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Is Bubba Too Strong Or Something? (Read Full)
I finally got around to playing Bubba a bunch (I only played him every now and then), I typically like playing other killers, and I personally prefer Hillbilly more as I like the high speed part of his ability (what can I say, Im a fast boi). But every single match Ive played as Bubba, people end up DCing despite me not camping or tunneling. Every match Ive 10-11 hooked (taking into account that someone DCing before they get their final hook state, I count DCing as a kill, just not a hook state).
All of this leads to one question. Is Bubba too strong or are people just DCing because they dont like the way I play (or both)?
Personally, I see him is a mid-tier killer, at most youll get a down in a chase, at least youll get a pallet. His ability can be played around quite well (either that or I just suck at him and just dont realize it), he is quite weak against windows (just like most M1 killers) and pallets can be played around well by experienced players (getting the timing right to stun them while they are using their chainsaw for example). His main strength is confirming kills, Im sure we've all faced against a Bubba that camps someone on hook during EGC to confirm an extra kill (no issue with it, people can play how they want), or we've all at least seen clips of it happening to others. I dont think he is insanely strong, but that's just my opinion though, and Ive received some messages on PlayStation saying otherwise (then again, it is the DbD community, I dont really know what to expect).
Would love to hear some opinions on this subject, is Bubba too strong in comparison to the skills needed to play him (if any, as skill is a very subjective subject, at least according to the community)? If there is a debate about this, please keep it civil.
Comments
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He is strong at camping but other than that I would say he is fine.
You can counter him pretty well by doing things you mentioned and not getting yourself outpositioned when he is close by.
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I thought so, as I stated his greatest strength is being able to confirm kills via camping, but everything else he is either decent or mediocre at, he is a good killer, maybe above average, but not too strong, like people have been telling me.
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People DC to anything Bubba is fine his camping is strong though.
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He's only strong if you camp. Basement Bubba is overrated since he can camp any hook, basement isn't really needed tbh. 100% you should be running back to the hook to secure half states and kills, otherwise you are not playing him optimally.
Good survivors will never get 12 hooked by him since even the worst filler pallet is safe against the chainsaw and he doesn't have the mobility to get lots of pressure unless the survivors are dropping like flies.
All it takes to win is a survivor throwing some pallets at the start of the game while the team slams gen, then you lose. But if they go down like a noob you can camp them for a near free win. Obviously noobs will hate him.
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Survivors will quit at the drop of a hat. You'll see it on Bubba, Nurse, Huntress, Blight, anyone that can pose a challenge will inspire the quit in some players.
They complain about their queue, but they'll jump back in it rather than take a chance of being "bored".
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If you get a team that splits up and does gens and isn't greedy he is not that hard to beat. But most of my games the people don't respect the purple chili and are still going down in the first chainsaw sweep which makes for really easy wins.
Plenty of maps are pallet-town and you will never chainsaw people in a reasonable timeframe unless they screw up severely. Good survivors can easily just feed him enough pallets to get 3 gens done and from there second chance perks carry them through the last 2.
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Bubba is fine, but camping is the main issue with him. He's one of the only killers who are good at camping. And I guess that getting downed by a Bubba is 10 times more infuriating than getting downed by any other killer because of that reason alone.
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Bubba's can brute force through tons of pallets and use bamboozle to stop you looping at windows. If they want you, you will die no matter how poorly they play and no matter how well you play (generally). People don't like Bubba because nothing except possible hook trades at best can be done once you're hooked.
You can loop him for 5 gens and still be 1 hooked. You will always die (if the Bubba plays it right) because once the gens are done you'll just be zoned until you accept your fate. It's boring and frustrating to die in this way, knowing the Bubba didn't kill you because they outplayed you but literally because they're playing Bubba and there's nothing anyone can do to help you.
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You got to respect the chili
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His camping ability is a problem but besides that he’s completely fine.
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I think both sides have people DC from a drop of a hat, you just see it more in survivors since it is an assym game, a huger ratio of survivors to killer means that you will mostly see survivors DC, but Id say it's an equal % of both sides that do it. I think some people are just too tired or annoyed with the game (on both sides), which typically happens after playing it for a long time, burnout, etc. I got burnt out of Spiral Knights back in 2011-2012 for example, and that was only after 1 year, I couldnt imagine playing DbD from 2016 all the way until now, I would have major burnout, and I would expect the same for others, it's not a matter of the game being bad, just too much stuff for too long hits pretty hard.
