2 Weeks On Solo Q Survivor (As A Killer Main). I've...Seen Some Stuff.

StarLost
StarLost Member Posts: 8,076
edited April 2022 in General Discussions

So as part of my little 'el-reverso' challenge, I've been maining survivor for the past fortnight in the hopes of...well getting some more BP on the 13th. I mean - getting better at a role I don't play much and seeing what life is like on the other side of the window vault.

Some observations.

  • Camping...oh man, do I see this too much. Conservatively, maybe a third of my games have a killer hard camping a hook outside of necessity.
  • Wow, do I have so much time on my hands compared to killer. I can really drink in certain aspects of maps that I never did before. I just realized that it's raining in Midwich XD.
  • When did survivor queues become absolutely instant?
  • Ranking on a survivor is honestly unreasonably difficult sometimes - as it depends a lot on how the killer plays and your allies play, beyond what you can personally control.
  • Survivor BP gains are absolutely miserable.
  • What is up with addon rarities? In many cases, they do not reflect the power of that addon.
  • Some killers (Wraith, Sadako, Doctor, non camping Myers) are unreasonably easy to evade and loop - and I'm barely a 'beginner' who just watched a lot of videos.
  • Finding hexes can be annoying on some maps.
  • There is an...odd quality to the survivor role, where it's mostly waiting around and feeling like you're a good player - and then suddenly you're dead.
  • Did I already say that survivor BP gains are miserable?

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    You should've recorded your wins/loses and Perks used, both on your team and which ones the Killer used

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,158
    • "When did survivor queues become absolutely instant?"

    They always have been. During certain times of the day, e.g. in EU you will have instant Survivor Queues from morning till late afternoon and at some point it switches.

    I guess it is related to SWFs, because more people play Survivor in the evening when more of their friends are online.

    E.g. I usually play Killer during the day (and have long queues). When I switch to Survivor to play with a friend, one Killer is missing in the queue, but two more Survivors are there, aka there would be a need of 1 1/2 Killers to compensate.

    But it is nothing new that Survivor queues can be instant.


    I agree on the rest of your post, especially ranking up and BPs.

  • Mr_K
    Mr_K Member Posts: 10,527
    edited April 2022

    Ranking (grading) up is an issue. There are matches where you need to throw yourself at the killer just to get the emblem points.

    My question to these "solo queue hard" threads popping up, is it that solo queue is too hard or is it that SWF is too easy?

    I do play solo survivor for tomes and achievements. I do see things listed in the OP but its gping to be the same if I were in a SWF. Killers are going to camp/tunnel regardless of your solo/swf status. They don't care.

    A lot of SWFs I face as killer are just a dumb as survivors I queue up with in solo. It comes down to matchmaking really.

  • t0007319
    t0007319 Member Posts: 176

    Not all swfs are sweaty and some are just there for a good time, I’ve been playing killer more recently and noticed they try meme builds like using head on and flash bangs etc, I enjoy it though, get some good laughs and usually easy kills.

    As for solo q, I’ve given up on that, getting blood points is abysmal, I honestly never knew how easy it is to farm them as a killer.

    I think the devs have probably focused the balance more on swf vs killer which has made solo q so bad, but apparently they’re working on it.


    Got to say though switching to killer whilst solo q is having issues has made the game enjoyable, if anyone has issues with solo q I highly recommend the switch, haven’t had a bad match yet.

  • StarLost
    StarLost Member Posts: 8,076

    I can easily tell you my perks and some general trends, but will do a more comprehensive post on this after the 13th.

    For me, I like Kindred+WOO+Lithe+x

    X can be something utilitarian (DS, BT, Unbreakable, PTS or Spinechill) or something fun (Aftercare, Bond, Blast Mine, Open Handed).

    Killer perks:

    I see a lot of hexes. Blood Favour is surprisingly common, but lots of Haunted Ground, Ruin+Undying etc.

    Starstruck+Agi on Doctor and Nurse are very common.

    Insidious...way too often.

    PR+DMS on some killers.

    BBQ, naturally.

    Thrilling+IAE is also weirdly common, I'm guessing a lot of people played Ghostface at a time.

  • StarLost
    StarLost Member Posts: 8,076

    The odd thing - I used to do dailies from time to time on survivor, and I once had a queue that was almost long enough for an episode of Bob's Burgers. Now - my queues feel like my killer queues felt like during the Christmas event.

    BP/Rank...mm. I'm always going to be a killer main at heart - but this really does need a look. Once you hit Gold rank, it feels more about sheer luck and what everyone else is doing moreso than personal skill.

