The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Is it possible to make the game more fair towards killers without losing the survivor playerbase?

Piruluk
Piruluk Member Posts: 995

As we know, the game is survivor sided, if they know how to play and it falls into to very survivor sided if said survivors on the comms. The only exception is one killer who ignores the whole game mechanics, and essentially survivors can't counterplay. Its very fair to say that m1 killers no way capable to defeat a survivor who barely makes mistakes and on top of that using comms with other skilled survivors.

My question is the following, what would happen with DbD's survivor playerbase, if in devs eyes Blight powerlevel would be the bare minimum standard for killers, but Nurse would be changed to have different power.

Would Survivors get better or just stop playing?

My guess is that the game wouldn't as popular as it is right now, and still even if killers balanced around SWF the very fact that we are talking about 1 mind(killer) vs survivors (4 mind) , is inherently makes more stressful to play as killer even if the game balanced in theory.

Comments

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Bight with certain addons is just as powerful as nurse depending on map.

    DBD has a number of problems regarding balance. Generally speaking only the smallest maps are fair for killers that do not "Zoom". You can rush the generators and shift+w against most killers to cause chases to be long enough. What makes small maps fair however is that if someone is "shifting" then there is a high chance you will run past a generator being repaired.

    Nurse/Blight are probably too strong but almost ever other killer is generally way too weak. Also SWF is just straight up broken in that being able to talk gives you the value of many extra perks.


    Most survivor don't bother trying to loop killers like PH, Nemesis or Clown (not that clown is in the same tier but just for example sake). When a killer has strong anti loop powers the survivors just run away. This is super boring for the killer. The survivors feel this is the only counterplay for strong anti loop.

  • drsoontm
    drsoontm Member Posts: 4,903

    The Nurse has plenty counter play. Anybody saying otherwise only needs to play her for a while, keep "winning" and see how actual good survivors are moping the floor with her. The game is more than a sequence of loop, dead-hard, pallet.

    The thing is that the population is already dropping. If people wanting to play killer are giving up at a steady pace, it will be over soon.

    I play both roles but I get bored with survivor quick. Interactions with the killer are the only fun moments and it's only a fraction of a match. Besides given the stale meta, more and more killers tunnel and camp to counter the ridiculously fast gens.

  • This content has been removed.
  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Blight is no where near nurse? Nurse ignores all walls and levels, I guess you can remove al but even still blight has so much counter play providing people learn what they are (admittedly pc blights are harder but that's because they can do more)

    As for clown, nem etc. They arent strong anti loop? And you do still loop them so I'm not sure what you're on about, antiloop killers are still looped you just dont do the basic run round the loop over and over, it's the same as doctor.

    Pyramid however can pre drop and then they will likely try keep you at the loop and hit you through it, this is where you play dodge and its pretty fun and effective lol

  • Tiufal
    Tiufal Member Posts: 1,252

    First half of the first sentence was already enough to stop reading. Some people will never understand.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    "Blight is no where near nurse? Nurse ignores all walls and levels, I guess you can remove al but even still blight has so much counter play providing people learn what they are"

    I did say " depending on map" as obviously nurse has an advantage on split level maps. Since I specifically mentioned that caveat I don't know why you would bother mentioning it.

    Nurse can be "looped" on literally nothing; if you have a misshaped tile piece that is "blink resistant" and a few trees you can make nurse miss a few blink sets . A skilled blight requires a pallet or a window. If you are massively ahead of a blight but are running to a dead end he can just run next to and end his power if he misses in the worst case scenario. Against a nurse you can make a play where you make her whiff as you move around a tree.


    It's not exactly fair to say nurse ignores pallets as the very highest skilled survivors can use them to stun her. What they cannot do is just throw it down to waste time.


    "They arent strong anti loop? it's the same as doctor."


    Is that what you think? I've watched the very best survivors against a doctor and they can force a hit after 6 shocks around an incredibly simple tile. This happens because when the doctor misses a shock or the shock lands as the action occurs then it does not interrupt.

    Clown can force slow vaults when you are gassed and the gas persists; if he throws a bottle at the right spot and you attempt to vault anyway you will get hit. Nemesis has the whip attack which forces infection/damage and can zone you out around pre dropped pallets. In the same situation doctor has to shock 6 times, and nemesis just breaks the pallet and gets a free hit in seconds. Nemesis has a range attack that is very easy to sling around pallets. Once you get used to the frame animations you can force a hit very quickly.


    Clown and doctor are both low tier killers but clown actually has the better antiloop tool kit. Lest you forget clown also has the ability to one hit survivors with the pinky finger. Why is doctor worse? He slows himself down to shock and if he times it wrong he gets nothing (loses distance). Clown also slows himself down but hitting you with a bottle slows you down so you automatically lose distance.


    Unlike doctor and clown Nemesis has access to the instant pallet break option which puts him in a much higher tier of killer. If playing with STBFL Nemesis becomes something else as you recover so quickly when attacking. At this point you only whip people when you would otherwise get nothing because punching and building stacks is far more rewarding.

  • fulltonon
    fulltonon Member Posts: 5,762

    Not possible, because certain survivors will leave if they saw any ONE buffs to the killers.

    Better ask other question I think.