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Not naming, but people openly admit deranking and then say the game, certain perks etc are balanced

EntitySpawn
EntitySpawn Member Posts: 4,233

Title. I see this in numerous places even here on the forums where people openly admit they try not to kill people, at most they go for 2 hooks and stop (some just go for BBQ stacks)

Some say once they reach max grade they stop trying and dont go for kills or escapes they just mess around etc.

I see these same people comment on balance, and honestly your opinion is void because you are actively deranking on purpose, the moment you avoid your objective on purpose you're deranking.

Just saying... I'm not saying dont play for fun, but dont actively avoid it on purpose.

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    My instinctive response is that these people still have a voice on balance. The distinction that makes players that actively lower their MMR disgusting, are the ones that advertise how good they are at some aspect of the game.

    Great survivor main that plays baby killers. Nice job dude 👍

    Like, for instance, imagine a killer main that has fifty win streaks that they thump their chest on, then you realize they dodged lobbies if they knew the survivors they chanced on are really good or have too many items.

    Kind of stains the rep they’re seeking to attain.

  • Carrow
    Carrow Member Posts: 500

    The devs don't give a ######### about balancing, so we have to do it ourselves, simple as that. We can still judge what is balanced and what needs to be changed. If we had balanced matches we wouldn't need to lose MMR in the first place.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I'm not saying people have to be forced to max, but as soon as you avoid getting a single kill that's misleading and unfair for other people.

    I know the games hell at high mmr killer but they wont ever make changes if people derank and mislead everyone. Especially streamers...

    These are the people who would say DH is fine and claim they play at the cap but in a different post admit to deranking... it's all misleading and I dont like that, people should just play how they're meant to and give accurate feedback, I hate the whole exaggerating thing... even in YT titles and people cant see past it...

  • vacaman
    vacaman Member Posts: 1,140

    Truest of the trues, if you don't play for the win then your opinion on balance doesn't matter at all because you are getting a different experience from people that play the game normally.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347

    Don't take this the wrong way but... how are you only just now noticing this?

    The forums have always been this way. Someone who says they only ever play survivor plays 5 games of killer and says it's sooooo easy, why do killers always complain? Someone who only plays as a 4-stack says all the people complaining about survivor are just plain wrong... even though they never play solo. (I remember some people rudely saying that the 3-man lobby glitch didn't exist... while also stating they never played outside a 4-man SWF. ####ing hell, people.)

    Everyone's biased. Nothing on these forums can be taken at face value. People's opinions are just that: opinions.

    It just ruins the whole system and twists feedback.

    You make this sound like this is the fault of the players. It's not. Players have been asking for a casual mode since time immemorial. There's only one mode, meaning all different playstyles have to play together. That's the only option BHVR has given them. So people who want to play competitively are put with people who want to play casually are put with people who want to meme around and practically play a different game altogether. People who play to win are put with people who play for BP are put with people who are doing a Daily/Tome challenge. People who are trying out something new are put with people who are playing at their best.

    Sucks for all of us. And it's why people are so often saying, "BHVR doesn't listen to us!" Well, BHVR does listen, they just don't necessarily act on it because player feedback is inherently flawed.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495
    edited April 2022

    I don't think it's really black or white. Someone who is biased is going to be biased regardless of whether they're smurfing or not and someone who is going to try to see all sides will do the same regardless.

    As an example, Tru doesn't camp or tunnel as it can really suck for those on the receiving end. I do the same. However, camping and tunneling are definitely very effective strategies. Not doing so will cause you to lose some games you could have won otherwise. Is that smurfing?

    Also, after hitting Iri One quite a few people change out load outs and instead of IW, DH, DS and BT they might run WGLF, MoM, Empathy and Self Care. They're still trying to escape but sub optimal perk choices will lower your success rate. But they do it to have fun. Is that smurfing?

    What about giving mercy to a survivor who requests it? After multiple games of being camped and tunneled you might be stressed out and just want an easy escape or Rift challenge. Is the killer smurfing by recognizing that?

    On the bottom line, we play this game to have fun and, unless it involves intentionally ruining the fun for other people maliciously, we can't be fun police and say one type of fun is wrong and another is good. As for the data, that's not our job. As a professional gaming company it's BHVR's job to analyze the data, interpret it, and apply it; not the consumers. We're not being paid for that and the only thing we should really do, in my opinion, is keep in mind it's complicated to balance a game, moreso if it's assymetrical, and that BHVR is trying while we offer our feedback.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    You cant add a casual mode, this splits the community even more. The community is already split to killer/survivor so adding a casual mode will split that into 4 groups. Also anyone can easily jump into a casual mode even the best player and alot of people would.

    Iv known this for awhile it's just really bugging me as I'm seeing it pop up alot about real game issues but they dismiss it and act like they arent deranking when they admit it in other comments...

    Playing for hooks isnt deranking. I'll put it in the example you used with true. Let's say true goes for hooks, that's great! Props for him that's the best and hardest playstyle but just because he is doing that doesnt mean he is deranking... however if true suddenly stopped killing people then he is. People are actively making sure they dont get a kill.

    It's not about going for hooks, it's about avoid kills at all costs. You dont see true go "oh yes been hooked twice, I wont hook him again or I'll get a kill"

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Their opinion still matters although I am one of those people who doesn't really try when I get to iridescent 1

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347

    this splits the community even more. The community is already split to killer/survivor so adding a casual mode will split that into 4 groups.

    Fair enough, but it means balance discussions will always be imbalanced for this exact reason. Everyone wants changes that suit their playstyle.

    Also anyone can easily jump into a casual mode even the best player and alot of people would.

