for the devs...

Tostapane
Tostapane Member Posts: 1,667

... you failed to see the real problem about the boons (in this case Circle of Healing). the problem wasn't the healing % bonus that you get, but for the fact that you can spam this perk without problems, paired with a better selfcare... boons should work like hexes: extremely powerful (and this is why i would revert all the received nerfs for it) but with a one time use (you have to be careful to place it cause you can use it only once... if the boon is snuffed out, you can't use it again)

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    The main problem with CoH is the % healing speed.

    Even with cooldowns on boons it would be OP.

  • GreenDemo
    GreenDemo Member Posts: 277
    edited April 2022

    Idk, from the start CoH was supposed to be infinite self care. I mean compare it to other boons, are they that powerful to be one use only ?

    But yeah, boons should've been like hexes. One use, but powerful (I mean there is still a chance for that change. If it would happen newer boons could be really interesting and a bit broken, if only one use avaible)

  • Nikatara69
    Nikatara69 Member Posts: 273

    If u wish like that, OK, then killers should waste same time as survs do, to destroy it!

  • Tostapane
    Tostapane Member Posts: 1,667

    survivors are 4, they can bring 4 of those totems, while killers can only bring 1 type of hex... maybe they should slightly increase the time taken to snuff them out, but not too much (from 3 to 5 seconds)

  • Nikatara69
    Nikatara69 Member Posts: 273
    edited April 2022

    Do u ever was playing with baby survs in team??? They only hiding in a fecking lockers, don't do anything lmao it's more 1 vs 1 when u got bad teammates. And another thing, not often they bring this CoH, and did you ever was trying to use it by yourself as surv??? It's time wasting to place it, PLUS killer find u straight away. So stop complaining and asking for easy games, just stop!

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    CoH is fine now. It is still strong but it is not op anymore. Plus anti-healing buffed too, so now you can use Sloppy against CoH.

    Hit them with Sloppy and leave them for heal if they have strong loop. They will waste long time for heal.

  • Tostapane
    Tostapane Member Posts: 1,667

    1st of all i play both sides, so i'm quite used to the situation that you described, but this isn't killer's fault if you have braindead teammates, so just by this fact you shouldn't nerf a killer by some bad matches that you did. ######### happen, you aren't entitled to always escape, as killers aren't entitled to always 4k. 2nd that was a suggestion: to keep boon totems powerful, but risky at the same time. 3rd did you ever went as killer aganist the typical meta swf with an average killer? if no then you should try before accusing someone to wanting easy games... i proposed that kind of modification cause most of the times when boons are in game your type of gameplay will be greatly reduced, forcing you to tunnel the weaker link in order to have a possibility to do points/kills. did you really think that i found funny tunnel people just because the game will force me to do so? i want a fair game for everyone, but the actual state of the game won't allow this... at least, not aganist somewhat decent survivors

  • Tostapane
    Tostapane Member Posts: 1,667

    you are forgetting one of the 2 issues that this perk has... free boosted selfcare for everyone (before boons you were forced to heal through a medkit, through selfcare or being healed by another survivor, this alone was worth the hit and run strategy with sloppy butcher)