The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
I'll Give Survivor Mains *3* Points.
- Trying to pip up past gold as solo is like punching yourself in the coin purse. I've had teams literally just leave me on hook, absent any camping, after I ran the killer for a lap and half of the map and they did 3 gens. It's way too easy to depip as a survivor compared to killer if you aren't able to both do a goodly amount of gens and unhook/heal folks. The 'distraction' bonus you get feels pitiful.
- As others have said time and time again, camping is far too strong of a strategy for how hard it is to counter and easy it is to execute. Once a killer is at Iri 1 - the point penalty means diddly crap.
- Midwich is an evil map to face some killers on.
Comments
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I actually love Midwich as survivor,unless it's a Nurse for obvious reasons.
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I got to iridescent 1 solo queue
just spam jigsaw pieces for easy pips and pray you don't get a nurse lol
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I tend to give myself performance anxiety when I try to stack the deck lol. It seems to be tempting fate.
Also - I loathe The Game on killer and don't enjoy sending people there. At worst, I'll go to Yamaoka or DDS.
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Example for point 3, Legion when the midchapter comes out.
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You should see what the hag can pull on that map as she is also quiet nasty on it too.
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I can't remember the last time I versed a Hag so I wouldn't know
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Hag's traps work through the floors so she can teleport as much between floors as the nurse mid chase the moment the survivors step on one.
Plus due to the small doorways/coridoors she can completely block off entire sections of the map from the survivors in chase unless they can take the hit.
Also its possible to 3 gen yourself across floors against the hag meanwhile its normally not possible against most killers due to how slow it is to get between floors normally.
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Hag, Nurse, Spirit, anyone running hexes, Demo and even projectile killers are wicked on that map.
Really? I've been seeing quite a few recently. Always BF+Undying+Ruin+NOED.
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I love getting midwich as survivor, although admittedly I don’t lose as killer too often on that map.
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Every time I bring a Skeleton Key on The Game map I get a P3 Nurse that hates me and acts like I insulted her family and kicked her Daddy in the shin.
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Good luck against a good Demogorgon on that Map.
A good Portal spread means the Demogorgon will be able to go on every side of the Map quite easily.
Shred is bonkers. Hallways aren't wide enough to dodge it and the Shred hit-box means you'll get hit even if you hide behind a Locker
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I love playing nurse on the same map for those obvious reasons ;).
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I don't think Midwich is really that strong for killers. It has the same pallet setup every time, as opposed to crazy fluctuating RNG loop spawns like on all other maps. But I don't that alone could make it killer sided, because basically all of those pallets are playable.
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I like Midwich on both sides. One of my favorite maps, actually. But some killers are a lot easier to play there, for sure. Those long hallways can be a barrel for shooting fish. But for other killers it can really suck. And good luck getting the exit gates open if you're the last surv alive.
And I have played like 99.999% solo queue (I've played like 4 games with a team, total, ever) and hit iri grade/rank most months. And I am not that good. Well, I'm okay, but not some god.
But that push from iri IV to iri I can be a slog.
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All basically true.
Good news is that survivor match-ups get exponentially easier as you climb in ranks, as killer matches are quite the opposite.
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ok but what about us both side players do we get nothing </3
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Literal face camping for two minutes is bad strategy normally. If you stand in place that long four gens are essentially done by the time the survivors do a hook trade, and then the exits are open by the time they do another trade at the end. The only time actual face camping for a long time is a good strategy is with a killer like Bubba who can get quick instant downs on both the rescued survivor and the rescuer during a trade. The devs still don’t like face camping being something that some players FEEL is effective since it’s not an exciting game loop having the killer and hooked person stare at each other for two minutes which is why they say they have been experimenting with ways to get the game to nudge killers away from it.
So-called “proxy camping”, which is really just zone defense where you defend about 1/3 of the map, is more effective. But anybody who thinks zone defense is somehow an illegitimate way to play the game is delusional, it’s not any different than having a 3 gen and hooking a survivor in the area.
In fact the best strategy for the early game isn’t even necessarily hooking the first survivor you down, you can usually do better by slugging that survivor and immediately going to down someone else. Since hooking a survivor takes 10 seconds, by slugging you are being very time efficient in getting into a new chase and directly chasing another off a gen. At that point you have one dying, one being chased, and indirectly a third reviving the downed survivor so only one is on a gen. That dramatically slows progress and gives you additional time to collect hooks as you get moments when you can tell probably only one survivor is actively working a gen. And you can even single out one survivor to be the only one you hook for the most part, slugging everybody else initially, to further really be even more time efficient at getting that person to three hooks while still pressuring two of the others off the gens.
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I lost you at "by the time survivors do a hook trade" since the only killers you should be face camping with are ones who can deny the unhook outright. Plenty of them can do it: any 1 shot killer, huntress, trickster, etc etc. If you get your down early enough it's a totally effective strategy depending on your perks.
No way out and Deadlock are literally the two best camping perks that have come out in years, and I routinely camp people to death starting at 5 gens and am not punished specifically because of them. It's not exactly super fun, but going against 4 stack meta SWFs will be a chore no matter what so you might as well make it easier on yourself unless you want to lobby dodge.
Going for 12 hooks with a weaker killer on super braindead easy maps like "The Game" or "Eyrie of Crows" is a great way to get 3-4 hooks and some good old gg ez's in the postgame.
Slugging is barely an effective strategy since all it takes is 1-2 unbreakables and you can lose the game. You basically just pray the survivors are not running the meta. With medkits and WGLF slugging someone buys you all of ~8 seconds some games.
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It's also a hilarious map for 'Sonargorgon' (Whistle+Sticky Lining) as well sited portals will basically tell you where everyone is at all times.