However you have serious cases of things not being balanced which lead to people DCing (first things I can think about is B:CoH on launch and old Legion on launch), Bubba has been in the game for a long time but it seems like the community is pretty divided on what is strong and what isnt. I might say that B:CoH is still way too strong while someone else might disagree, someone might say that Bubba is too strong while I might disagree. 2 sides to every coin, and because of that, it makes it really hard to tell if someone is just in a sour mood or if they genuinely think something is too strong, which is why I started this entire discussion in the first place.
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Ask @SilentShepherd he loves Bubba.
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People didn't like backrev Hillbilly. Leatherface gets up on your back and backrevs you. Same thing different chainsaw.
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I mean what is the killer suppose to do? Just M1 the survivor and prolong chase? I dont think people are going to get mad over a killer using their power effectively (then again, this is the DbD community, Im probably wrong).
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That's what I was thinking
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Leatherface is doing what he's supposed to do, there's nothing wrong with him. That's just also why they don't like him. A lot of survivors build around 'Dead Hard when injured, speed boost when injured to get to the next loop' etc Sprint Burst/hiding isn't Meta and a lot of generators are in dead zones or only have ~1 or two vaults so if the pallet is gone then Bubba is going to be right behind you.
So you're down and now your team has to rescue you. Can't use your exhaustion perk, can't borrowed time hook bomb etc. Backrevving.
I would say that Leatherface works against the current meta so a lot of survivors are annoyed by him. The current meta is built for Blights and Nurses. Not chainsaw killers.
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This forum often overestimates the intellectual capabilities of my soloq team
It's not because bubba is strong, it's because my 3 soloq survivor teammates collectively has singular neuron that only turns on and off when we're against a bubba.
it goes like "Duhhhh that's a bubba, imma loop it near a gen in progress so my team can rescue me when i get hooked."
or "Oh its a bubba, imma go stay near the hook to see if can unhook" *proceeds to hook bomb while not being able unhook at all
What goes next is a series of F*ck ups that gets the bubba a 4k while still not being able to finish a single gen.
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I was thinking the same thing Lmao
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Makes sense, Blight and Nurse are the best killers in the game, most meta perks give a good chance or better chance of escaping in comparison to other perks, but at the same time it also has a trickle-down effect on other killers, if you build for the strongest killers in the game, killers that are mediocre or just weak tend to get absolutely destroyed since the perks are quite strong by nature. Insta-down killers, perks, and addons will always be quite strong against meta since it does deny various meta perks, Resilience, Dead Hard, etc, but overall I have never had issues with those killers, perks, etc, since I dont run meta on either side (I think it's boring, DbD is a horror game that lacks horror, I like to bring back the horror aspect, or just play Quick Stabby-Stabby Guy #20124 TM, or just another gimmick build that never works). Though I think it would be stupid to get mad at someone for running strong perks when that same person getting mad is also running strong perks, just doesnt make sense to me, it's an awful mindset to have in the first place.
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ahh because killers never dc'd when they got haddonfield or any other map they disliked or heard 2 boons go at once, challenge is bad for killers but survivors must endure them, i see..
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As I stated in a reply, both killer and survivor DC at an equal %, DCing is just more noticeable in survivors since there are more survivors than killers naturally.
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Ah gotcha, my b.
Well i have played solo with a swf of 3 and then they all decided to DC at the same time, fun times
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Survivors DC against any Killer.
I think Bubba is around B tier. Mediocre chase, that can be pretty good with Add-ons and is in general really good at eating Pallets, but a really good kill confirm
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Bubba is scary when you don't already know what strategies work against him and have the skill to execute them.
That's especially frustrating cause you also don't get many chances to learn, especially when all players involved are newbs. New Bubbas seem to often be drawn to facecamp and NOED - and since newer players also don't know how to dodge the chainsaw or can loop tight enough around objects or get vault timing right etc his chainsaw gives him the one down he needs pretty early on. This also means that new players never get the chance to actually learn how to counter a Bubba until they're pretty skilled when it comes to the game mechanics needed in a chase (a lot of which comes down to good old practise over time).
