http://dbd.game/killswitch
Nurse's fatigue is an unpleasant, outdated mechanic.
Back before Nurse was nerfed, her fatigue looking at the ground was an okay mechanic to give survivors some room to manage playing against a killer that was obviously OP. However, she's been nerfed a while ago now, yet the mechanics that were made because of her power level are still there, why?
Post-nerf Nurse has 3 mechanics holding her back: 96% Movement speed, cooldown after blinks, and fatigue. Even though she's not as powerful as before.
I still think she's the best killer in the game, but spending 60% of a match walking at snail's pace and looking at the ground isn't a very pleasant experience. I think she should have her fatigue straight up removed, but have a 1-2s grace period where you can't blink, or have the fatigue but make her NOT look at the ground.
Comments
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Her fatigue balances her ability to bypass every wall and most defenses Survivors have
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Nurse is already as imbalanced as it gets. Taking away the fatigue would just make it even worse.
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Same reason D. Strike was buffed because of Enduring, then changed to ignore Enduring, and never nerfed back to normal; Survivors benefit. 🙃
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She doesn’t need any buffs, currently she is high risk high reward. If you miss too many blinks you lose the game while if you manage to hit all blinks, you can win at 5 gens. You can’t master her in a few hours
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One of the worst designed Killers in the game. She is a beautiful mistake of a character, because some people are in fact, masochists.
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She's in a spot of perfect balance. She doesn't need any changes, except to Torn Bookmark.
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The fatigue is 100% still necessary even with her nerfs. It’s not outdated at all.
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Why do you think I like to play solo q survivor. The pain.
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There we go!
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No dear God no. No nurse buffs
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Nurse doesn't need any more buffs. She's still one of the strongest killers in the game. Removing her fatigue would make her even more unbalanced than she currently is.
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If anything the fatigue duration is too short. And I say this as a Nurse enjoyer.
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And range add-ons. And recharge add-ons
😊
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Lore wise she looks down because using her ability damages her.
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her fatigue is the one mechanic in place to somewhat keep her in check.
it is meant as a way of breaking LoS to the Survivors, allowing them to make an escape while she cant see and track them properly.
you mentioned her slow movementspeed and blink recharge, but those arent actually something that allows Survivors to get away from her - they are just in place to slow her down and make her at least take some time before she obliterates the Survivors, which sets them apart from the fatigue.
those are not balancing factors to allow Survivors to make a play (in the 1v1 aspect) like the fatigue, instead they are time wasters that make her less oppressive overall (in the 4v1 aspect).
and given her already ridiculous levels of strength, i really dont think she needs that buff.
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Lmao
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If Nurse loses Fatigue, then I want the BNP back from 1.5.3 just to be able to keep up.
I mean, lets check the nerfs:
- could be used instantly when grabbed, once per trial. Enduring was a strong counter, but no one really noticed.
- Same, but nerfed with 1 second, Enduring started to be known as a strong counter. It was pretty much equal to a pallet stun.
- Nerfed further, now needs a 35% filled wiggle meter to trigger
- Endurance was buffed, now 2x stronger stun reduction(due to a bug), making DS only a 2.5 second stun
- DS nerfed again, now only activates for 60 seconds when unhooked, also removed another second, meaning DS was only a 2.1 second stun.
- Enduring fixed to actually be 75%, making it 3.5x stronger than its original value, making DS only a 0.75 second stun and super easy for killers to tunnel out.
- DS reverted to its original 5 second time to compensate for Enduring alone
- DS nerfed again to deactivate when doing anything that progresses the game
So that's 1 buff and 7 nerfs. Let alone that a 3 second stun for tunneling is laughable.
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eh, her fatigue is what helps make her more of a psychological killer than just a mechanical one. fatigue is what rewards survivors for outplaying the Nurse on the blink.
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Ah, no. You trollin?
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We have Trapper, Pig, Myers, Clown and more weak killers.
And this guy ask buff for strongest killer. This forum lol.
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Outdated mechanic he says. Cries in LightBurn :'(
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Sure, remove the fatigue, increase her movement speed to 105%, but give her only one blink that's on a 15 second cool down.
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Nurse as a whole is outdated. She was added to counter infinites back in 2016 so they could just “play Nurse if you hate playing against infinite structures”.
She ignores everything. She’s outdated as they come. Please no more buffs.
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Well then let make Enduring has 4 token, each time killer get stunned, spend a token. Because DS has only 1 once use per trial. Then Enduring should be limited if it apply to DS.
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Yeah I don't think a Nurse buff is exactly what we need. Woman counters everything and anything. Pallets, Windows, walls in loops, multi levelled areas, basically almost all the survivor perks except for Meta, while having strong add-ons and an iri that gives her a 3rd blink
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Okay my hot take about Dead Hard was pretty edgy. This is just over the top XD
Nurse is literally the most powerful killer in the game and doesn't have to respect any obstacle, walls, floor, ceiling, hell you could be at the top of the farmhouse and she can just blink up to you. you want to remove her fatigue?????
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Nurse in her entirety is outdated. She needs a full rework to even come close to balanced
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