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Do You Remember Old Object of Obsession?
Do you remember how much this perk was broken on SWF teams and BHVR did not nerf it for years. Because they said "OoO users are dying most times, this perk does not help them".
Just gold old days.
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That was always my favorite logic of it too that the OoO users kept dying a bunch so therefore it's fine
Almost like when a killer got into a OoO SWF match, the only one they COULD actually go after successfully was the OoO user...
But I'm sure that's just a coincidence
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Yes and I’m glad it’s in the past.
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Freddy curled up in the corner.
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Dear god, don't remind me.
Happiest day of my DbD career, when OoO got overhauled.
Though, it also proves that the devs don't look exclusively at the stats.
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Don’t remind me.
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"We have stats, 90% of OoO users are dying. This perk is just okey."
I don't know how they did not see point: They are dying because they are giving info to their teammates. So killer had to out OoO user first.
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The worst instance I ever saw of OOO being used was when someone who was part of a 3-person SWF ran OOO and sandbagged a random who was playing with the same character and skin. They shadowed the poor random, drawing me to them during the match, and then skulked away when I got close to them both, leaving me to believe it was the random who was running Object. I ended up killing two people in the trial, including the random, but not the OOO user. When the random was dead and I saw the OOO aura pop up again, this survivor had done their sandbag job so well, I legitimately thought I was going against multiple Object users -- it wasn't until the endgame screen that I realized just what they had done.
Special points also go in remembrance of the teams who would have an Object user and burn a Midwich offering. More fun stuff.
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I remember when I played Ghostface when he first came out
I faced 4 object of obsession players in a single match, old object worked on stealth killers so
Yeah, I mean I still won but it was really annoying
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I remember playing Myers and the moment I stalked my way to tier 2
I had 4 Survivors stalk back
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wished they didnt make it useless like it is now.
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Well the object rework was a buff in my opinion so ill take it
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The rare time I ever run Undying, I get Object PTSD and feel a sudden compulsion to tunnel the glowing person out of the match. I have to remind myself that I'm just having a flashback.
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I remember that time when I was Freddy and I saw 4 auras during the initial camera pan out. On Cowshed. And I had burned a streamer. Good times.
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Yes, it was especially bad against Freddy. I remember using it once and we were against a Freddy. He didn't stand a chance against me because I knew where he was at every turn. He eventually just ignored me and went after the other survivors. He ended up with a 1K and that was it.
Having a perk that provided infinite wall hacks was just a bad idea, even if the killer could see you too. Glad that Old Object is gone.
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I learned about this my first week of playing and I was up versus three TTVs in a 4 man swf around February last year. I was sent to haddonfield by them and they literally had one of their members with OoO up on the second floor of a house calling out my every movement to them. I somehow managed a 2k out of it but naturally I only got those because I was a toxic tunneler :^)
Regardless, it definitely set the stage of what I had to look forward to playing this game and I started to become a twins main since Victor was untrackable by OoO lol
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I remember before undetectable I made a lot of stealth killers disconnect because of it
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I can't believe it was ever a thing in the first place. And I can't believe it took so long to change.
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BHVR said it's hardly used because they failed to grasp only 1 person needs to equip it for the other 3 to benefit. The reason OoO users were dying is we had to kill that person so the other 3 wouldn't have a permanent UAV. Just proves how little they understand their own game.
I honestly think the reason it took them so long to change OoO and DS is because Laurie is tied to the Halloween DLC. Which is tied to Michael and that still sells. If those perks were on an original character that could be purchased with shards instead of real money. It would have been fixed sooner. Probably 3 years instead of 4 :P
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Not really. Dead Hard is free perk, you can have it with levelling David. And yet, Dead Hard did not touch by BHVR from release to today.
BHVR just have not any clue about their game.
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I prefer to be happy when Bhvr changes stuff that clearly needs to be changed rather than dwell on the bad times.
Brand New Part used to instantly complete gens. Moris allowed the killer to kill upon first down. Hooks got sabotaged forever. The hatch used to be awful. The game is constantly changing. Some change just takes a lot longer than others.
