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Why not add offerings for hexes in the game?

As an example
Offering : hex ruin - adds ruins effect (perhaps tweaked due to the nature of offerings) to the game, at maybe lvl 1 etc

Comments

  • fcc2014
    fcc2014 Member Posts: 4,388
    It would give the killer another hidden offering. I would be good with this.
  • Boss
    Boss Member Posts: 13,616

    Noice.
    Or maybe an Offering that places another Dull Totem.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I like all of these ideas too

  • beatddb
    beatddb Member Posts: 565

    I like it

  • Hoodied
    Hoodied Member Posts: 13,024

    @Maelstrom10 said:
    As an example
    Offering : hex ruin - adds ruins effect (perhaps tweaked due to the nature of offerings) to the game, at maybe lvl 1 etc

    good players are unaffected by ruin, lvl 1 ruin wont do anything but slow gen progress by very little

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Maelstrom10 said:
    As an example
    Offering : hex ruin - adds ruins effect (perhaps tweaked due to the nature of offerings) to the game, at maybe lvl 1 etc

    good players are unaffected by ruin, lvl 1 ruin wont do anything but slow gen progress by very little

    Yes but it does free up a perk slot for people that feel they need ruin potentially. Plus there could be other hex effects to, like third seal and devour hope
  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Sounds good. Maybe a lesser ruin like rather than a 5% loss of progress its 3% or less because its not as powerful as the perk.
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
    Sounds good. Maybe a lesser ruin like rather than a 5% loss of progress its 3% or less because its not as powerful as the perk.
    That's why I suggested a lvl 1 or two ruin where only a few members of a team are affected
  • Seanzu
    Seanzu Member Posts: 7,525

    If you want ruin, run the perk.

    Let's give survivors Distortion offerings where their auras are hidden all game, or prove thyself offerings where they all have prove thyself.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @SenzuDuck said:
    If you want ruin, run the perk.

    Let's give survivors Distortion offerings where their auras are hidden all game, or prove thyself offerings where they all have prove thyself.

    Why are you being so sarcastic towards me? I'm sorry i offended you with my suggestion mate

  • Seanzu
    Seanzu Member Posts: 7,525

    @Maelstrom10 said:

    @SenzuDuck said:
    If you want ruin, run the perk.

    Let's give survivors Distortion offerings where their auras are hidden all game, or prove thyself offerings where they all have prove thyself.

    Why are you being so sarcastic towards me? I'm sorry i offended you with my suggestion mate

    Some people LITERALLY can't play through ruin, and it'll make them useless in the game - which is why they then spend time not doing gens but searching for the totem, some times it's hard sometimes it's easy.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    Personally, I think ruin is fine like it is, as with all hexes. They are high risk, high reward as they should be. Using offerings kinda neglects that aspect of them. That said, I would be all for offerings that would create a fake hex totem on the map.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    @SenzuDuck said:

    @Maelstrom10 said:

    @SenzuDuck said:
    If you want ruin, run the perk.

    Let's give survivors Distortion offerings where their auras are hidden all game, or prove thyself offerings where they all have prove thyself.

    Why are you being so sarcastic towards me? I'm sorry i offended you with my suggestion mate

    Some people LITERALLY can't play through ruin, and it'll make them useless in the game - which is why they then spend time not doing gens but searching for the totem, some times it's hard sometimes it's easy.

    My wife can bulldoze through ruin without batting an eye. I see ruin running, I start looking for a nice plot to bury my dead body.

  • Gamzello
    Gamzello Member Posts: 828
    I like this idea it sets another challenge to survivors along with more objectives.

    However, I feel as if ruin only does good in lower ranks. Higher ranks some people can play through it or find the totem more quickly (in result of a little time being wasted for survivors)

    A fake hex totem or hexes as offerings would make offerings more useful in my opinion. However, I don’t think devs would try to remove hex perks and change them into offerings. Especially since some killers came with hexes in their perks.
  • LCGaster
    LCGaster Member Posts: 3,154

    I would prefer an offering that creates more dull totems or a fake hex totem with no effects added

  • RepliCant
    RepliCant Member Posts: 1,436
    edited January 2019

    @Tzeentchling9 said:
    Hell, I'd go for dummy hex offerings that don't anything, except hide the real hexes with more lit totems. That'd be pretty sweet.

