Was Sadako rising a flop?
I need everyone’s opinion on this cause this is kind of tricky. Do you think the Ringu Chapter Flopped or didn’t? I think it did cause everyone has stopped talking about Sadako and her impact isn’t as big as Michael Freddy, PH or nemesis.
the fact that the player count didn’t even go up on a LICENSED character, and that no one is talking about her anymore. I need your opinions
Comments
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I do believe that announcing the chapter that early killed the hype in the long run.
Not sure if I'd define it a flop, but she definitely didn't reach the numbers that Silent Hill and Resident Evil reached
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I am still going against a lot of Sadakos, so not as much of a flop as the Artist, at least. And comparing Sadako Rising to RE and SH isn't apples to apples, as those two IPs are way bigger.
But the early announcement didn't help.
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Sadokos in her Flop Era currently
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They shouldn’t have announced it so early. Maybe they had to because of their contract or whatever, but either way it didn’t really help when the chapter finally came out.
I think part of it also comes from her lack of chase potential though. A lot more people would play her if she wasn’t so weak in chase.
Was she a flop? Borderline I’d say.
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Absolutely
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A major flop, she doesn't even know which way she's supposed to comb her hair.
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Yes it was a flop, nice looking killer with great animations however survivor input made her extremely weak.
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I think the largest flop about the chapter, as already said by many, is that they announced it way too early. Also I think that blame for the player count not going up can be laid more on the intense grind and horrible matchmaking of this game more than on Sadako. Those two factors are just so intense and bad right now that new content isn't cutting it anymore, actually new content is making one of those two things (the grind) even worse.
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I think Sadako was a bit of a flop... but not because of anything wrong with her or her perks.
The first thing is that she came out not that long after the controversy with MMR. It doesn't take a genius to know that if people aren't happy with the general direction of the game, they probably won't spend money on it. The other problem is that she's a hit and run killer released while CoH is still meta and broken. She's going to struggle in that environment. People know that and probably aren't going to want to spend money on a killer who's going to struggle.
I don't think she was as much of a flop as Twins, but I think there's a decent number of people who didn't buy her who would have if the state of the game was better. To be honest, I'm one of them.
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The survivor having terrible perks didn't help it. That franchise just Isn't super popular. It's like hellraiser In that regard; pretty visuals but you don't care about it beyond that. It sucks we got two flop chapters In a row..... Praying the anniversary doesn't suck; so many people aren't playing the game anymore.
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Announcing the chapter so early kind of killed all hype for the chapter. Then when the chapter came out we got a forgettable survivor, a weak killer, and boring/useless perks for both sides. And no new map.
So yes, I think Sadako Rising was a major flop.
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Much less of a flop than Hour Of The Witch (thanks to the NFT controversy) and Portrait of a Flop, but definitely not Pinhead, Nemesis, Pyramid Head levels of excitement. I feel like if they'd announced it later it would've been a lot more popular, but also her kit is the most fun they've released in almost 2 years and I cannot tell you how good it feels to have new content again.
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I'd say so.. It hit harder in the east I bet.
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It was not. I liked her and i saw so much Sadakos at first week. I am still seeing her enough. It was good chapter, i wish we would had map but still good chapter.
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Am I the only one who loves it? LOL. I LOVE the Japanese Ringu franchise and find Sadako genuinely creepy. I love her animations, how she starts face down on the ground. Maybe it's because I play Solo Q and many times team mates don't know how to go against her yet but she's popped out of nowhere and jumpscared me quite a bit.
I'm still seeing her enough. Way more than I see Pinhead and Artist (tho I really like the Artist visually).
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Yes!
About the biggest change was the addition of CoB (allows for a solid kicky style).
The survivor perks are a nothingburger.
Onryo...may be the most disappointed I've been with a killer since I can remember.
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It was a flop because she is insanely weak the way BHVR made her,maybe dont release a mediocre killer if you want your chapter to do good.
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I really like playing her and against her.
Sounds, animations and so are all cool.
But if you get some good groups to play against she feels kinda weak like the other killers.
Got so many survs who loop very good - nothing you can do - really annoying as hell.