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You’re absolutely 100% wrong about slugging not working if you do it as I described. If you want to see slugging working at high MMR I recommend watching RedsGamingGears, he consistently wins against meta build survivors using that tactic.
Also regarding hook trades, I gave Bubba as the goto example of an instant down killer than can deny hook trades, hypothetically other killers can tinker out instant down builds that could work but those are obviously less common. Most killers without instant down can’t deny a hook trade outright though.
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Balanced Landing makes looping easier and more enjoyable imo
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Make Your Choice with silent traps is evil and nightmare fuel
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For point 2: I don't know what a solution to camping looks like (I'm not an armchair dev when it's not convenient for me to be one), but something has to happen with it. Especially if the killer is built to camp. If I put on Corrupt/Deadlock/NOED and one other regression perk, I simply win the game if I get an early down and hook in a 3/4 gen. There is extraordinarily little the survivors can do to flip the math in their favor at that point.
I can stand in front of the hook and watch Deadlock stall the gen progress with zero input on my end. Especially if I'm on Leatherface. Someone leaves a gen to hook trade or the survivor on hook dies. You can't possibly get through all the gens because of Deadlock. Then the killer has NOED.
It's braindead and stupid and needs to go.
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I don't need to. Slugging the first survivor you down? That must be a blight/nurse thing, and I don't play those killers often. Against a really good 4 stack you are gonna have to fight for every down, it's not like you slap on infectious and just roll through entire teams these days unless the survivors are hella boosted.
Here's an example loadout of the god squad SWF I watch for a stream.
You wanna tell me how much slugging is going to buy you there, if you can even slug?
Just cause some guy can go slug solo Q survivors with Nurse or something doesn't mean it's relevant to me.
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Lol, again, he slugs with basically all the killers, not just Nurse, and it works against high MMR teams too.
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Point one is why depipping needs to go. It's bad enough being punished by the game after some SWF spends five minutes clicking at you in a bad match, it's even worse getting stuck at a grade for game after game because your team decides unhooks don't matter.
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Then that is on the survivors. I slug too when the situation calls for it but it doesn't mean it's always a good idea. I don't think I would ever be slugging survivors straight off the bat, that's not progressing the game for you as the killer at all.
I honestly consider infectious fright a disrespectful perk. It used to be good but not in the days of MMR outside maybe like Nurse and Oni. Infectious assumes the survivors are bad enough to be getting chain slugged in the first place.
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I never said “slugging was always a good idea”. I said “always hooking the first down isn’t always a good idea”.
And again, you’re wrong about it not progressing the game in that you are getting into a second chase much more quickly and removing resources from the map in the process and slowing their gen progress in the process. You are giving yourself more time to get the hooks later in the match by slugging earlier is the point.
Also it’s a cop out to assume that “it’s the survivors playing badly”. He’s high MMR, most of the games he has are against solid survivors.
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I don't mind depipping, but what I do mind is how survivor grades seem to be weighted - heavily in favor of hiding and sitting on gens, not so much being chased.
Unhooking...argh, yes. I'm at the point where I really hope someone else unhooks - I'll still get points, but I won't get penalized if the killer is tunneling.
Both killer and survivor grading is busted - killers in terms of how unfair it is to Artist, Myers, Ghosty and co and survivors in terms of how easy it is to depip while doing almost everything right.
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Well against a good 4 stack you have about ~4-5 minutes to end the game. Slugging the first survivor you down will buy you ~20-30 seconds at most. I am typically using power spike perks on a very short timer (Corrupt, Deadlock) and need to get results for them or lose the game. Slugging the first survivor gets me an unbreakable used (if that), 2 gens done, and 1 hook at the end of my corrupt. As opposed to potentially a half state on someone in the same timeframe.
You are never going to be 12 hooking these teams with the killers I play, you need to get a half state into a death ASAP for any sort of chance to win.
I would do it if the down would literally be handed to me but other than that? I would not.
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20-30 seconds is a second down. And your assumption the match lasts 4-5 minutes is incorrectly assuming three survivors free most of the time to continue pushing the gens. With good slugging and hooking a single survivor primarily you are forcing them to have at most one person on gens at a time which means you have closer to 7-8 minutes before all the gens would get done assuming you failed to actually get your first kill in that time. And because you’re spending less time hook other survivors and mainly hooking just one survivor you are getting those hooks that you do make more efficiently.
But hey, like I said, you don’t even have to believe me, there’s dozens and dozens of matches on Youtube with multiple killers where this tactic works. If you don’t want to even consider that it can work and continue ignoring it that’s on you.
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I used to despise Midwich back it first came out because I used to be so lost on the map and not know where I was at, but then I played it enough to where I knew the layout and could traverse the map easily. When the RE chapter came out, I LOVED RPD because I knew the exact layout off the bat because the Remake of RE2 forces you to the learn the police station layout like the back of your hand and I knew where to go too on the map and how to get places.
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Then you can go watch this VOD against a 4 stack TTV SWF earlier where they just happen to have boon exponential and they get up like 6+ times because of slugging. It's not like you go kick boons as Plague and by the time you realize it's exponential the game literally could have been over.
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You keep making arguments that something is impossible when I already pointed you to someone that does it consistently. I'm not the one that needs to show more evidence that it can be done. Either you can watch the videos or you can ignore them.
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I don't need to watch someone beating up on solo Q teams. That's not what I am concerned about, you can beat solo Q perkless. I am worried about 4 stacks and that's what I base my opinions off. MMR is jacked to the point where you can still pubstomp 90%+ of your killer games. Especially during primetime when you get whoever has been waiting the longest. And I guess you can make a youtube montage while you are at it?
Let's agree to disagree.
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