  • drsoontm
    drsoontm Member Posts: 4,954
    edited April 2022
    • Kind of expected, the other popular alternative being tunneling.
    • Yes, survivor is relaxing (or boring, depending on how you see it). I play survivor when queues are short and I need to relax.
    • A long time ago I believe, but it has been increasingly worse since maybe last August.
    • You only need to so lots of stuff (heal, save, do gens, ...) like killer but different tasks. There are rarely big differences of points (unless gen-rush & other extreme plays)
    • See: previous point
    • No clue, for survivor as for killer I seldom use add-ons.
    • Not sure these are the only ones.
    • Question of habit. Their possible locations are fixed.
    • Not sure of what you mean. Usually I have a good idea of how it will end as soon as I've got my first interaction with the killer. (Although with the second-chance perks being life-savers, I'm often a bit more pessimistic than I should.)
    • Interact more with the killer, heal, make saves, do gens. You'll get as much or more than the killer. The is an equivalent of BBQ for survivors too (WGLF)
  • StarLost
    StarLost Member Posts: 8,076

    I like WGLF, but some of the conditions (saves) are a touch unreasonable and against a lot of killers you don't see many chances to pick up slugs.

    Again, I'm very new to the role so I could always be wrong.

  • Sylhiri
    Sylhiri Member Posts: 178

    How many times have you been unhooked by a player being chased by a killer without BT? Lol

  • edgarpoop
    edgarpoop Member Posts: 8,779

    Solo is frustrating. The lack of reasonable information relative to some killer mechanics is frustrating, and the mix of teammate playstyles is frustrating.

    The most tilting thing for me is getting players who are just there for Rift challenges at all costs. I have zero way to filter the queue for teammates that fit my playstyle unless I queue with friends.

  • Tsulan
    Tsulan Member Posts: 15,093

    WGLF is the best survivor perk (for bloodpoints). I never* play without it.

    Everything else @drsoontm said was pretty much on point.

    I made a habit out of screenshotting once the last gen was about to pop. Whenever the killer tries to play "fair" he´ll have 3 or 4 hooks. While camping and tunneling sure feels bad for the affected survivor, it is a necesary evil. Without it, kill rates would be much, much lower.

  • StarLost
    StarLost Member Posts: 8,076

    Almost every game XD. Hence DS has found it's way onto my bars.

  • StarLost
    StarLost Member Posts: 8,076

    Yeah that's the major reason why I'll likely always be a killer main.

    I rely on nobody but myself, and when I make a mistake I'm accountable to nobody but myself.

    I did a challenge a bit back when I had to:

    • 2 hook everyone before killing (naturally, barring DCs/suicides etc)
    • Switch to the next killer on my list every time I 3 or 4k on that killer.

    It's actually become something of a habit, but I'll certainly switch it up if a game is really going south on me.

    Will give WGLF a bit more of a try, once I'm a little more comfortable with the ebb and flow of games. Saving folks with flashlights or pallets is not something I'm capable of with any sort of reliability at this point.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    If the unhooker takes protection hits and is willing to hook trade it's not bad. Sometimes it's the only option. If they're not willing to take protection hits then, yeah, you're done for.

  • Pulsar
    Pulsar Member Posts: 23,147

    I ######### wish my Survivor queues were instant.

    They were really fast for one of the tests and then they went back to normal.

  • StarLost
    StarLost Member Posts: 8,076

    What usually happens is:

    • I go down.
    • Survivor comes and hides as I get carried.
    • They immediately unhook me almost immediately, right in front of the killer.
    • They leg it.

    Grrrr.

    I'm almost certainly quite low MMR.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,915

    Survivor main here.

    1. Yep, that sounds about right as far as how common camping is.
    2. Wait it’s raining on midwich? I didn’t notice that.
    3. It depends on the time of day. In the US survivor queues are much faster during the day. If you play at night you have to wait a bit.
    4. Yep, survivor ranking is a lot more out of your control than it is on killer, generally speaking.
    5. Yep, survivor BP gain sucks and is part of why I run BBQ so often on killer because at least that way I can kinda make up for not getting much from survivor games on a given day. I also use WGLF a lot ofc, but that’s not going to give you nearly as many extra points usually.
    6. It’s about time for a Survivor items and addons pass.
    7. Yep, m1 killers are always going to be weaker than antiloop killers. The difference in strength between the weakest killers and the strongest killers is an issue imo.
    8. Sometimes I get jealous when Ruin is up longer than 1 or 2 minutes and think like “if this was me playing killer it would’ve been found instantly”. Lol.
    9. Kind of. It doesn’t really matter how good you are a lot of the time; you’re still going to lose if your teammates don’t do well.
  • StarLost
    StarLost Member Posts: 8,076

    Holy crap the Ruin thing, yes.

