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Nerfing Pop and Scourge hooks

So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.

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Comments

  • Brimp
    Brimp Member Posts: 3,066
    edited April 2022

    Just let go of the gen before the hook so the gen only loses 15%? If you wanna nerf it then make the pop timer pause when you're in the kick animation.

  • fussy
    fussy Member Posts: 1,729

    In a game where at high mmr the killer gets one hook in exchange for three generators, the survivors continue to find some killers "meta", lol. 40% is 32 seconds of repair, which is literally nothing for survivors. It's embarrassing to watch and read.

  • JamnJelly
    JamnJelly Member Posts: 139

    Gen rushing has been brought up as an issue, and I think this might their idea of a solution. If both sides can push the speeds in their own direction, it's okay.

  • N8dog
    N8dog Member Posts: 541

    Slow down and gen completion is something the killer doesn't control. Survivors decide entirely if and when they leave a gen or commit. The strongest killer perks are slow down perks because "more time" is what they want but can not do anything base wise to get. That's entirely the choice of survivors.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046

    They can be nerfed when basekit regression is buffed, early game gets looked at, and things that speed up generators are toned down. Until then those perks are fine the way they are

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Bad scourge hook placement can mean a killer never even gets use out of a scourge hook perk. Scourge hooks encourage killers to go farther to get to the hook they want, and that gives the survivors more chances at wiggling free or getting a save. You can also let go of the gen before the killer hooks the person to counter some of the effects.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    Scourge Hooks are actually some of the better designed perks to come along in a while. They reward a killer player who can actually get downs with regularity, but their strength is mitigated by having only 4 of them, sometimes in very inconvenient locations (seeing a Scourge Hook at the top of Eyrie of Crows just hurts, lol). They're not guaranteed to have value -- you not only need to be downing survivors within reach of them, but you need to do it quickly, and you need to hope you're not running into a team that can thwart your hook by saboing or bodyblocking.

    PGTW is fine as is -- there's numerous times that you end up popping a gen that isn't the one you need to hit, or someone finishes a gen in your face and your Pop goes to waste. If the killer is running them together (which for the record, I don't), then the counterplay is really simple: assume that the killer is headed to that gen to use Pop and DON'T tap it -- you can't Pop what's already regressing.

    I play against killers running these perks all the time (either alone, with DMS, or together), and if they're not getting quick downs and constant Scourge Hooks, it doesn't matter -- the gens still get done quickly. Nothing here needs a nerf.

  • pseudechis
    pseudechis Member Posts: 3,904

    It also promotes what a lot of players call "healthy" game play. You wanna get multiple hooks to get value out of it rather than sit and guard one hook till done.

    The only thing with scourge hooks is the RNG can bite you in the butt sometimes and its not super hard to play around them because they are a rather static effect.

    There is a real community mentality of nerf everything till I can just play how I want to play every game and never worry about anything.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    This is why I stopped running gen regression, because it's never good enough, it gets called OP anyway, and then it gets nerfed. Pop was already unjustly nerfed. 60-second Pop was no big deal. Now the killer's on a race against time just to use his perk. Pain Resonance, not "scourge hook' (there's 3 different perks, btw), is also fine. It actually needs a buff just like Pop does.

  • Tostapane
    Tostapane Member Posts: 1,667

    scourge hooks are only 4 and the map rng will screw you badly quite often... Pop was already nerfed (from 60 seconds to 45 seconds). i don't see valid reasons to nerf those two perks... for your logic then survivors should have ds, iw, CoH, bt, dh and ub nerfed cause they are always used in the meta...

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,102

    Neither can be used until the killer gets a hook. They are fair and balanced perks.

  • CashelP14
    CashelP14 Member Posts: 5,564

    At low ranks these are probably too strong but at high ranks they're needed. Personally I don't think any of the current killer meta perks need a nerf.

  • JoByDaylight
    JoByDaylight Member Posts: 707

    You truly believe that is the consensus of this forum and community?

  • SeannyD115
    SeannyD115 Member Posts: 583

    The funny thing is pop and PR have anti synergy. If a survivor doesn't tap the gen with PR then the killer can't use pop on it.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    You haven't been on the forums long have you this isn't a new "discussion" sadly.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    If they want Killer Meta nerfed then we will Nerf Survivor Metas, it's only fair right lol.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    That's sadly is the consensus of most of the Survivor mains on the forums. I just saw a Nerf Pop and Scourge hooks.....I have seen good ideas to give decent balance to perks and Survivor mains come complaining about whiny killer mains wanting 4k easy games. Now I have had good discussions with survivor mains that were a breath of fresh air but most are not that.

  • GannTM
    GannTM Member Posts: 10,894

    Of all perks to complain about…

  • Marigoria
    Marigoria Member Posts: 6,090

    These perks don't need nerfs. POP didn't even need the first nerf as it was fine.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    They are too strong stacked together.

    It unfairly removes too much of the survivor objective for simply doing the killer objective which in the current state of the game is expected for killers to easily get hooks. It also unfairly punishes casuals trying to enjoy the game.

    Imagine completing a gen to gain an extra life or cause the person on the hook to not lose dying process. That is how bad these perks are.

  • Tr1nity
    Tr1nity Member Posts: 5,047
  • JohnWick1654
    JohnWick1654 Member Posts: 509

    omegalul this got 40 upvotes already

    Because this game is survivor sided if the skill of all players are on par?

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    Pop 2.0 15% free regression and popping another gen 25%. Fair and balanced. Lmao, of course they need a nerf

  • CashelP14
    CashelP14 Member Posts: 5,564

    Well survivor meta is already getting nerfed so we'll start getting killer nerfs soon

  • Murgleïs
    Murgleïs Member Posts: 1,105

    You cannot combine Pain Resonance and Pop because you need a non damaged gen to pop it

  • MilManson
    MilManson Member Posts: 939
    edited April 2022

    Needs a down and a hook.

    Survivors are bad if they can't do 2/3 gens by the first down.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Maybe if they adjusted base regression then we can deal with regression perks

  • F60_31
    F60_31 Member Posts: 124

    Gens are still going too fast, no need to nerf.

  • dictep
    dictep Member Posts: 1,333

    Perhaps if they adjusted one hit killers and bloodlust we can deal with dh

  • dictep
    dictep Member Posts: 1,333

    At the front page you can see 30 comments. Yes, 2 or 3 are from survs. But the rest are killers criying. Lol