I'm slowely leaving the "newb category", I think, as I'm getting to a place where I have enough control over my survivor's movements and can recognise enough tiles to actually have something you can call a chase (as opposed to "press W and hope you find something you can run around three times before getting downed" 😂) - and I start to get an idea of how to dodge Bubba.
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To understand Bubba you have to consider how the game was when he was added.
He was added during a time of transition in the game when devs wanted to stop survivors from unhooking right in front of killer, also bodyblocking hook was thing back then before "swivel hooks" and at same time give killers a reason to leave, which is why his perk BBQ lets you know if they are near the hook (within 40 meters) or not and if they are tells you where they are so you leave hook.
Bubba is fine. Just stop hook swarming
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The issue is NOT camping. The issue is his ridiculous base kit, which is what enables him to camp. If Bubba had to "stalk you and fill the meter" or something BEFORE he can swing his chainsaw at you, then camping wouldn't be a problem because he wouldn't have time to do it.
The Issue is his kit. That's what causes the other problems.
Bubba is a insta down with no requirements. It's a stupid killer and I completely sympathize with the players who don't want to play vs him.
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There is no counter to Bubba unless there's a window nearby but that makes you predictable to easy M1's. AND WINDOWS ARE NOT READILY AVAILABLE ALL OVER EVERY MAP. And pallets are worthless because apparently the Devs thought it was ALSO a good idea to let Bubba wreck pallets really fast with little downtime.
So you see the problem. He insta downs you with no pre-requisite (stalk meter, etc). And if there's no window nearby, now what? At least vs Billy, he has to dive at you in a straight line, and you can dodge out of his path. But Bubba? The devs thought it was a good idea to allow Bubba to swing and swing and swing WHILE TURNING CORNERS EASILY LOL
NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.
NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.
NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.
NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.
NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.
For example, for Myers to insta down you, he has to stalk all the way up to Tier 3. So there is counter play there. For Ghostface to insta down you, he has to fill stalk meter on you, so there is counter play there. Billy can insta down but he has to charge at you in a straight line, so you can dodge so there is counter play there.
BUBBA HAS NO COUNTER PLAY, HE JUST STARTS SWINGING FROM MINUTE ONE and you're only salvation is a Window. Which makes you PREDICTABLE because he starts revving his chainsaw, and he KNOWS your only salvation is that Window, so he'll fake a revv and then just M1 you at the window. Rinse and repeat.
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Oh dear, ummm, did this thread cause like some traumatic flashback or something?
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Long time ago i made suggested changes for bubba:
Bubba will be now unable to use his chainsaw near the hooked survivor(8 metres)
Unhooked survivor will now get 1 second chainsaw immunity.
Chainsaw:
Increased the tantrum duration to 10 seconds (was 8 seconds).
Increased chainsaw sweeping movement speed from 5.29 m/s to 5.52 m/s.
Increased chainsaw recharge rate to 0.35 c/s (was 0.25 c/s).
Reduced chainsaw noise range to 32 metres (was 60).
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You should see the rest of his Bubba posts.
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He is Ok/not strong. But he confirm kills if camp.
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Thats a lot of capslock. - And until a few weeks ago I would have agreed with you. But since then I learned some new stuff and kinda changed my mind. I still hold the opinion that the chainsaw is too much - but I'm at a point where i sonder if i think that because i havent figured it out yet - or because its actually somewhat op
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If you are getting that many hooks with Bubba without camping and with an even spread, either you are still playing with lower skill players (Bubba is an effective newbie stomper), or you are God Bubba.
Personally I can't consistently do well with him unless I camp.
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Good players expect a bunch of regression, maybe Bamboozle for anti-loop, but that's it, eating pallets becomes more efficient with Spirit Fury + Enduring, normally people drop pallets when they get the chance since eating pallets is a good way to waste time if all other teammates are on gens. SF+E just increases the speed at which I eat pallets, survivors are forced to either start to conserve or use all of them up and not have anything to work with. Most maps end with large deadzones and barely any pallets. On the plus side, really good for archive challenges involving breaking pallets.
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yeah, even a tier one bamboozle is ultra strong on bubba
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He is a good killer and a lot of people would say he's better than Billy.
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Yes bubba is op.
op for facecamp, otherwise he is mid tier +
Oh and DC aren’t a kill, Patrick the dev say it.
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