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"We're looking into Dead Hard"

"We're looking into Dead Hard" How long do you plan to just keep looking devs? Until the game dies? Why are you so afraid to do something about the best survivor "get out of jail free card" in the game? The killer pulls off a sick mind game in a loop (actual skill) and what does the survivor have to do? Press E to escape. And literally all killer powers are negated by the single press of a button, huntress hatchets, nemesis tentacles, doctor static blast, trapper traps, everything. DH against nurse or blight basically gives survivors a third health state. Why am i even speaking so much lol, you guys have already heard all this but still nothing is being done about this "press E to outplay" perk. It's used by 99% of survivors in the game, to the point where it feels basekit in the game. That speaks for itself.

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Stop making connection-based perks, I'd say. When the connection to the server is perfect for both players, only then is Dead Hard, Head-On, and the pallet stun perks "fair" for both sides. If just one of them has bad connection, it favors the survivor. And a "bad" connection in this game is an amazing connection in any other game, meaning you have to have a ludicrously good connection to have a "good" connection in this game. We see this even with downing survivors normally, a basic function of the game, because you down them and they teleport, sometimes even allowing them to get out the exit.

  • Tostapane
    Tostapane Member Posts: 1,667

    looking at it doesn't mean that they are modifying that perk... not now at least... remember how many time they waited before reworking ds (almost 5 years) and how much time passed between the mori and key rework (slightly more than 1 year)...

  • burt0r
    burt0r Member Posts: 4,314
    edited April 2022

    Well looking at keys after the Mori change it took them a year for a lazy basic spawn rule change. Same with Mori's itself, took them 1,5-2 years iirc to just change the variable in the code that regulated the number of necessary hooks.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Probably waiting till the anniversary

    Look we fixed DH, killers you can come back now?

    Honestly I have no idea, I hate the lack of updates and transparency. I think its pretty clear the distance part is an issue, doesnt need much looking into

  • Chusan
    Chusan Member Posts: 137

    They looked. that's all

  • Mdawgu
    Mdawgu Member Posts: 410

    Yeah. They are looking into making it basekit. With 3 charges. And a 5 second cooldown per charge.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,637

    I do think it’s coming. Not with the anniversary, but the mid-chapter after that.

    That would line up with their half-year tease-to-release process. That, and ‘big’ changed like this aren’t coming with chapter releases.

  • malloymk
    malloymk Member Posts: 1,562

    That's not true. I've had my head on ganked by lag almost as much as I've gotten it to work.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I want to say I've never successfully baited out a Head-On as killer, and I play a lot of killer. Always been hit by it. Maybe it's because I'm on console.

  • acharliet
    acharliet Member Posts: 155

    In many posts perhaps main killers crying about Dead Hard, here as well as on twitter. I m playing killers and i dont have any problems with it. Yes its strong perk but still i always try to bait survivor to use it. Yes its strong perk but as well killers have strong perks and not talking about adons. And what ll happen after ? If all survivors would be using sprint burst, it would be good for u guys? Always survivor ll use some exhaustion perks. Many times playing M1 killer against sprint burst players is even worse, not talking when survivors do 99 sprint burst etc.

    I m playing always as solo survivor. And many killers can do bait survivor to use dead hard and make mistake. Yes i m using dead hard, but definitely against some killers like Nurse and Blight i do want to have dead hard and still loosing against good players, i m just solo survivor tho. I do meet many nurses and blights, lets say first nerf their adons and then lets talk about dead hard. As i m saying, i m not having problems with survivors using dead hard, i do play killers and most i have been playing just M1 killers. And lately great nurses players using just range adons, those r so nasty adons, omega blinks etc. U dont have too much time as survivor to make any decision ...

  • I_am_Negan
    I_am_Negan Member Posts: 3,755
    image.png

    No 98%

    I'm a Lithe gamer

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited April 2022

    Ive worked in some bullshit jobs in the past. While nothing like a game developer but supervisors, managers and ceo's all share the same skill tree. When management says "We'll look into it" that's code for

    image.png


  • I_am_Negan
    I_am_Negan Member Posts: 3,755

    Another lithe gamer Hell Yeah!

    Well the % just went down some more.

  • Kurri
    Kurri Member Posts: 1,599

    Hold on a second. Just had a thought. They said they are looking into dead hard.

    But they are the developers of the game, are they not looking at everything all of the time?

    Did we just get bamboozled?

  • JoeyDonuts
    JoeyDonuts Member Posts: 107

    I also use Lithe. I also like to use Overcome + Lucky Break if I'm rocking a med kit.

  • Agt_Scully
    Agt_Scully Member Posts: 188

    I think they looked at it and realized Dead Hard provides no advantage or benefit. Buying a Survivor a two step lead over a Killer means nothing except an extra few seconds of life.

  • I_am_Negan
    I_am_Negan Member Posts: 3,755

    Aww-yeah!

    I only use Lithe and head on when I want to try my luck at locker stuns.

  • Tiufal
    Tiufal Member Posts: 1,252

    9 out of 10 Dead Hard uses neither cover a mistake nor punish a sick mind game. This outcry is so painful stupid.

  • Ricardo170373
    Ricardo170373 Member Posts: 855

    Dead Hard should be for avoid 1 hit, but, 90% these "dead harders" are use for gain a distance, for a pallet, windows, its the famous "dead hard for distance" everywhere, everytime, everygame. Is the same for BT, every matches still the same playstyles.

    *dead hard for distance

    *save with BT

    *slug for wait DS time

    *unbreakable or COH

    This game is the same everytime.

    Avoid a hit is the main propose for the perk, but, the biggest problem is the distance