Nemesis (the killer) tweak/buff

So I've been playing Nemesis for awhile now and he's fun, but not good. But he's not bad either he's just kinda ok in terms of strength. I feel like some aspects of him can be tweaked to be more stronger while keeping his general gameplay in tact.


1: Make the zombies more of a threat.

So for the zombies have always either been, completely useless or just that little chuckle every once in a blue moon. Let's change that abit shall we? The first tweak to them would be giving them 2 things.

First Tweak: Make it so that if a survivor enters a locker within their line of sight/proximity they will check it and function similarly to Victor, not allowing survivors to leave the locker for 10 seconds but unlike Victor exiting after the alotted time will stun the zombies. Nemesis will push the zombie aside and grab the survivor out of the locker if he interacts with the blocked locker.

Second Tweak: If a zombie makes contact with a downed survivor they will begin clawing at them and accellerate the bleedout timer for the survivor (functionally it is similar to 2nd stage hook struggling), other survivors can come and pull the zombies off, stunning them and then pickup the downed survivor. Similarly to above, Nemesis will toss the zombie aside and pickup the survivor.



2: Tweaks to Nemesis himself.

His basekit is decent, not bad, not good. Just ok if abit clunky. Here's some tweaks.

2.1: Making contamination something you want to get rid of as soon as possible, currently there's barely any penalty to being contaminated other than being slightly easier to track and taking damage from the tentacle so let's change that up abit.

Survivors on death hook stage and contaminated when downed can be alternate mori'd by Nemesis where he'll infect the survivor and convert them into a zombie that roams the trial and functions like the other zombies. This will take longer than his regular mori.


2.2: Technically not a tweak to Nemesis himself but also is. Contaminated survivors are actively hunted down by zombies. (The zombies will have a 2x detection for audio, sight and make it harder for them to shake the zombie off their tail)

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