    Casual mode would have to go beyond name only and actually enforce a different ruleset that removes the ability to play efficiently and kind of disables the standard version of winning so it wouldn't appeal to those who actually want to play to win. It would be nice to have, but it would be a lot of work for BHVR, and will never happen, so it's not really worth going into. But a true and desirable casual mode would not simply disable BP gains, which (going by the most recent survey) is what BHVR seems to be considering. If that's what they do, even I wouldn't play it, as it would be the exact same if not worse than normal mode just without the BP reward.

    it's just really bugging me as I'm seeing it pop up alot about real game issues but they dismiss it and act like they arent deranking when they admit it in other comments...

    Some people may be outright lying, but for others it may be a semantics issue. Some people actually don't enjoy taking other people permanently out of the game, which is what killing does. Though avoiding killing means their MMR stays low, they don't play for the specific purpose of deranking: it's just a side effect. (Not trying to make an argument of this or anything. It's just an observation that some people are not intentionally attempting to deceive. Anyone deceiving on purpose is not cool.)

    Also, some people go back and forth, sometimes playing casually at a low MMR and sometimes playing hardcore at a high MMR, so when they're discussing balance issues they're probably talking about when they're playing to win at high MMR, but if you don't know that for sure then it muddies the issue. No one knows what their MMR actually is, nor the MMR of their opponents, which only makes balance discussions more difficult.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495
    edited April 2022

    Yeah, I avoid guessing at my MMR for that reason. I'm fairly certain my Artist is higher MMR than my M1 killers because I see (a) a lot more meta perks and possible SWFs and (b) except for one day on grades based mmr which had 2 4 person SWF teams taking me to the Game my Artist games felt normal nearly the entire time while, on some MMR test days, trying out M1 killers I normally don't play was excruciatingly painful.

    However, where is that MMR on Artist? Medium? High? Low? It's probably not low because the survivors I face have meta teachables unlocked but it could easily be mid.

    People can't say they're high MMR because, unless you're Otz or tournament players like Oracle, who knows?

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    The majority of us dont wanna be at cap or verse the stupidly sweaty games that exist, does that mean everyone should just lower their mmr? No if that's such an issue BHVR should fix it, but so many people will be deranking and the claim we cant make changes because of lower mmr which they currently derank into anyway giving them an unfair advantage...

    Well I think its pretty simple to calculate roughly where you are, if you consistently win over 65%+ of your games youd be high mmr.

    Although there are some very weird things concerning servers and time played, and it's a huge reason I avoid streamers as they dont get the same experience

  • Stroggz
    Stroggz Member Posts: 500

    If you derank it does not automatically mean that all your previous experience does not exist.

    System is flawed. Hard games do not feel rewarded. People are people.

  • Sludge
    Sludge Member Posts: 768
    edited April 2022

    Nah the developers are just worried about a Death Garden repeat. You know they hate Bubba's guts but are afraid to do anything about him because it might kill off even more of the playerbase. That's why they let you keep Bubba. Same for Nurse, SWF etc.

    Big changes are dangerous, doing nothing is the safest option.

    Post edited by Sludge on
  • WesCravenFan
    WesCravenFan Member Posts: 2,638
  • danielmaster87
    danielmaster87 Member Posts: 9,424

    It's like they don't realize that not caring if you lose, losing multiple times to go down in MMR, and then facing babies is what causes them to have such an easy fun time. Of course you're gonna be able to beat survivors or killers while using whatever perks when you're playing people below your skill level.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    We're not talking about the way that they play. We're talking about them going against lower skill people intentionally, and then acting like they can base their takes on game balance off of their clearly skewed results. And when those people are in positions of influence, that's wrong and that's dangerous for the game's future.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Again, you are taking those conclusions OUT OF ORDER.


    The game is unbalanced, so as a RESULT they derank.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    I understand why they de-rank: because the game's unbalanced. But what I don't understand is why they'll, for example, be unsuccessful with a perk at high rank (the most accurate place to get balance data from), then de-rank to where they're facing worse opponents, and then they crush using that same perk, and from there they go on to say the perk is strong or OP. It's the dishonesty when speaking on balance issues that is the problem, not because they simply de-ranked. And this is common practice, so you can see why we think it's bad and it's out of control.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Trust me, I know the games unbalanced I have been here since the start and play both roles (killer much less since mmr) and I make posts on these issues.

    It's not even the fact people derank so much, I get it the games unfun high up only reason I dont derank is because it would takes me ages to lower my mmr on everyone now and the fact it's not fair on everyone else.

    However when I complain about imbalances those people who do derank will just say their games are fine... well obviously you derank..

    It's about the manipulation and lies people create, the system is already flawed and the game has imbalances but people deranking and lying just makes the situation worse...

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    The only OP perks in the game are Dead Hard and Iron Will anyway.

  • Kurri
    Kurri Member Posts: 1,599

    You're right they did just fix this in the recent MMR changes. Well at least made it better. A lot of players even in the higher ranges of MMR were not having fun, so they widened the scale to add more assorted games into the matchmaking. Now instead of just getting Balanced - Difficult games, you get a range from Easy - Hard games. Since the recent changes I have already noticed a significant drop in the amount of players dcing, suiciding, and going afk in my matches - so the changes they've made must be working.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I think a few are borderline depending on spec, like I think Tinkerer is broken on Blight and Dead Man Switch is broken on Artist.


    But those two come to mind as being busted 100% of the time.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    It might be better for abit, but in the long run it will return back to normal especially at the top/lower end.

    The issue is they have just adjusted the cap so people will just get pushed lower and the top will be all the same players again.

    The real fix would be a change in the actual system, for example changing survivor so escapes isnt the only criteria