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Devour Hope should only light up when you get to Exposed

pemberley
pemberley Member Posts: 1,510
Although I think the hex should still be destroyed, if a survivor happens to find what looks like a plain totem. 

But too many times does DH get destroyed before it actually does anything meaningful. At least Ruin has an immediate benefit, even if it might be short lived. 

I think this could work on other hexes like Lullaby or TS, where you need to build up to it before you can make use of it. 

Comments

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    I dont think so. This would be just like NOED. Popping out of no where unless all totems are destroyed. DH is nothing like noed cuz it gives you the ability to kill surviviors if they arent careful.
  • XavierBoah17
    XavierBoah17 Member Posts: 204
    I dont think so. This would be just like NOED. Popping out of no where unless all totems are destroyed. DH is nothing like noed cuz it gives you the ability to kill surviviors if they arent careful.
    I forgot to mention that DH is a ramp up perk. It gets powerful as the game progresses.
  • Pudding
    Pudding Member Posts: 70

    well... if its a light up hex perk then from 2tokens + on (on lv3) ... since ... well we all know why

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    All hexperks should only light up after a while, this would fix a TON and give survivors a secondary objective.

  • KiraElijah
    KiraElijah Member Posts: 1,187
    No. Learn to play defensively.
  • tehshadowman33
    tehshadowman33 Member Posts: 939

    I agree. DH is useless as currently stands. There is pretty much 0% chance of getting 5 stacks during Rank 1 matches.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    Nope. After the first unhook, sure. After Exposed? Being handed a free instakill would literally be a midgame NOED with no counterplay, and it would be very easy to get the mori effect afterward. DH is a hex perk for a reason.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Dh tier 1 is the best version.
    Never pickup the higher tiers, tier 1 grants the satisfaction while giving survivors no clues unless they see it.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    I think that should count for all Hex Perks;

    https://forum.deadbydaylight.com/en/discussion/comment/283400#Comment_283400

    They should only light up like NOED the moment they start taking effect.
    (Only Devour Hope needs a slight adjustment)

    This principle works great for all Hex perks.

  • TAG
    TAG Member Posts: 12,871
    Plugging my idea thread in here :p

    https://forum.deadbydaylight.com/en/discussion/43370/random-idea-to-buff-totems#latest

    tl;dr - Different triggers to light the totems custom-tailored to each Hex perk
  • pemberley
    pemberley Member Posts: 1,510
    DexyIV said:

    Nope. After the first unhook, sure. After Exposed? Being handed a free instakill would literally be a midgame NOED with no counterplay, and it would be very easy to get the mori effect afterward. DH is a hex perk for a reason.

    The counter play is see a totem? Delete it. It’s a 2 for 1 special with noed anyway. 

    Also if a killer has DH it’s kind of obvious when they immediately scoot away from the hook, especially if they have no Ruin. Or it’s the Hag. 
  • powerbats
    powerbats Member Posts: 7,068

    They're risk reward for a reason and you never complain when they work and you get kills now do you.

  • pemberley
    pemberley Member Posts: 1,510
    powerbats said:

    They're risk reward for a reason and you never complain when they work and you get kills now do you.

    Let’s not pretend getting to mori level DH is at all more similar to DH getting destroyed before hook number 3, because it’s actually quite rare, so yeah...no killer would complain when they do get full stacks. 

    And the risk far outweighs the reward for DH (because you need 5 hooks, 2 of which puts survivors on notice before getting to the mori) as opposed to another hex like Ruin, which has an immediate effect every killer that uses it can get something out of (even if it gets destroyed in under 30 seconds.) 
  • powerbats
    powerbats Member Posts: 7,068

    @pemberley said:
    powerbats said:

    They're risk reward for a reason and you never complain when they work and you get kills now do you.

    Let’s not pretend getting to mori level DH is at all more similar to DH getting destroyed before hook number 3, because it’s actually quite rare, so yeah...no killer would complain when they do get full stacks. 

    And the risk far outweighs the reward for DH (because you need 5 hooks, 2 of which puts survivors on notice before getting to the mori) as opposed to another hex like Ruin, which has an immediate effect every killer that uses it can get something out of (even if it gets destroyed in under 30 seconds.) 

    Actually that's incorrect because the survivors don't know it's at exposed status unless you down someone with a melee hit. If you locker grab or grab someone trying to do a vault they never get the exposed effect.

    the other difference is the DH is an extremely game altering perk more so than Ruin is which is why it's how it is. If it's get changed to this it becomes brokenly op more so than DS is.

  • pemberley
    pemberley Member Posts: 1,510
    powerbats said:

    @pemberley said:
    powerbats said:

    They're risk reward for a reason and you never complain when they work and you get kills now do you.

    Let’s not pretend getting to mori level DH is at all more similar to DH getting destroyed before hook number 3, because it’s actually quite rare, so yeah...no killer would complain when they do get full stacks. 

    And the risk far outweighs the reward for DH (because you need 5 hooks, 2 of which puts survivors on notice before getting to the mori) as opposed to another hex like Ruin, which has an immediate effect every killer that uses it can get something out of (even if it gets destroyed in under 30 seconds.) 

    Actually that's incorrect because the survivors don't know it's at exposed status unless you down someone with a melee hit. If you locker grab or grab someone trying to do a vault they never get the exposed effect.

    the other difference is the DH is an extremely game altering perk more so than Ruin is which is why it's how it is. If it's get changed to this it becomes brokenly op more so than DS is.

    No?? Ds is literally unavoidable, and this would just put DH on the same level as noed - clean the totems and you’re a okay. 
  • TAG
    TAG Member Posts: 12,871
    pemberley said:
    powerbats said:

    @pemberley said:
    powerbats said:

    They're risk reward for a reason and you never complain when they work and you get kills now do you.

    Let’s not pretend getting to mori level DH is at all more similar to DH getting destroyed before hook number 3, because it’s actually quite rare, so yeah...no killer would complain when they do get full stacks. 

    And the risk far outweighs the reward for DH (because you need 5 hooks, 2 of which puts survivors on notice before getting to the mori) as opposed to another hex like Ruin, which has an immediate effect every killer that uses it can get something out of (even if it gets destroyed in under 30 seconds.) 

    Actually that's incorrect because the survivors don't know it's at exposed status unless you down someone with a melee hit. If you locker grab or grab someone trying to do a vault they never get the exposed effect.

    the other difference is the DH is an extremely game altering perk more so than Ruin is which is why it's how it is. If it's get changed to this it becomes brokenly op more so than DS is.

    No?? Ds is literally unavoidable, and this would just put DH on the same level as noed - clean the totems and you’re a okay. 
    But NOED leaves you down a perk until the Exit Gates are powered.  Devour Hope does not.