    When I use it, it's right in the open on top of the hill survivors start near.

    When someone else uses it, it's hidden just inside the room before the exit gates, on the other side of a wall disguised as a duck.

    Item and addon pass - absolutely. Particularly normalizing medkits and toolboxes - these run the gamut from 'why is this ultra rare?' to 'okay, so this is why that survivor team was healing in 2 seconds all game'.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    As someone who went from playing almost exclusively survivor when I first started with the game, to a 50/50 split, to now slightly more killer than survivor, my observations compared to yours. For what it's worth, I took detailed notes of 250+ survivor matches, a good number of those (right around 22%) being solo queue. My escape rate hovered right around the 55-60% mark in those matches, for whatever MMR that put me at. I tended to play survivor during peak times, but not exclusively.

    1) I kept track of camping and/or tunneling in games, and only counted what, as someone who plays killer a lot, should actually be counted as such (camping in EGC, or happening across me after I'd be unhooked and someone else was chased/downed, obviously not either for example, even though some survivors would still classify it as such). In my games, I saw the killer utilize one of those strategies in 32% of my matches, so my experiences mirrored yours. Some of those were killers hard face-camping or hard tunneling at 5 gens, others were later in the match when their options were more limited, but overall, what you're seeing isn't necessarily an outlier.

    2) You're right -- as survivor, you have so much more "free time" than you do as killer (as the latter, there is no such thing). BHVR has arguably done its best when it comes to the visual aesthetics in the game -- the reworked maps (and new ones) may not be balanced, but they're largely gorgeous with a ton of detail.

    3) The only time I've ever gotten instant survivor queues in during the early morning hours and into early afternoon. After that, it's waiting anywhere from a minute to 5+ minutes (or worse) in the prime hours. When I stream (which tends to be later), I'd love to play more survivor than I already do, but the long queues (and the less-interesting gameplay, as I'm not a "get the killer to chase me" type of player) lend me to playing killer during those times due to the instant queues.

    4) Ranking up as survivor does reply on your teammates and is arguably more difficult as a solo. I try to check all the boxes as survivor when I'm playing -- bless/cleanse a totem, take some aggro, and get a rescue or two in addition to working gens -- but all it takes is a match that goes south from the beginning, and all of that gets tossed out the window.

    5) The BP definitely pales in comparison to a solid killer round, but I do have some really good BP totals as survivor. Bringing Prove Thyself not only helps gets the gens done quicker, but gives a nice BP bonus. WGLF does the same if you're looking to be altruistic. And getting involved all across the board will get points in all categories, but a boost to survivor BP totals would certainly be something I don't think anyone would be opposed to.

    6) I rarely bring in items, so I can't speak to that. I think a rework of the Bloodweb though, and what you can pick out of it, is something everyone wants to see at this point.

    7) I'm a pretty "average" survivor, and I've found that playing killer has taught me more about looping than I could ever have guessed at first. Watching what works best against me and trying to replicate that has helped tremendously.

    8) I used to run Ruin/Undying on a lot of killer builds, but I've pretty much abandoned Hexes (other than Plaything on my Pig build) because of the terrible totem spawns. I find totems relatively easily now, mainly because I know the locations based on having the totems in my view as killer for so many games in the past. Some maps -- Midwich, The Game, and RPD in particular -- can have tough locations, but other maps like anything Autohaven or MacMillian -- those are almost too easy to find. The more you play survivor, the more those locations will start to become easier to find.

    9) I get that feeling entirely. I have moments where it feels like I've really got things down great ... and then, I'm making a really dumb play that ends up with me on a hook. Then again, I have moments like that as killer too. For me, every game is an opportunity to improve at something.

    10) Still agree, lol.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    That completely sucks. If survivors are willing to take the protection hit, and especially if they're willing to take a hook to protect someone on death hook, it's a great way to boost survival rates and force a tunneling killer to spread hooks around.

    Any survivor time I spend right now I see it fairly often but, since I also solo queue, it's not a given and I definitely did not see it starting out. As you play more, you'll see solos acting more and more coordinated on things like that. You'll also see, against campers, one solo being bait and another, who was hiding in the background, going for the save.

    It does get better but there are still multiple mess-ups you'll never know happened while you're playing killer. One example is when you're running the Flip Flop Power Struggle build and a teammate tries to be helpful and heal you panics and messes up the pallet save (which you didn't need since you were about to get yourself out). It's interesting to notice what happens with both sides.