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I'm sure you can find a hockey reference that would be associated with old OoO.
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There are plenty of things of old DBD I do not wish to remember and yet are cursed to face in my restless dreams.
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Some people would rather simmer in what once was rather than embrace what is.
Unfortunately what that means for BHVR is that no matter how far they come, people will not be pleased. Even if through memory they choose to stay negative even if that thing hasn't been around for months.
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Old OoO + No Mither when playing solo was such a good combo
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It wasnt actually the OoO users dying a lot. It was the average killrates in those matches often being higher than people expected. Which, in return, was due to killer players playing 10x more sweaty against OoO users than non-OoO users, but it wasnt about the individuals dying.
That's like saying old Ebony Mori's were fine, even though the only reason they were fine, was due to toolboxes being powerful enough to compensate for it.
I can make a whole list of things that were "fine" in the past. The original BNP that instafixed gens? 100% fine. Why? Ebony Mori's were applicable when you downed someone. Billy didnt have any pink addons, add old tinkerer and charge addons, and you can see why you basically needed the original BNP to even stand a chance. That doesnt mean BNP was fine.
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its opposite, if anything, they only look at STATS and NOTHING ELSE. In order for them change anything, community has to tell something about it and even than, very little changes over-time anyway.
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As a trapper main, yeah I remember these cocky guys :)
Their killrate was 90+% ... even if I had to sacrifice the game at some point: "you decided to bring this ######### in my game, well, you will not escape. deal with it, period!"
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Holy crap yes. I came in right when OoO squads were super popular, and killers still had to deal with spots where survivors couldn't be picked up on basically every map, DS still being an extra life and keys...holy crap do I not miss keys.
I do kind of miss the old Game map though.
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Facing an Object user on Midwich was pure pain.
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Look how they massacred my boy!
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Yes. I miss it sometimes because I used it a lot in solo games (felt bad using it in a SWF). I really like information perks, but it needed to be nerfed. Its functionality is useful in a different way now.
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Remember watching Probzz utilize (exploit) OoO as a god-tier loop weapon, resulting in a 3-4 escape nearly every match, and for the duration of his streams, daily
...although, he obviously didn’t need OoO to do any of that because of his impressive skillset, there are many players who loopingly crutched off of the perk’s early functionality.
Also, there were those who would play sooo stealthily that you’d never see them, or who inadvertently sandbagged teammates by revealing their aura at the most in-opportune times🙄
edit: insert eye roll emoji😌
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Poor Trapper
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Yes I remembered it and loved using it with no mither in solo Q.
Sure, it made me die most of the time, but it was actually fun and challenging.
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How was it used by SWF teams?
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Yeah, I loved that perk.
That's how I learned to loop, getting tunnelled out every game in solo q is a great teacher.
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well.. they did just look at the stats. They just got bombarded with complaints after they said on stream that it was fine because the object user dies...
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Basically, you had one person acting as lookout and calling the killer's position out at all times. It was basically permanent wallhacks for the entire team and using it, a good SWF always knew where you were and what you were doing and you'd barely ever even see them.
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Why would you need OoO for call outs if it's an SWF?
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Because you'd know exactly where the killer is at all times. Where all Trappers traps are being placed etc.
You can go watch some of Otz's older stuff where he talks about it. Completely busted perk.
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If you've ever used Detectives Hunch to see totems, you know that you can not exactly pinpoint locations without reference points. Remember some of the totem locations you've seen, then go for 3 of them. You may find the first one, then try the next ones.
I know that "where the killer is at all times" was the coined term when people were arguing against OoO. I tried OoO, it was a trash perk.
The only thing OoO was useful for: it could be psychologically weaponized. People claimed that OoO was this OP Perk that gave you superpowers, and having one OoO user in the game already meant certain defeat (spoiler alert: it wasn't true). Ah, and of course you could t-bag killers from a distance, the best feature in psychological warfare.
Again, it was a trash perk. It still is.
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More like the killer was so furious someone was using this busted perk he made a point bleeding the survivor out even if it lost him the game.
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