kill anyone, surely chasing after survivors is more fun than hooking them and just standing still for a couple of minutes until they die. Someone make it make sense!
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But why should anyone get banned for having a different opinion than the majority on these Forums?
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The big picture is that playing Killer is not as bad as people claim it is. In fact, it was the easiest it has ever been before CoH was released. Obviously it got harder with the release of CoH (which is expected, a new S-Tier Perk for Survivors will make Killer more difficult).
But it is in no way miserable at all. And IMO, most players who complain about Killer being hard are those who are just not good at the game.
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I never said they should but evidently many extreme biased forum members got banned in the last 6 months because most of their posts created a too heated atmosphere on the forums.
I can remember the name of the small scale survivor biased ones (they got banned with less than 500 posts) but for example the counterpart to sluzzy, lord Toni.
And my point is just like many people here post pro killer stuff for ages now, so i see you, Jonny and others more often than not shoot against those posts instead of ignoring them straight up.
That was my original response to johnny when he said killer mains never stop, so don't you.
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Man,have you ever dealt with 4 booners on a map like eyrie of crows with an m1 killer like Wraith?
The main issue of all boons is coh,and it will never change until it gets properly nerfed,the fact you can heal at will in eyrie of crows main building where killer has to go above and beyond to snuff the boon and stop you from healing everytime.
Same with RPD library,there are broken mechanics that absolutely shuts down more than half of the killer roster
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I can only speak secondhand because camping bores me to the point I'd really rather just play something else than camp, so I don't do it.
But from what I can understand its basically "I'm not having fun chasing someone and having to break 15 pallets for 1 down while 3 gens pop and struggling to get 1 kill by the end. So if I'm already not having fun, I might as well not have fun but get 2 kills by camping and having the survivors come to me."
It sucks because they're right. They get better results while having the same lack of fun. They want chases to be fun, but with the amount of pallets, safe loops, and second chance perks to just negate when the killer does do something (DH) they just aren't. The survivors have too much power in chases to the point the killer just feels frustrated and helpless, relying on the survivor to mess up rather than making their own opportunity.
So if chases aren't fun, then the game isn't fun. They figure they might as well focus on results.
Exceptions being the killers who can actually do something like Nurse, Blight, and Spirit.
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"That was my original response to johnny when he said killer mains never stop, so don't you."
I mean, at least some people should have a different opinion here. Otherwise it would be pretty boring, eh?
But nope, as long as someone is respectful, they dont get banned.
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If you consider how far back survivors have gotten meta changing perks compared to killer meta changing perks, then you will see survivors are the neglected stepchild of DbD.
5 months ago, survivors got CoH, 1 meta perk for survivors. In that amount of time killers got Dead Man's Switch, Merciless Storm and Scourge Hook: Pain Resonance all meta perks that I see one or two of every game.
But if you look back, the last meta changing perk for survivors was Windows of Opportunity. So between Windows or Opportunity and Circle of Healing, it has been 4 years since survivors have gotten a meta changing perk. Let me say that again, 4 years.
Killers meta changing perks have been in the double digits in that amount of time. So Killers don't need to come here whining on the forums about how the developers aren't paying them enough attention.
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You're still talking quantity.
Its better to have DS DH CoH UB for 4 years be disgusting top of the line to the point nothing else can compete, then get new shiny "I guess its good enough" perks every once in a while.
Maybe putting it terms of numbers might show things better. Someone's getting paid 100 per hour (PH), it took 4 years for them to get 1 raise to 120 PH. Someone else got paid 10 an hour, but they got 4 raises and now they're at 90 PH. But the 120 person is complaining they didn't get 4 raises they only got 1 and that they have it worse when they're still getting more.
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What it's really like is the Developers give Killer-players a Ferrari every patch and Survivors have to hope the Honda Accord they got 4 years ago doesn't get removed because Killer-players think survivor-players don't deserve anything.
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Least I remind you that Killer-players are working overtime on getting Circle of Healing and Dead Hard removed from survivor players. Decisive Strike was already nerfed hard and Decisive Strike and Borrowed Time are pretty much required by survivors, otherwise they are getting tunneled-off-hook-till-dead from gen 5.
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right because Call of Brine taking away 30 seconds of 1/4 survivors time on 1 gen if left alone for 60 seconds is clearly better then CoH completely invalidating an entire playstyle and running the meta ever since its creation, letting people heal in 10 seconds in an AoE. /s
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