Stealth killer buff idea

KingPotassium
KingPotassium Member Posts: 3
edited March 2022 in Feedback and Suggestions

My idea is nothing crazy but I believe that stealth killers (wraith, pig and ghost face) should have a 24 meter terror radius. This idea came from the most recent stealth killer onryō as she has a 24 meter radius already. I also thought of Myers in tier 3 having this but I myself am a bit iffy on that idea.

Any thought?

Post edited by Rizzo on

Comments

  • HauntedKnight
    HauntedKnight Member Posts: 400

    24m terror radius and negate spine chill when undetectable.

    Buffing stealth killers would make them more viable and lead to more variety in killer selection which is something the game desperately needs.

  • indieeden7
    indieeden7 Member Posts: 3,671
    edited March 2022

    Then what purpose does Spine Chill serve? It would have 0 use.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,234

    It still tells you if a killer is approaching in advance and speeds up your actions. The fact that it singlehandedly invalidates stealth killers is ridiculous. Ghostface and Myers suffer the most because they need to look at survivors to stalk them.

  • GannTM
    GannTM Member Posts: 10,956
  • HauntedKnight
    HauntedKnight Member Posts: 400

    It can work on any killer that isn’t undetectable. So if a stealth killer doesn’t have their power active it would still work on them.

    I don’t think stopping spine chill from working in that scenario is a big deal. You can still move your camera around.

  • indieeden7
    indieeden7 Member Posts: 3,671

    It would turn into a perk with 0 effect, I know if a none stealth killer is coming towards me because, get this, every killer has a thing called a terror radius, which scales in intensity depending on how close the killer is. Spine Chill was obviously created with stealth killers in mind due to it being created alongside Wraith.

    It certainly has a big effect against stalking killers but at the end of the day, it's a necessary evil, inconsistency and high variation is a thing that poses a threat to new players, having killers that completely ignore certain perks / mechanics isn't exactly a welcoming prospect for newcomers.

  • HauntedKnight
    HauntedKnight Member Posts: 400

    Newcomers should of course be taken into account, but the game should not be balanced around them. Getting caught out by a stealth killer could be viewed as part of a players learning experience. And I still think the point that you can still just move your camera around is still relevant. Sitting on a Gen, not using your camera or paying attention to your surroundings and waiting for a perk to light up is lazy gameplay.

    For me, I just fundamentally do not believe that a perk needs to work at all times and if it doesn’t it is useless. I also don’t think that when playing survivor it is right to expect to be able to have a perk to combat the specific power of a stealth killer. You choose your four perks to use and hope to get some use out of them. If this change was implemented to buff stealth killers then spine chill would still work against a majority of killers and in most situations. If it works all the time it becomes a crutch- you can always tell the players who are using it this way because they start crouching away from gens the minute it lights up.

    I understand that at high level, this is why the meta is what it is. Because some players don’t want perks that aren’t guaranteed to be useful or very impactful. But really, most meta perks are situational- they still require a certain criteria to be met before working. Spine chill works all the time if the killer looks in your direction and when it does there’s no cool-down. There are similar perks like Distortion which I think are way more balanced and if spine chill had tokens similar to that perk I think it would be a lot fairer.

    I probably sound like I’m a killer main, and I have played more killer this year but I still play a decent amount of survivor and I just don’t really see the harm in this idea. To me it would make more killers viable, bring a new threat to the survivor experience which would bring about new considerations and a slightly different style of gameplay based on the killer being faced.

  • Tryharder
    Tryharder Member Posts: 173

    actually spine chill was buffed to counter undetectable, even tier 1 Myers who was immune to spine chill now gets countered by it. Now stealth is a joke, killers already have loud sounds, lullaby, terror radius, red stain. Survivors also have 3rd person pov and 360•camera.

    Plus the perk literally have no downsides or conditions and the range is ridiculously long that Myers can’t stalk without triggering it.

    premonition is a true anti stealth perk that is fair and balanced, but too bad it’s probably never used because spine chill is literally the best non meta perk. It’s also promotes boring gameplay of see cat light up crouch walk away, hide for 20 mins, go back to gen, cat light up again for a .001 second and crouch walk back into the bush for another 20 mins. It’s not a necessary evil when killers like huntress and artist can snipe you across the map. But yeah stealth killers are op and spine chill is healthy that’s why every stealth killer is s tier?

  • KingPotassium
    KingPotassium Member Posts: 3

    I was not expecting this to be seen by anyone so thanks for all the comments could we please try and keep things on topic I don’t really understand why we are talking about swfs on a post about stealth killers terror radius. Thanks

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360


    I can't imagine still complaining about SWF in a state where the game has never been more balanced toward the fact 🙏

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,750

    Spine Chill is an amazing perk besides countering stealth killers.

    1. The 6% action speed bonus makes a difference, especially with vaulting. It's subtle but it's definitely there.

    2. It tells you when a killer is coming FOR you instead of NEAR you.

    3. It warns you despite a killer's shorter TR, so less chance of getting snuck up on by a Spirit or T2 Myers, for example. Not to mention, rendering Obliviousness pretty much moot.