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Healing meta killing DBD

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Comments

  • ObservantOfTime
    ObservantOfTime Member Posts: 209

    Which is kind of a shame, because there are 197 perks total in the game, and maybe 20 or so see regular and frequent use. Any new perk that looks fun, could go nicely with some other non-meta build, may as well not exist because it is never going to see usage. Something is definitely not right here, and it sucks.

  • ItsJesseFFS
    ItsJesseFFS Member Posts: 100

    idk, boons brought me back to the game ... also Sadako is a breath of fresh air

  • HagathaSimmons
    HagathaSimmons Member Posts: 236

    Agree about the speed of healing. Hit and run killers are suffering because we can’t consistently keep them injured enough to keep pressure up.

  • megswifey
    megswifey Member Posts: 830

    I think boons should have tokens or something like you can only set up a boon on one totem twice. I don't know if it would make much of a difference, but I think it could be helpful!

  • Metzu
    Metzu Member Posts: 86

    No matter how you spin it, they are balancing the game around the level of casual players which is a fundamental flaw. That combined with their "MMR" was a huge mistake they made and it shows in the player count and satisfaction/feedback from experienced players.

    Circle of healing combined with the fact that some totem spawns are absolutely horrendous to get to, being able to infinitely reboon those totems and have multiple boons up at the same time is a disaster. If you think having the ability to constantly heal slows down gens, you're just wrong and probably don't play the game at anything resembling average and above average gameplay. Not every killer has the ability to down survivors fast like Nurse and Blight to be able to stay competitive. O wait, Nurse has the lowest kill rate, my bad.

  • fulltonon
    fulltonon Member Posts: 5,762

    Probably we have to go punishment way I guess, those two secondary objectives are almost akin to win button, aka main objective.

    Like, if side objective give you advantage which makes generators more efficient, what's the point of it? it's basically main objective with different skin.

  • anarchy753
    anarchy753 Member Posts: 4,212

    The issue is not a healing meta.

    Healing metas can be great for killers because perks like Sloppy Butcher and Nurse's Calling can really shine in stalling the match out and giving the kille great opportunities.

    The issue is that healing in the current healing meta has no downside.

    Circle of Healing essentially buys you time for every use in comparision to Self-Caring or getting someone else to heal you normally. The pace at which survivors can heal and reset the whole match mean effects like mangled are redundant because you can't even bring healing speed close to base speed even with debuffs. Even Nurse's Calling has pretty poor efficiency against it because Shadow Step is a decently common pairing alongside CoH.

    The issue is not healing. The issue is the addition of unbalanced perks with no reasonable counterplay, and the bullheaded inability to admit a mistake and give the perk the nerfs it desperately needs.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I would disagree.

    1. The chest secondary objective was never an "I win" meta. If you actually looked at the data, previously, keys only raised the chance individual survivors would escape by about 2 percent, which was enough for survivors to search chests. Once keys were basically removed, chest searching became a defunct "secondary objective" because 1 out of every 4 items is worthless now, maybe 1 out of every 2 items is worthless if you include flashlights. This also removed all of the chest perks from rotation too. I bet if you actually looked at the data, you would see that survivor escape rates actually went up after keys were removed, because survivors no longer wasted time searching chests and no longer wasted perk slots on chest searching perks. I know I completely quit and I use to love using plunders instinct. Also, once keys were removed, survivors started bring in more toolboxes and medkits which also contributed to more group wins.
    2. The CoH secondary objective, is also not an "I win" meta. Because CoH is valuable enough to survivors to use, survivors now use their time to bless totems instead of focusing gens. I would love to see the data, but I bet gen speeds have slowed down somewhat after the introduction of CoH. I don't see CoH uses that much in my games, so I'm not sure if it's affecting gen speeds to much. Also, you have to remember, survivors don't need CoH, if it's not good enough to be needed, survivors are going to switch back to doing gens instead of secondary objectives. It's a fine line.
  • dsilvavini
    dsilvavini Member Posts: 3

    The real problem is that gen sentinel killers without chasing potential cannot make a hit and run approach, and are forced to take really bad extended chases. One strategy that should be viable for them is go to a gen being done, hit the surv doing it, kick the gen, extend chase to force a pallet, break it, repeat the process on another gen. That way the killer would be creating an influence area around a few selected gens, depleting resources around, and the survs would need to make decisions and sacrifices to finish them. In case gens or healing are too fast, the first gen will be finished before the killer returns from the second gen in the strategy. There would be a perk combo that would make a killer safely do that strategy in two gens and have enough time to return to the first gen. I have one optimal test for this case: a Wraith with Pop, Call of Brine, Save The Best for Last, Brutal Strength, "All Seeing" - Spirit, and "Shadow Dance" - Blood. Notice that this build has optimal gen surveilance (the killer can see the gen progression through aura, and is notified about returning survs after kicking by Call of Brine) and regression (200% from Call of Brine). Even with this build, the Wraith will have a bad time if cannot hook in a single chase to get Pop if the survs have medkits and CoH. In current game state, the Wraith will probably have a very stressful game against decent suvs, running between two gens until one of them is eventually finished, and the others will probably have significant progression at that time. The Wraith probably will have just one or two hooks when that occurs. Surprises me that even with the killer knowing exactly the gens being worked, they cannot focus on what it is intended to do: protect gens.