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No killer needs a nerf- most of them are balanced or need a buff.
Truly there is no overpowered killer. You may say nurse, but nurse takes so much skill to master you maybe play a pro nurse once in 50 matches. No big deal. I would say blight would be the closest killer up there to recieve a nerf, but then again how many times do you go against blight? Once in 20 matches maybe. The only killer that really needed a nerf imo was deathslinger and he got absolutly slaughtered, which was sad cause daddy slinger was so fun and now he's eh. Besides that most killers are balanced or need buffs.
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Things absolutely need to be toned down on both sides, as well as need to be toned up, in order to achieve a much better game balance than current. Survivors have more of the things that must be toned down, yes, but ruin undying pain resonance tinkerer nurse w/ range + recharge vs solos is not particularly great.
("but surv-" yes i know survivors also have very op things that need to go and id prefer we dealt with those first)
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I'm just talking about killers. Not the perks not the survivors, just the killers and there power. Plus, any perk build with Amy killer still dosnt make any killer powerfull enough to recieve a nerf imo
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Eh, nurse isn't really fine. She doesn't need a full-blown rework but she needs some small adjustments.
Blight's basekit is fine. His addons aren't.
Spirit's basekit is fine, MDR needs a nerf and DCB needs a rework.
Also in what world are you only going against blight once every 20 matches?
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For me I rarely go against nurses and blight.
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Probably because he has low mmr and at low mmr blights are less common
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This. There are so many killers that have pretty good base kits, and about 33% of the cast would get massive QOL boosts from an add-on or two being baked into base kit.
Just wish that all add-ons were good, not that a killer would either get good commons-rare add-ons but useless higher tier ones, or good very rare and ultra rares, but terrible low rank add-ons.
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I have 3k hours on survivor and 500 on killer so idk. Mmr is so busted you rarely go against really good nurse or blight mains
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To be fair, mmr is sorta screwy. While I mostly play Killer, I'm consistently placed with at least 1-2 red ranks a game.
Depending on which side I'm playing. I'm Silver at best right this moment. Been this way everyone time I'm back to Ash.
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I think the basekit of the strongest killers is fine, but nurse and blight have really stupid addons, like kavanaghs, and heavy pantung habing a charge time buff in addition to range, compound 33 making pallets near useless, and some other oddities.
But i agree that especially on killerside, nearly killers need buffs and not nerfs.
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Eh...Nurse needs an overhaul. As it stands, she tends to get laughed out of the room at low and intermediate MMRs and becomes an unstoppable god of destruction at high MMR. Her kit is just a problem as it circumvents a lot of the game (loops, vaults etc.). Plus her addons are a touch too strong in places.
Blight - I see plenty of Blights. The issue isn't Blight, it's again - his addons. And yet they keep buffing them...who knows?
That all said, I'd prefer to see all killers brought up to the level of the 'A' tier (Plague, Artist, PH etc.) before we start hacking away at the Big 3.
Yeah addons...one of the biggest differences between killers I like playing (Artist, Nemesis) and killers I love playing (Demo, Plague) is their addons - not just in terms of firepower, but how they can open up new styles/builds.
Sure. And I'm sure a lot of killer mains would want the DH rework, about half the maps reworked and a lot of crap killers buffed before survivors get a look.
Right now...it's a bit of an arms race between killer kits on one side and an increasingly sophisticated and skilled survivor base on the other. So much of what makes a killer good is 1v1 potential+mobility. And that's not good for anyone - because if a killer lacks these, they tend to suck (or resort to cheesy tactics).
Another point is the SWF/solos issue. I'm not sure that the new status effects are going to make such a huge enough difference. The problem is probably going to have to be solved by the Matchmaking system - with some sort of temporary, proportional MMR inflation to SWFs to ensure they get stronger opponents, freeing up the killer they would have faced for more appropriate survivors.
Keep in mind that there is no connection between grades and MMR/matchmaking anymore. Grades are purely for BP rewards on the 13th, they mean sod all, especially this late in the month.
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when u rarely see them is easy to think that way when u go against 5 nurses in a row consitently your mind changes.
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If something changed around solos, they will suffer for SWF, there is no in between.
Solos are the real problems in this game, not anything else.
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Balanced for what, though? Solo survivors? SWF? I belive it cant be balanced for both, given the same power level, and an iq over room temperature.
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I don't think there's an OP killers either, and therefore none need nerfing. What's left is to convince others of the same, before it's too late. I'm all for compromise, but for there to be a compromise that results in already weak killers getting nerfed is quite ridiculous.
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Balanced for swfs, which is of course what things should be balanced for, as in any pvp games.
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The only way I could see a killer being balanced against a 4man swf is if they let a secondary person play as the entity and be able to que up stuff for the killer
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But the game is designed around a lack of information (thats why there are so many information perks). And if you like to play that way, you just can´t play swf. So it might be time to leave the game if you play solo, is that what you are saying?
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Game shouldn't have been designed around a lack of information from the beginning, that's what we say.
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I mean if you deleted Nurse and Blight to technically avoid nerfing them, Spirit still has her mother-daughter ring. But sure, if those three go, they could rebalance the game.
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So it would be better if all players know the position of every player at all times? the status of every gen? Then were would be no lack of information, you know where the killer is and what he is doing, and he knows where you are and what you are doing. Thats a total different game. And thus, i disagree. The lack of information makes the game thrilling in the first place, at least if you dont reduce the game to running in circles.