Due to tome grind i played more killer games than usual the last days - man is this stressful and draining atm.
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Yes, I think it was in terms of how they expected it to do vs how it actually did.
This is for a couple of reasons.
1. Bad timing for this type of killer. With the healing meta the way it is and current matchmaking issues, this title was never gonna be enough to actually bring people back in.
2. Underwhelming survivor and killer with underwhelming perks. Until the current meta is brought in line with other perks all newly released perks are gonna seem underwhelming. Unless they release something completely busted again which doesn't solve any issues, as seen recently.
3. The main draw to the title was the killer and the psychological aspect of her power that we were promised. What we were given though is an extremely underwhelming killer that has an easy to learn, hard to master power with very little payoff in the end.
If you look at other killers like blight, nurse, spirit, their powers are also pretty easy to learn but hard to master. But the payoff for mastering them is massive, and it's why they always sit at the top. However with sadako, even if you master every bit of her, her payoff is very small in comparison to most other killers due to the nature of her power. The psychological aspect we were promised was a very easy to learn mechanic that survivors already figured out and knew how to easily counter it before it ever got out of ptb.
Overall it was a release I was hoping wouldn't be underwhelming, but not surprised that it was sadly.
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Unfortunately
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Her kit makes me wonder if this was a case of 'holy crap, we're out of time - let's just release the slapped together abomination that is Sadako and fix her in a year or two'. It's just a mess - two of the three aspects (stealth and condemn) are borderline useless and her TVs, while cool, are so RNG and so easy to deal with that...well, the more I play her, the worse she seems.
She also has an annoying 'x factor', in that her camera is so stupidly low that at best I'm struggling to see through grass and over loops, and at worst makes me motion sick. Blight released in a similar state and you'd think that the devs would have learned their lesson then.
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The ring was popular like 15 years ago, its not in with the times, for a starter its a video tape, not even a dvd or blu ray, yet alone netflix. Just not that popular a chapter imo.
Chucky
Pennywise
Jason
Fnaf
Would all be way bigger hits than the ring. Pinhead was the same, hadn't heard of it for 20 odd years and then all of a sudden, its in dbd
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Huh.
I'd...totally disagree here.
Jason is iconic, but also sort of boring. Chucky would be fun, but who knows what's going on with that copyright? Fnaf...somewhat inevitable, but I think you overestimate how many people are familiar with the franchise compared to say Scream or Ringu.
Pennywise...cool, but we've already got a scary clown.
Hellraiser is a horror icon, as is Sadako. Even people who haven't heard of the movies will immediately recognize the spoopy girl with the hair over her face as a trope.
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When was the last time you saw the ring in popular culture or on TV? When was the last time someone even mentioned the ring to you in conversation? It was a decent flik/concept like 15 years ago when I was at high school, but imo she's a b list horror icon with a b list character in the game. She didn't even come with a map. Im not a horror icon fanboy, but imo, the bigger names like Jason would be way more of a hit on here. FNAF would destroy the ring chapter on here for example.
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No, not really.
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Sadako herself? Seldom.
The iconic image design? Constantly. You only need to go shopping for Halloween decorations to see the familiar 'girl/long black hair over face/white dress' visual everywhere, right alongside zombies and skeletons.
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She didn't in Japan, comparing her to western/american killers is unfair. They are obviously gonna do better. I consider Trickster a flop not Sadako lol
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She was also released around the time Elden Ring released so many people stopped playing for a while to play ER.
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I wouldn't say flop, but lukewarm reception.
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No. Ringu is simply not as popular a series as many others like RE, SH, Scream, Stranger Things, etc. I think Sadako is pretty good but could use some buffs. Yoichi is cool but his perks need work. The visual and audio design of Sadako are fantastic
Almost every single time a chapter comes out there are people saying "Artist/Nemesis/Pinhead/etc, etc are dead" within a week or two of release. People main killers and some of the stronger ones like Nurse, Blight, Spirit you will never be able to pull many people away from them for very long. Also as each new killer is released this becomes an exponential thing, there are so many killers, other than the really strong or very unique ones you are not gonna see a ton of people playing them other than diehard fans or people just trying them out before they return to their favorites.
