Could we pass one critical bit of information to new survivors?
When two of your team are down (hooked or on the ground), it's usually a good idea to drop everything you are doing and go help.
Otherwise the game is probably lost.
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Gens before friends
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Depends. If you're a liability I'll just start playing for hatch and the sooner you die the sooner I can get the hatch. Also as soon as the gates are powered I'm hauling myself off, glng.
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I think we do pass that information on somewhat - with the survivor portraits showing that there's players needing assistance. How would you suggest communicating that in another way for example if you feel it's not clear as it is?
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Interesting idea here, in an attempt to force the killer to hook you if you're being slugged but also to let survivors know you need help, gain the ability to scream every 30 seconds.
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For me it is but it appears a lot of less inexperienced survivors are oblivious to that fact.
They know they are supposed to do gens and unhook, but they don't understand the concept of pressure. I believe many solo games have been ruined because these players were unaware of a few basic do-or-die situations.
Maybe it could be stressed-out in the tutorial?
After "how to unhook", maybe make the survivor do a gen, see 2 survivors getting downed and telling him that in these situations not saving a teammate is likely to lose the game?
I believe the notification is clear. It's the pressing and dangerous nature of the situation that seems to escape them.
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A message with an easy to understand icon/graphic in the lower third of their screen, right in the middle, with a concise message suggesting urgent help is needed or else the team is in trouble. This could be on by default until someone plays a certain number of games, or you could just let people turn it on/off in settings or something. A lot of gameplay "best practice" strategy stuff could benefit from similar messaging to be honest. It'd help guide people toward more success/fun.
When I play with new players, they find the portraits, the debuff icons, and the boon icons confusing because there isn't anything obvious that guides you toward understanding their meaning in a way you can easily refer to if you forget while you're trying to absorb everything. I still have to refer to the wiki on a regular basis to figure out what something means and I have over 300 hours in the game spread across several years. So, intuitive messaging with words/pictures/animations in the middle of the screen where their eyes are would be ideal.
It's also pretty easy for people to tune out things in their peripheral vision unless you do something with the UI to direct their vision elsewhere like flashing effects or literally drawing an arrow (I'm not saying you should add more of that, I just mean that this is why messaging in the center, lower third of the screen would be better placement for new player messaging). Once you gain more experience, you eventually get used to checking the portraits, but it takes awhile and learning to do that isn't as intuitive as it could be. Also, just knowing the status of the team doesn't help a player understand why having 2 people hooked, letting people progress to phase 2 on a first hook, etc... should be avoided if possible.
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please if you can send it to the dev team, it can help a lot in the current drastic situation of SoloQ survivors. The simple solution is a Communication wheel
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I made a mock-up of the kind of messaging I'm talking about (obviously you all could sort out what the wording should be, and make a dedicated icon/image, maybe something more actionable, but the shorter the better)
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I love it.
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thanks!
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Yes, thank you! Can we please get more active coaching like this and the crows that expose a survivor that isn't moving? Anything that suggests players play in a less toxic manner. Both killers and survivors have certain gameplays that make the match unfun for the entire team. It's incredibly frustrating when you lose pips due to another players decisions. Suggestions like this and gentle nudges in a helpful direction would make this game much for fun to play!
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This week-end I went against a team that started to hide on Midwich after a couple of gens, only moving from locker to locker so they wouldn't get the crows. Took me 30 minutes to get 3 of them. (And for once I didn't give any chance to the last one and made a point of having him die by the EGC.)
Thankfully this is pretty rare. At least they didn't gen-rush 😏.
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