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Eh, some add-ons need nerfs or reworks, like Alchemist Ring/C33/Torn Bookmark/blink range/Tombstone Piece. But there are zero killers that need basekit nerfs. Most things people think are unbalanced is more of just a matchmaking or solo vs SWF balance issue.
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What's your win-rate with Nurse?
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I couldn't disagree more I must say. You need to play random matches before deciding on the power level of killers.
The killer meta breaks killers into overpowered territory. But overall survivors are weak. If all 4 can't make it until the end, the chances of anyone escaping reaches zero due to how the hatch works now and the EGC is just grabbing the hand of a killer. And of course, it is easy for killers to slug.
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May i ask your oppinion on Nurse?
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Nurse needs a full rework. According to the devs they have several ideas they can't implement because they'd be broken due to Nurse.
Don't get me wrong, I love her power even though I'm no good with her. She's the most unique killer in the game and CAN be fun to face. But too often her ability to ignore every wall and pallet is frustrating. It's even worse when you get a sweaty Nurse that slugs.
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She is decently strong after much practicing.
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Right forgot about that. I'd still argue I'm nowhere near high rank.
Thank you!
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But do you consider her to be OP? That she needs a nerf?
Or is she fine as of right now?
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Dbd isn't like other pvp games though. They're apples to oranges.
Do you believe we should have all survivors be able to communicate in-game?
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No, she's already been nerfed. From 5 blinks to only 2.
Survivors are a bit weak against a good Nurse because of slowdown perks. And aura perks are very strong.
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Only killer that MAYBE might be consider op is nurse with 3 blinks or blight with alchemist ring. But most of the killers are ######### toys on the highest mmr and they need a buff
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If win = 3k or 4k, then 58% apparently (and yes that is an exact number, I’ve been keeping track). I’m not that good at her though.
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Not necessarily nerfs to their kit, but some killers need add on adjustments. Range Nurse is busted in the hands of a good Nurse, as is Alchemist Ring on Blight.
Range add ons severely limit Nurse's counterplay to the environment itself. And maps shouldn't be the deciding balance factor in a match. They often are, but that's a different topic.
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But she can have 3 blinks with addons. Don´t you think thats a bit to much?
Is there anything you would recommend for survivors to do against Nurse?
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There are definitely things on both sides that need nerfed. Just because something isn't super OP doesn't mean it is well designed and nerfs can follow, deathslinger is a good example but like you said, he got nerfed way too much. Both sides do have things that are busted though and they do need to be addressed.
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Hahaha. Nope. Nurse is not balanced at all.
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MDR is only a problem when used with her flower addon. And that flower addon is sort of a necessity for us hard of hearing folks.
I personally think that Huntress is substantially more dangerous than Spirit at high MMRs anyway.
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Honestly I usually hate facing the add-ons more than the killer(despite a few exceptions). I really hate how OP some can be and how it seems you have to have certain add-ons equipped to enjoy playing them.
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That's... just what swf is?
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You still think ruin undying tinkerer is overpowered lmao
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Ok,you say that's his addons are not fine because they are good,the only counter to pre dropping (######### and boring way of playing that nobody talks about) is his compound 33,and iri tag requires skill to use and its not very easy to get results from,and alch ring requires you to actually land a sucessful hit,and his speed addons are actually justified because of how large some maps are
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You don't need speed addons to cross a large map as blight in a matter of seconds. Sure they let you do it faster but he's still very high mobility even without them.
Also iri tag doesn't need to be nerfed
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Actually, there is few seconds between with addons and without addons, so it's not needed but not as strong as you think.
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How does the killer know where every survivor is vs an swf?
And yes, swf surpass the lack of information, thats why it is op in its very core, and should be seperated from solo queue, so you could balance both queues seperatly to make games fair for both sides no matter if you play solo or in an swf.
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I don't think it's an entirely fair combo to be using in the current state of the game vs Solo Queue, correct.
Like I don't think that using DH/BT/IW/UB/DS/DB/Adren etc. in some combination in a 4man stack is particularly fair, either.
I'm so sorry that I have an opinion.
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Just because a killer is rare, or "takes skill" is just a reason they for them to avoid being nerfed.
That is fallacious reasoning.
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Its Based on rng,you can delete 2 out of this 3 just by looking for them (requires map knowledge,so that's on you) ,and you always use solo que as a scapegoat to justify literally anything you say,so if we nerf the killer side to balance to soloq players,swf becomes EVEN MORE opressive.
But that's Just my opinion.
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I actually say that we should buff survivors in ways that can only benefit solo, and then superbuff killers, killer mechanics, and nerf maps. But nice try, just misinterpreted the argument there slightly.
Me thinking that there are things as killer that are too strong to consistently deal with in public games is completely separate to me thinking solo queue should be buffed. And even then, I'd rather advocate for choice restrictions and map changes than real nerfs to either side (except for things like COH or DH which just need to be completely reworked from the ground up).
But yes, I do think that R/U/T vs solos is unfair. I also think that it's a low-skill combo to help hold the hands of really terrible players who then go on to boast in endgame chat about how they're so good at the game, because they're bad winners and will always take the easiest route. Does this mean it is uncountable? Absolutely not. Things can have counters and still be unfair, imho.
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That's not what BHVR do though, because blah blah blah reasons.
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Any survivors can just cleanse two totems within a minute and the killer is playing rest of the game with two perks, I don't know how you can think it is unfair.
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