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I don't think it flopped. To me it made 2 big mistakes:
- Announcing the chapter 3 months early
- Releasing the chapter around the time Elden Ring was released
However with that said, she was still played more than Pinhead and Artist combined on release. To me I wouldn't say she flopped, but she didn't have the impact the devs wanted.
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Of course it was a flop. Samako is a "stealth" killer, but has a lullaby as big as her terror radius. Her power is basically teleports for map mobility, but survivors can turn it off at will. She has a passive flicker to mindgame in chase but has to slow herself down to deal damage. She can use her teleport in chase to get ahead but most tvs are already in a loopable place and the teleport has a directional audio cue so survivors can simply move away. She can apply condemned status to potentially mori someone but survivors can easily reduce stacks that take the entire match to apply. She has a small size so she's harder to spot but her POV is closer to the ground so she sees less.
Literally all of Sadoka's "strenghts" have huge drawbacks that completely negate them. To say nothing about the fact that she is a m1 killer in the age of validated Dead Hard and a hit and run killer in the Circle of Healing meta.
Why even bother spending cash on a license if the licensed killer is going to be castrated into meme status from the get go? But that's always how it is with BHVR and killers. They are scared crapless to give a killer an iota of power but have no qualms about releasing a completely and obviously broken mechanic for survivors. Compare Hexes with Boons. Yoichi was at first so overpowered that they had to nerf him before release, and Sodako was so underpowered that they had to buff her prior to release. It shows how they always err on the survivor side.
And despite the huge buffs, Sodaka is SILL underpowered. lol
Post edited by FrostyEyesSusie on4 -
The difference is Nemesis and Pinhead atleast got people talking. They were very iconic licenses. Sadako just came and went
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She just too weak. I think even played close to perfection she's dumpster tier. I enjoy that she is spooky and with Reiko's watch she is visually appealing but meta survivors just body her.
She has very little tools (literally just being small and flickering) to outplay a safe pallet. Survivors can just camp them and never be mindgamed. Turning off her TVs is way too trivial as well.
Nemesis and Pinhead actually have some functional anti-loop to at least make playing them not a total chore.
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If she wasn't announced so early then perhaps there would've been more excitement.
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Any chapter without a map is an auto fail in my books.
Theres not really any new content unless people play the survivor or killer and if you have "mains" youre not going to switch that easily
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Financially I'm sure it was not a flop, it would have been a relatively inexpensive IP to get and sales seem to have been quite strong. As far as impact on the game? Yeah, no, flop.
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"Portrait of a flop"
^ You made my day lol.
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Dude, you should have made this a poll.
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I'm ngl it's what I've been calling it since D1 I'm glad you got a laugh tho ^^
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For me it’s nothing to do with the character.
I really wanted Sadako since before Spirit and when she was made I never thought I’d see a Ringu chapter.
Was super hyped and returned to try the game out before spending money like I did with the Nemesis DLC, and the fact the game still runs so poorly on my last gen PS4 is the sole reason I cannot justify spending money on this game when it doesn’t seem to value me or my format as a player.
If the game ran stably on my console then I would happily spend the cash to unlock her as one of my favourite horror characters: even if she does fall victim to the game balances hatred of M1 killers.
Until then it doesn’t matter how good or bad she is if the game doesn’t run to an acceptable standard for me, I spent my money on Elden Ring, Horizon Forbidden West and Tiny Tinas Wonderlands which all look better, run better, and are much bigger in scale, size and mechanics active during play than DbD.
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No.
I didn't expect everyone to be hyped for Sadako because just like with with other licensed chapters. Not everyone is into that one specific license.
The general comments I hear from my own friends and people who play her is that she is very fun to play as and against. Which is a big deal and what I feel should be the target audience.
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Not a flop. Sadako is fun to play, but weaker than a boon totem. Sometimes when I play killer, I want to be strong instead of weak.
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The player count did go up. It was down in the weeks leading to Ringu's release and the last two weeks increased the total player base from there. (That's why when you looked at Steam Charts three weeks ago it was showing a 5% loss over 30 days but as of tonight it's showing a 2% gain over the last 30 days.)
