Why is tunneling still not being addressed?
My last match was against a Spirit that tunneled everyone until death. Ignoring everyone else. Not being a killer, but playing 1v1 with all the survivors. After I died, I exited the game from being annoyed.
It ruins the game.
As common as it is and how overpowering it is for the killer, I don’t understand why something is not being done.
First of all, even if you have decisive strike, it does nothing against a Spirit. As in the game I just witnessed, the people that had decisive strike went down as soon as the spirit caught back up to them. That is wrong!
The best thing to do is increase the stun duration, remove the healing deactivation because that is silly, and disorient the killer so the survivor has a chance to get away. Why can the killer still hear when being stabbed?
For decisive strike to be only a 1-time use and totally dependent on the killer actions, there is not enough reward to its activation.
We need a patch that addresses gameplay problems and not just buffing killers every single time. (or nerfing survivors every time)
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Because it's very difficult to properly and fairly address.
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You know, if survivor mains spent less time playing, the devs might listen to them. Sluzzy, you really should just stop playing to send the devs a message. Either they fix the game for survivors, or they don't get any more of your time! Stop rewarding them for being such terrible, horrible, utterly monstrous killer mains.
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If a killer kills somebody then... They're playing killer. There's no 100% correct way to play Killer, outside of the obvious like hostage holding
Like sure tunnelling can be a problem sometimes but to claim their playstyle is illegitimate and not "proper" for the role makes no sense Sluzzy.
Survivors don't let up on their objectives, why should the Killer?
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Have you tried cleansing totems?
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It's just a skill issue, from both sides (not being able to create pressure and having to tunnel / not outrunning the killer for long).
What's to adress ?
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hi sluzzy
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Yes, I am a relly skilled killer for hitting a survivor agin after I waited two meeters away until they were unhooked. Those funny survivors thought they could play a fair match without borroedd time or decieve striek. And when they have those I like to wait 12 second to hit them and then a minit to pick up
I also just passded the third grade and think I am a pritty good DbD player!
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I'm sorry, are you mocking me or just joking around ?
I said it's a skill issue as in the killer that needs to tunnel is not good at the game.
But yeah, sadly not a lot of ways to prevent tunnelling, just: Bt, For the People, Flashlight saves, Bodyblocking, Decisive Strike, Sabotaging hooks. (Not mocking, just listed everything I could think of)
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I still think most times people talk about tunneling it's either a camping problem or bad mates and not really a tunnel problem
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We've seen how a killer tunneling can lose them the game. As long as y'all are actually playing well, it's not that big of an issue.
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Maybe you or one of you toxic?
I don’t tunnel anyone in my right mind, if the survivor is toxic, then he wants to be tunnelled, if the survivor repairs the gen in front of me, then he wants to die and is not afraid of anything, if the survivor blocks the hook, then he wants to die before the victim that I drag on hook. And even more I am surprised that the survivors, when they are not tunnelled, run at you with DS, and then write a tunneler for you. Are any of these familiar to you?
I can also tunnel the totem installer. In general, if the survivors are weak, then I don’t see the point in tunneling them (rank and bp suffer from this), if the survivors are strong, then this is the only way to win. You need to put more pressure on the killer to fix the generators.
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Tunnelling is not a skill issue. It is, sometimes, the best strategy because of how the game operates. The game just becomes easier and less stressfull when it's a 3v1. It's not "hur dur he's bad". Atleast not always.
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Because what is exactly defined as camp and tunnel is somewhat subjective. There may be some clear examples, but its not uncommon for a survivor to view an event as tunnelling, and a killer too not. Also there have been attempts to address this before. The Swivel hook, the 1 second immunity when unhooked ect. Its not exactly ignored, its just if there is a way to work around or abuse it, you bet survivors or killers will figure it out cheat the mechanic.
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So your team lost and you write a salty post about it. Next game you win and write nothing.
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my dream DS buff/nerf.
-Perk reactivates as long as the killer continue to chase the same survivor.
For example: If Billy goes after the unhooked person and get hit with DS for the first time, the perk reactivates for 60 seconds. If the billy continues to chase that same person, he get hit with DS again, which will reset to 60 seconds and so on.
Drawbacks:
= Doing gens, healing others, tottem and booning will deactivate the perk for the rest of the trial after stunning the killer with DS once.
=If the killer stop chasing you after stunning the killer with DS once, the perk deactivates for the rest of the trial.
=ends up being slugged after DS get used once to fully counter it.
-No longer work on lockers:
With the buff I mentioned, having someone jump in the locker would make the perk OP.
Hope all of that make sense and you're welcome to criticize the change and all that jazz.
Otherwise, as for tunneling goes, I honestly don't care lol. I seen survivor loop the killer for five gens and I done it my self at least once, so it's whatever because I know in the next game, I won't go against a tunneling killer. I might end up going against a basement camping bubba or a proxy camping killer and...well.. anything after getting a tunneled killer really.
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You wouldn’t get more than one use of it still on anyone with half a brain. They will just set their Siri timer for a minute, like a lot of them already do now, to avoid eating the stun.
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Tunneling should be incentivized more
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True.
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Sluzzy, if you have time to heal/cleanse totems or do gens than you’re not being tunneled.
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Sounds like the Spirit was playing the game not really ignoring them if they're tunneling everyone. Also it's overpowering for killer cause there's always that 1 looper who can run the killer forever and won't go down till end game and in that case the team has already won.
They probably went down again cause the Spirit new when to pop out of phase and attack them once more to down them again after the DS strike. DS doesn't need more time for a stun as you have plenty of time to run away from the killer and find another loop to go to.
Also if you keep rage quitting in your matches you're not gonna get better teammates cause your mmr will go down meaning more camping killers as it is and more even more tunneling killers.
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