The new Trapper Sack is going to be really bad.
Trapper buffs are always good news to be welcomed, but among the good things that are coming to this killer, like the consistent number of traps, more traps carried by default, and add-on changes, one small thing looks like a bad idea, and that's how Trapper Sack is going to be now that its original effect will be base-kit.
When I saw an add-on that makes Trapper start carrying ALL of his traps, I thought it looked great, a gamechanging add-on Trapper deserves. But then I read the downside...
Oh, you won't be able to pick up Traps to change their locations at all.
That's too big of a self-limitation for a few reasons:
- Because, specially at higher MMR, smart survivors who fall for a Trap once won't fall for them again, and that gets worse against SWFs with good comunication. That means: once the survivors see the trap, they will check for it the next time or not risk stepping there again. They don't need to know about the ad-on, they already do it today. So it will hardly catch a smart survivor twice, and in some cases it not even catch anyone else. Sometimes they might see it before they fall for it, and then the trap might become completely useless for the whole trial, which means you need to be way more careful to where you place traps, and even if you make no mistake, survivors can still discover it by crouching carefully and the trap will still become useless.
- If you place a single trap in a pallet loop, that trap will become useless once the pallet is gone. That includes putting a trap on one side of the pallet when you have to pick up a survivor there and doesn't want to get stunned. It also applies to lockers traps against DS users.
- This is the BIGGEST issue: sometimes Traps move from their placed location without being picked up. When a survivor steps on it, it might move it's center to where its hitbox met the survivor's... or at least that's how I think it works. What can be noticed is that it slightly moves when a survivor steps on it. While using iridescent stone, I've seen a trap leave the front of a window without being picked up, and therefore stop working against survivors vaulting it. Imagine if you can't even pick up the trap and rearrange its location after this happens.
- And finally, while carrying all traps from start is a gamechanging thing, it's not overpowered to the point of needing such a huge downside to balance it. Actually, this downside might make the perk quite rare to see in matches. I think the add-on could be released with a much less limiting downside, or even with no downside at all, and it still wouldn't be OP. As shown in the developer update, it will be one of those very-rare (purple) perks that aren't worth using because of their huge downsides, and I that's not a good thing.
Comments
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Its a shame the downside isn't "until a survivor steps in the trap." Rather than indefinitely.
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*survivor walks around the trap because their hitbox is smaller*
*Corridor is too narrow to walk around*
*cry*
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Basement trapper with 50 traps on the stairs and insideous
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You haven't seen his sack yet ( ͡° ͜ʖ ͡°)
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This is why i don't touch trapper beyond a daily. Trap hitboxes need to be increased to at least include the springs. Make the hitbox an 0 shape so a survivor can't fit past where the killer cannot.
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Oh, I and there's that too. I hadn't thought about this, which makes the add-on even worse!
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The problem is, even with a bigger hitbox they can still Dead Hard through it, and pretty much trap the killer.
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True, but at least it will work against a healthy survivor.
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Trapper's Sack???? 😏😏😏
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That does sounds awful. But good luck getting out of the basement yourself lol.
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The only thing that would make it worse is if Trapper got a addon to prevent himself from setting off his own traps
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Honestly I hope its just changed to a lengthy cooldown between picking traps up 60-90 seconds but even if it stays the same it offers a new interesting playstyle
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Eh, I think it's fine? Maybe not the best, but they could have done a whole lot worse?
Like, okay, you can't like, pick up a trap or nothin. But you can still reset your traps lol. This add on gives you every trap available, but it asks that you be confident with your trap placements.
There's the obvious Basement Trapper which I think this would be good for. But I'm sure some crazy masochistic Trapper player will find a use for it. Like, maybe pair it with that Resetting addon and immediately play for a 3 gen or something?
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It'll be great for Basement Trapper. Thats about it
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One could almost say “His sack is Gigantique!”
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Honestly i think it would be really neat if it was more lik "You can not pick up SET TRAPS" so you can only pick up ones that have been deactivated.
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Damn,Dead Hard is gonna destroy this addon.
Dead Hard through the trap and Trapper can't pick it up
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Your not reading the post properly. If you plant a trap and it moves after a survivour steps in it. Then it will make the trap impossible to reset at the blocked route unpess you are allowed to pick it up which you can't.
They just nerfed one of the trappers strongest add on. How do they not know how there own killers power works. This is almost as baffling as wasting a purple huntress add on slot givign her undetectable.
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I have this one. Keep the downside, but Survivor cant disarm traps. Now the addon atleast lock down on both side
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Upping the trap hitbox size doesn't fix that. Survivor hitboxes are smaller than the killers. As long as that is true survivors will always sneak through a space a killer can't.
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I get why you can't pick them up -- the idea is to discourage people from spamming/wasting all of their traps in one area. If you want to put them all in the basement, now you have to commit to the basement -- you can't just pick them up again and move if the survivors get away.
I want to see how it plays out in actual matches -- esp regarding the point where traps sometimes move themselves, because I've seen that as well. But, if I'm 100% honest, in a typical Trapper game, I put down half of my traps and never have the opportunity to move or reset them because I'm too busy -- I have maybe 1-2 that I keep picking up. So it might not be that big of a hardship to have to commit to where I put them down.
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I'm not sure I like that add-on either, but this is not true if you consider that they made him able to carry 1 more trap by default
They just nerfed one of the trappers strongest add on. How do they not know how there own killers power works. This is almost as baffling as wasting a purple huntress add on slot givign her undetectable.
After the update you'll get the same effect of the purple bag (being able to carry 3 traps) by using the brown bag, unless they changed that add on too, but I hope they didn't
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Against good survivors theyll call out the traps, disarm them, then you need to take time to rearm them, and if its on the other side of the map its bad, if the trap shuts down à loop with à pallet down itll be bad
A called out trap will get survivor to play around it, and trapper relies around reseting his traps in a quick and effective way to shut down new loops or parts of à map
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- Survivors who fall for a trap once can and do fall for it again as long as they don’t see you reset it, since they often assume it’s now disarmed. I use the iridescent stone for this and it works more often than you’d think. Even if they don’t, the same trap can work on a different survivor.
- True. So don’t use those kinds of traps, go for traps around key areas and central structures.
- They fixed this months ago, traps don’t move on their own now.
- They made it like this so the Trapper can’t just immediately start trapping every entrance to the basement and then hook people there. It is actually a strong effect for an add on and this downside stops people from cheesing it in that way.
- Also, people complaining about choke point traps and Dead Hard? Lol, why would you even use a choke point trap at this point in the game’s lifespan when DH is so ubiquitous? Tell me you don’t play Trapper without telling me you don’t play Trapper.
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How to use this addon
Combine it with iri that resets traps on their own.
Find a cluster of 3 gens close together with not all acces point available. Swamp map is probably best for this
Trap all acces points of the cluster of gens.
Go behind a tree giggling like a little girl.
Laugh hysterically every time a survivor gets trapped.
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And you forgot the most annoying thing.
If you place a trap in a door, you cannot go through that door without steping on it. It's just stupid to use the sack. Trapper needs a rework. It's in the real #########.
And no talking about trying the adept with high MMR... If you trap the four in the basement, you don't get it even they are all dead, because they die in the first or second hook, so you don't get the points enough to get the adept... if you let them unhook themselves, they escape for sure.
It's frustrating.
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BHVR: People complain Trapper has to spend 50% of the match picking up his traps. Let's fix it with an add-on.
Also BHVR: Let's also make sure that add-on has such a massive downside that it's useless. Because Killer's can't have positive changes more than once a year.
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No necro thread pls
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