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Nerfing Pop and Scourge hooks
So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.
Comments
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Why would they need a nerf?
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Pop and Pain Resonance are both fine. Scourge Hooks are supposed to be strong.
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Just don't get hooked on them
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How about the first of never. You can never complain about meta perks when you can run 4 on your team for each one.
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Imagine the killer being rewarded for getting a hook, imagine it.
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I’ll join the pile-on here. These perks are fine. Try playing killer against a good coordinated SWF team and you’ll understand why gen slowdown perks are essential to stand a chance.
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The game according to Survivors:
Killer Meta? EVIL! Nerf it! No META should survive! Force the Killer to use subpar perks via nerfing! Nothing should be effective! If it works; it should be nerfed!
Survivor META? Should only change if we're given better perks! Only ever make Survivor meta better! 🙃
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Survivor perks are way more powerful and problematic than Killer perks that are at best just "strong." How about we deal with blatantly broken things like DH, COH, prove thyself, IW, etc. Pop is "meh" the scourge hook is good but also RNG where as everything I listed on the survivor side is either busted OP or just "here is this crazy free stuff you do nothing to earn at all just equip the perk!"
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OP I hope you realise survivor perks are stronger and there's 4 survivors against the killers 4 perks.
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Pop needing a nerf? That's new....
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Anyway just use DH. Ez.
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Survivor perks are stronger AND there's 16 Survivor perks to 4 Killer perks, per match.
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That's literally what I said.
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Just spelling it out more clearly, since some Survivors are hellbent on assuming all perks should be equal because they forget they have 4 times the perks Killers have.
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Why o why do you want to nerf Pop again?? There's barely enough time to use it as it is on most killers unless you pair it with another perk that highlights which gen you should use it on.
The timings are ridiculous. Survivors get a 60 DS timer, so they can literally just mooch around and do sweet F-A, yet still escape after 60 seconds. But the killer has literally 45 seconds (actually, slightly less) from hooking someone to working out which gen to apply it on and making their way to that gen which - if the survivor that got downed played correctly - is the furthest away from the killer.
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Just let go of the gen before the hook so the gen only loses 15%? If you wanna nerf it then make the pop timer pause when you're in the kick animation.
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In a game where at high mmr the killer gets one hook in exchange for three generators, the survivors continue to find some killers "meta", lol. 40% is 32 seconds of repair, which is literally nothing for survivors. It's embarrassing to watch and read.
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Gen rushing has been brought up as an issue, and I think this might their idea of a solution. If both sides can push the speeds in their own direction, it's okay.
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Slow down and gen completion is something the killer doesn't control. Survivors decide entirely if and when they leave a gen or commit. The strongest killer perks are slow down perks because "more time" is what they want but can not do anything base wise to get. That's entirely the choice of survivors.
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People miss being able to shut down killer builds by cleansing Ruin
Saboing and bodyblocking Scourge Hooks aint as easy as that, so ofc people are going to want it nerfed. Because killers are waking up to the fact that Ruin is over rated. Pain Resonance was literally mana from the heavens. It's the best thing we've gotten in a long time.
Killers are starved for time. Pain Resonance rewards us for focusing on our primary objective of killing. The more we try to kill, the more chances we get to kill.
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They can be nerfed when basekit regression is buffed, early game gets looked at, and things that speed up generators are toned down. Until then those perks are fine the way they are
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Bad scourge hook placement can mean a killer never even gets use out of a scourge hook perk. Scourge hooks encourage killers to go farther to get to the hook they want, and that gives the survivors more chances at wiggling free or getting a save. You can also let go of the gen before the killer hooks the person to counter some of the effects.
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Scourge Hooks are actually some of the better designed perks to come along in a while. They reward a killer player who can actually get downs with regularity, but their strength is mitigated by having only 4 of them, sometimes in very inconvenient locations (seeing a Scourge Hook at the top of Eyrie of Crows just hurts, lol). They're not guaranteed to have value -- you not only need to be downing survivors within reach of them, but you need to do it quickly, and you need to hope you're not running into a team that can thwart your hook by saboing or bodyblocking.
PGTW is fine as is -- there's numerous times that you end up popping a gen that isn't the one you need to hit, or someone finishes a gen in your face and your Pop goes to waste. If the killer is running them together (which for the record, I don't), then the counterplay is really simple: assume that the killer is headed to that gen to use Pop and DON'T tap it -- you can't Pop what's already regressing.
I play against killers running these perks all the time (either alone, with DMS, or together), and if they're not getting quick downs and constant Scourge Hooks, it doesn't matter -- the gens still get done quickly. Nothing here needs a nerf.
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It also promotes what a lot of players call "healthy" game play. You wanna get multiple hooks to get value out of it rather than sit and guard one hook till done.
The only thing with scourge hooks is the RNG can bite you in the butt sometimes and its not super hard to play around them because they are a rather static effect.
There is a real community mentality of nerf everything till I can just play how I want to play every game and never worry about anything.
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This is why I stopped running gen regression, because it's never good enough, it gets called OP anyway, and then it gets nerfed. Pop was already unjustly nerfed. 60-second Pop was no big deal. Now the killer's on a race against time just to use his perk. Pain Resonance, not "scourge hook' (there's 3 different perks, btw), is also fine. It actually needs a buff just like Pop does.
