Simple fix to Unbreakable to make it less hated/strong
An activation requirement. Something like a safe unhook to activate it.
This means it's still practical, but can't completely shift the game at any point. Early game pressure won't be robbed by someone having Unbreakable, or any of those types of scenarios. This keeps it's ability to help survivors out of sticky situations, while also encouraging them to be proactive through-out the match.
Really there is no way to make this perk well-balanced without scrapping it, but it's also the only tool survivors have to make comeback plays. Yes, you could argue a few other things, but none are as legitimately significant as Unbreakable.
A downside I see to this would be nothing can be done if the killer is slugging all 4 survivors at 5 gens or something. But at that point the game is over anyways and you're just farming points if you do anything else. Or a killer could 4 slug and wait for you to bleed out, in which you're screwed. Thankfully these aren't all too common situations.
Comments
-
I will be honest, I stopped reading after the safe hook requirement. I disagree tho, that would only promote tunneling and camping. And honestly that perk is kinda situational and not really that strong. It takes 12 seconds to activate in the first place and there are much more problematic perks.
2 -
UB is balanced as is.
11 -
Don´t need a change. It is only one time use.
Unhooking is like Deliverance - doesn´t work if you can´t save anyone or get hooked first.
4 -
If you slug then it your fault the perk got activated. Beside it a one time perk meaning it can only help once.
4 -
Hold on, when was unbreakable strong? A second chance perk you get to only use once in a match, if the Killer slugs you, and if the killer can't count to 20?
1 -
Unbreakable is fine as it is.
4 -
Just thinking if Dead Hard was a one time use...
0 -
Combination with DS, faster recovery always regardless of self-pick up, the ability to undo multi-person downs, etc. Killer has to slug in some situations, because not doing so is a dumb misplay. But it's also not unbalanced either.
0 -
"Much more problematic perks" ah yes I win the game because they all group up and get downed but then if I hook I eventually have to go so far they just unhook and reset and possibly win off it or I go for the 4k and they reset anyway.
0 -
Eh disagree unbreakable is easily the most balanced survivor meta perk
1 -
I understand why people think its strong, but if your on a team with good players it rarely ever gets value.
0 -
Unless stacking it with tenacity suddenly becomes meta there's no reason to nerf it. It only works once.
0 -
I would love that
One time use but no exhaustion requirement
1 -
I'm actually surprised to see the amount of UB defenders. I was under the impression most people wanted it changed but I was wrong.
0 -
Why on earth would people want to change a deterrence perk that punishes killers for not coming back to pick them up?
0 -
As long as we also add a requirement for leaving people on the ground. Because at this time you can slug until your heart's content which creates free pressure.
0 -
Most of the time you can't use unbreakable so I disagree. Deliverance for example you can use every time if you do safe unhook. So it's fine
0 -
People hate ub?
2 -
Unbreakable is fine as it is and I don't think I've ever heard anyone say they hate it.
0 -
Mostly was a change for killers to not have an unbreakable pop randomly or without knowing who has it, although this idea doesn't exactly solve that either.
0 -
I agree but I've seen many people complain about DS+UB, it seems like that's not the case anymore tho.
0