    "Spawns 1 Hex Totem in the Trial. The Hex does not have an effect. Secret. "

    MAKE THIS A THING

  • HatCreature
    HatCreature Member Posts: 3,298

    Offerings for totems would be awesome, more totems, fake Hex totems(but they have to do something or it would be worthless), a lesser effect totem etc. Hell more totem offerings would go great with NOED because once they get 5 totems they'll think it's over but then ''wait there's more!''

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Gamzello said:
    I like this idea it sets another challenge to survivors along with more objectives.

    However, I feel as if ruin only does good in lower ranks. Higher ranks some people can play through it or find the totem more quickly (in result of a little time being wasted for survivors)

    A fake hex totem or hexes as offerings would make offerings more useful in my opinion. However, I don’t think devs would try to remove hex perks and change them into offerings. Especially since some killers came with hexes in their perks.

    Even if it was a fake hex totem it would be amazing, but imagine if you could bring Devour or third seal into a match with an offering?

  • MyNamePete
    MyNamePete Member Posts: 1,053
    edited January 2019
      the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
      the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.
    They wouldn't though, they would make more totems lit without any effect, just to hide the actual hexes among lit totems.
    Brady said:

    @Tzeentchling9 said:
    Hell, I'd go for dummy hex offerings that don't anything, except hide the real hexes with more lit totems. That'd be pretty sweet.

    "Spawns 1 Hex Totem in the Trial. The Hex does not have an effect. Secret. "

    MAKE THIS A THING

    Make that a yellow offering, green makes 2, and purple makes 3.
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @MyNamePete said:
      the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.

    Solution, make a new tier of offerings, ie ultra rares/only give them out for completing killer daily's

  • MyNamePete
    MyNamePete Member Posts: 1,053

    @MyNamePete said:
      the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.

    Solution, make a new tier of offerings, ie ultra rares/only give them out for completing killer daily's

    I will say better, but still doesnt fix the issue with this idea. A better solution would to give it a perk effect that isnt a perk, so bascially creating a new perk only for the offering and making sure it doesnt conflict or promote with other offerings/perks.
  • DocFabron
    DocFabron Member Posts: 2,410
    I think it would be cool if totems didn't light up at all. The only way to figure out if it was a hex would be to cleanse it.
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @MyNamePete said:
    Maelstrom10 said:

    @MyNamePete said:

      the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.

    Solution, make a new tier of offerings, ie ultra rares/only give them out for completing killer daily's

    I will say better, but still doesnt fix the issue with this idea. A better solution would to give it a perk effect that isnt a perk, so bascially creating a new perk only for the offering and making sure it doesnt conflict or promote with other offerings/perks.

    hmm true

  • fluffybunny
    fluffybunny Member Posts: 2,161

    Is this suggestion so that you don't need to waste a perk slot on a slot? I would be interested on more secret offerings in that vain. For instance, an offering could hide the totem's fire so that people have to cleanse all the totems until the find the right one or set multiple fake totems on fire (as someone else suggested, I believe).

  • Chrona
    Chrona Member Posts: 245

    @fluffybunny said:
    Is this suggestion so that you don't need to waste a perk slot on a slot? I would be interested on more secret offerings in that vain. For instance, an offering could hide the totem's fire so that people have to cleanse all the totems until the find the right one or set multiple fake totems on fire (as someone else suggested, I believe).

    What I really like at this moment is the idea of something much simpler: A secret offering that adds 1/2/3 additional dull totems. It would make for an interesting counter to the hunting of hexes to prevent noed

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    I approve of this

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    i approve of all of these suggestions tbh

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited January 2019

    @lasombra1979 said:
    Personally, I think ruin is fine like it is, as with all hexes. They are high risk, high reward as they should be. Using offerings kinda neglects that aspect of them. That said, I would be all for offerings that would create a fake hex totem on the map.

    Totems are high risk, barely any reward, depending on the rank you are at.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Swiftblade131 said:

    @lasombra1979 said:
    Personally, I think ruin is fine like it is, as with all hexes. They are high risk, high reward as they should be. Using offerings kinda neglects that aspect of them. That said, I would be all for offerings that would create a fake hex totem on the map.

    Totems are high risk, barely any reward, depending on the rank you are at.

    Except for the fact that there not. i've seen rank 1's get cucked, by third seal, ruin and devour as long as they stay up. let alone lower ranks