Simple fix to Unbreakable to make it less hated/strong

Vampwire
Vampwire Member Posts: 709

An activation requirement. Something like a safe unhook to activate it.

This means it's still practical, but can't completely shift the game at any point. Early game pressure won't be robbed by someone having Unbreakable, or any of those types of scenarios. This keeps it's ability to help survivors out of sticky situations, while also encouraging them to be proactive through-out the match.

Really there is no way to make this perk well-balanced without scrapping it, but it's also the only tool survivors have to make comeback plays. Yes, you could argue a few other things, but none are as legitimately significant as Unbreakable.

A downside I see to this would be nothing can be done if the killer is slugging all 4 survivors at 5 gens or something. But at that point the game is over anyways and you're just farming points if you do anything else. Or a killer could 4 slug and wait for you to bleed out, in which you're screwed. Thankfully these aren't all too common situations.

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