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An unmitigated flop, yes.
Coming out of 4th quarter 2022 with some of the worst player numbers in DbD history and a bitter community, the launch was botched as the devs did their best to inspire hype WAY too far out from launch, which kneecapped the DLC's hype by spreading it out for a couple of months.
That and the PTB was lackluster. A total bomb. Saduko had interesting concepts, but she didn't have the sex appeal of the Trickster, the practicality of the Artist, or the "REEEEEEE" of Twins. Saduko was just a B- killer from the get-go. All the perks introduced were... interesting... but even on paper, they were completely impractical.
I noticed during the PTB a lot of people swore off of the DLC. Watching streamers was like watching a bad review. It made the entire experience less appealing.
That - and all the people still mad about bad MMR and Boon totems not being fixed. I'm sure a lot of community members felt like holding onto their money until the game was worth coming back to.
If you look at the steam numbers - Resident Evil SKYROCKETED the DbD franchise into the mainstream and boosted the player count. The Hellraiser DLC helped maintain that momentum. But the MMR rollout and Makayla Reid came out and stomped the player base down by wholesale partitions. Ringu should have made a bump - all major DLCs do. But Ringu was hardly a blip on the February charts - creating only a slight upward tick during the mid-week and keeping the numbers from continuing their gradual fall for a few days. Literally, handing out Bloodpoints and doing MMR overhaul tests was a more effective way of getting players excited than Ringu was.
Somewhat agreed.
I see Sadukos from time to time - but it isn't anything like previously.
I was there Gandalf, I was there back in 2019.
I've witnessed the launch of the Plague, Ghostface, Demogorgon, Oni, Deathslinger, PPyramid Head, Blight, Big Girl and REE, K-Pop Man, Nemesis, PPin Head, and the Artist.
You know what they all had in common?
Launch week, they were ubiquitous. Each and every match was the NEW killer. Seeing any killer but the most recent one was a miracle. Even lackluster launches like Twins and Trickster - they were EVERYWHERE. Trickster was pretty poor performance at his launch, but it didn't keep him from being over 80% of the killers you'd play against for the first few days after launch. Nemesis dominated the game for weeks, and he's so fun that you STILL see him around.
Saduko, though, I only saw a handful of her during launch week. I saw more Plagues and Artists during her launch than I saw of HER. And for the weeks after - yes, I did see her more than killers like Demogorgon or Freddy - but for being the new kid on the block, it felt like she was 2 years old and forgotten already. I play all the time, even if I try not to; I can count on two hands how many times I played against her, and I'd still have enough fingers to make a little air guitar gesture.
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The numbers will answer that, but she is another god awful, easily beaten Killer.
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she may have been a flop in terms of sales, but i dont think it was a total failure. she's fun to play, both as and against. like you said, we still see a fair number of onryo's in the game; by this same point after the portrait chapter, the artist had almost completely disappeared. Sadako brings a genuine sense of dread with her design and her teleport powers, and her animations and her basic attack are really unique and cool imo. best of all, her perks seem like they were thought out. call of brine gives killers a reason to kick gens again, merciless storm is like diet DMS, and floods of rage is like bbq and chili but better (except no BP bonus, sadge). i think she was really well made. unfortunately i cant say the same about the survivor: parental guidance is cool but situational at best, and his other perks are really meh. however this may be because i know nothing about him or his lore.
really i think the biggest reason for her lackluster reception has more to do with the contradiction within the community. i've lost count at how many people totally hate on the artist because "ShEs AnOtHeR aNtI lOoP kIlLeR." with the way the game is right now, anti-loop is a powerful killer mechanic, which is why so many were released with some kind of anti-loop feature. but people got tired of it, so BHVR listens and releases an M1, hit and run killer, yet nothing changes; everyone complains that she's weak. so do the people want anti-loop or not?
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How did you misspell Sadako's name four different ways and yet not get it right one single time, especially when her name is in the title? 💀
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I was being facetious.
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i still see sadako players in my game.
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