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Nah
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scourge hooks are only 4 and the map rng will screw you badly quite often... Pop was already nerfed (from 60 seconds to 45 seconds). i don't see valid reasons to nerf those two perks... for your logic then survivors should have ds, iw, CoH, bt, dh and ub nerfed cause they are always used in the meta...
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Neither can be used until the killer gets a hook. They are fair and balanced perks.
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At low ranks these are probably too strong but at high ranks they're needed. Personally I don't think any of the current killer meta perks need a nerf.
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You truly believe that is the consensus of this forum and community?
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The funny thing is pop and PR have anti synergy. If a survivor doesn't tap the gen with PR then the killer can't use pop on it.
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You haven't been on the forums long have you this isn't a new "discussion" sadly.
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If they want Killer Meta nerfed then we will Nerf Survivor Metas, it's only fair right lol.
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That's sadly is the consensus of most of the Survivor mains on the forums. I just saw a Nerf Pop and Scourge hooks.....I have seen good ideas to give decent balance to perks and Survivor mains come complaining about whiny killer mains wanting 4k easy games. Now I have had good discussions with survivor mains that were a breath of fresh air but most are not that.
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Yes, I do.
If a Killer perk performs well? Nerfs are called for it. 'The Killer meta is boring to play against' or '<x> perk/power is unfun' or '<x> perk/power is crutch'. All excuses to 'nerf it!' All of it is Survivors assuming their fun takes priority over Killer fun or game balance.
Survivor perks perform well & Killers complain? 'Git gud' and 'Learn 2 play' and 'stop wanting easy 4Ks'.
Look at the front page here:
- D.Strike should be automatic. Hell, some people have suggested it should be automatic AND reward bonus stun for the skillcheck.
- Nerf PoP. Nerf Pain Resonance.
- Clown's bottles are OP because of interface screw.
Another common one is 'Hag is OP because of HER interface screw.'
I really liked the thread that demanded Killers 'Be happy with the 3K' and 'Stop sweating for the 4K' and shaming them for wanting to win, months back. People legit thought Killers wanting a 4K were 'toxic'. Let me put that another way; They thought it was normal and expected to get a free escape, and Killer's 4King were in the wrong.
Hell, I've had Survivors, in game, give me THREATS because I did not give the 4th Survivor the hatch. THAT is how entitled some Survivors are. They think 'I survived last' = 'Killer must let me go' and openly threaten people who break this 'rule'.
Or how about Survivors demanding input on how Killers win?
- Camping? Toxic.
- Tunneling? Toxic.
- Slugging? Toxic.
To the point that some people were openly making threads on this forum insulting Killers who did any of that. Because they felt their fun, and their rules, trumped Killer player agency.
I even remember one guy who suggested 'The Hook Timer should pause when the Killer is near' and was told 'They tried this, years ago; Survivors abused it'. His reply? 'Well, I was not around to try it, so they should do it again'. That's right; some Survivors felt 'I did not get to abuse this mechanic' was a valid reason to bring it back, flaws and all.
My screen name aside; I did not start DbD this jaded. Years of Survivors treating me like a freaking AI opponent with 0 feelings who can't break the Survivor's Rulebook unless I want a verbal beating have made me this jaded.
I had to make my steam profile private because EVERY GAME ended with at least 1 brain trust Hurrdy-derring '-rep <thin excuse as to why I did not REALLY lose>' onto my profile page. And I got sick of it.
So yeah; I have reasons why I claim Survivors are toxic.
That said; Killers are not saints, either. Don't think I'm saying that. But when I do play Survivor; I rarely see a Killer blast me for my perks, or my tactics, or because I lost, or because I won.
But it happens from Survivors, on average, every second match, when I play Killer.
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Of all perks to complain about…
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These perks don't need nerfs. POP didn't even need the first nerf as it was fine.
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They are too strong stacked together.
It unfairly removes too much of the survivor objective for simply doing the killer objective which in the current state of the game is expected for killers to easily get hooks. It also unfairly punishes casuals trying to enjoy the game.
Imagine completing a gen to gain an extra life or cause the person on the hook to not lose dying process. That is how bad these perks are.
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God I hate how this is actually pretty true.
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omegalul this got 40 upvotes already
Because this game is survivor sided if the skill of all players are on par?
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Pop 2.0 15% free regression and popping another gen 25%. Fair and balanced. Lmao, of course they need a nerf
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You 'forgot' to mention that:
- Pain Resonance only affects ONE generator. And the Killer has to down someone near a Scourge hook. And carry them to a Scourge hook, at which point they are not pressuring gens or other Survivors.
- PGtW only affects ONE generator. And the Killer has to walk away from his hook. And walk to the gen he wants to kick. And is not chasing or pressuring Survivors. And is on a tight 45 seconds to do it, so he has to literally ignore Survivors and chases.
But all that sounds worse than '15% free and 25% for a kick', huh?
'Lmao' they are fine, when you use honest phrasing.
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Well survivor meta is already getting nerfed so we'll start getting killer nerfs soon
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You cannot combine Pain Resonance and Pop because you need a non damaged gen to pop it
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Needs a down and a hook.
Survivors are bad if they can't do 2/3 gens by the first down.
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Maybe if they adjusted base regression then we can deal with regression perks
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Been here since 2018 XD
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Gens are still going too fast, no need to nerf.
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Perhaps if they adjusted one hit killers and bloodlust we can deal with dh
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At the front page you can see 30 comments. Yes, 2 or 3 are from survs. But the rest are killers criying. Lol
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